2 // VIDEO.H: Header file
8 #include <SDL.h> // For SDL_Surface
9 #include "types.h" // For uint32
11 //#define VIRTUAL_SCREEN_WIDTH 280
12 #define VIRTUAL_SCREEN_WIDTH 560
13 //#define VIRTUAL_SCREEN_HEIGHT 192
14 #define VIRTUAL_SCREEN_HEIGHT 384
18 //void RenderBackbuffer(void);
19 void RenderScreenBuffer(void);
20 void FlipMainScreen(void);
21 //void ResizeScreen(uint32 width, uint32 height);
22 //uint32 GetSDLScreenPitch(void);
23 //void ToggleFullscreen(void);
27 //extern uint32 scrBuffer[VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT];
28 extern uint32 * scrBuffer;
29 extern uint32 * mainScrBuffer;
30 extern SDL_Surface * surface;
31 extern SDL_Surface * mainSurface;