]> Shamusworld >> Repos - virtualjaguar/blob - src/tom.cpp
Virtual Jaguar 1.0.4 update (Shamus)
[virtualjaguar] / src / tom.cpp
1 //
2 // TOM Processing
3 //
4 // by cal2
5 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
6 // Cleanups and endian wrongness amelioration by James L. Hammons
7 // Note: Endian wrongness probably stems from the MAME origins of this emu and
8 //       the braindead way in which MAME handles memory. :-)
9 //
10 // Note: TOM has only a 16K memory space
11 //
12 //      ------------------------------------------------------------
13 //      TOM REGISTERS (Mapped by Aaron Giles)
14 //      ------------------------------------------------------------
15 //      F00000-F0FFFF   R/W   xxxxxxxx xxxxxxxx   Internal Registers
16 //      F00000          R/W   -x-xx--- xxxxxxxx   MEMCON1 - memory config reg 1
17 //                            -x------ --------      (CPU32 - is the CPU 32bits?)
18 //                            ---xx--- --------      (IOSPEED - external I/O clock cycles)
19 //                            -------- x-------      (FASTROM - reduces ROM clock cycles)
20 //                            -------- -xx-----      (DRAMSPEED - sets RAM clock cycles)
21 //                            -------- ---xx---      (ROMSPEED - sets ROM clock cycles)
22 //                            -------- -----xx-      (ROMWIDTH - sets width of ROM: 8,16,32,64 bits)
23 //                            -------- -------x      (ROMHI - controls ROM mapping)
24 //      F00002          R/W   --xxxxxx xxxxxxxx   MEMCON2 - memory config reg 2
25 //                            --x----- --------      (HILO - image display bit order)
26 //                            ---x---- --------      (BIGEND - big endian addressing?)
27 //                            ----xxxx --------      (REFRATE - DRAM refresh rate)
28 //                            -------- xx------      (DWIDTH1 - DRAM1 width: 8,16,32,64 bits)
29 //                            -------- --xx----      (COLS1 - DRAM1 columns: 256,512,1024,2048)
30 //                            -------- ----xx--      (DWIDTH0 - DRAM0 width: 8,16,32,64 bits)
31 //                            -------- ------xx      (COLS0 - DRAM0 columns: 256,512,1024,2048)
32 //      F00004          R/W   -----xxx xxxxxxxx   HC - horizontal count
33 //                            -----x-- --------      (which half of the display)
34 //                            ------xx xxxxxxxx      (10-bit counter)
35 //      F00006          R/W   ----xxxx xxxxxxxx   VC - vertical count
36 //                            ----x--- --------      (which field is being generated)
37 //                            -----xxx xxxxxxxx      (11-bit counter)
38 //      F00008          R     -----xxx xxxxxxxx   LPH - light pen horizontal position
39 //      F0000A          R     -----xxx xxxxxxxx   LPV - light pen vertical position
40 //      F00010-F00017   R     xxxxxxxx xxxxxxxx   OB - current object code from the graphics processor
41 //      F00020-F00023     W   xxxxxxxx xxxxxxxx   OLP - start of the object list
42 //      F00026            W   -------- -------x   OBF - object processor flag
43 //      F00028            W   ----xxxx xxxxxxxx   VMODE - video mode
44 //                        W   ----xxx- --------      (PWIDTH1-8 - width of pixel in video clock cycles)
45 //                        W   -------x --------      (VARMOD - enable variable color resolution)
46 //                        W   -------- x-------      (BGEN - clear line buffer to BG color)
47 //                        W   -------- -x------      (CSYNC - enable composite sync on VSYNC)
48 //                        W   -------- --x-----      (BINC - local border color if INCEN)
49 //                        W   -------- ---x----      (INCEN - encrustation enable)
50 //                        W   -------- ----x---      (GENLOCK - enable genlock)
51 //                        W   -------- -----xx-      (MODE - CRY16,RGB24,DIRECT16,RGB16)
52 //                        W   -------- -------x      (VIDEN - enables video)
53 //      F0002A            W   xxxxxxxx xxxxxxxx   BORD1 - border color (red/green)
54 //      F0002C            W   -------- xxxxxxxx   BORD2 - border color (blue)
55 //      F0002E            W   ------xx xxxxxxxx   HP - horizontal period
56 //      F00030            W   -----xxx xxxxxxxx   HBB - horizontal blanking begin
57 //      F00032            W   -----xxx xxxxxxxx   HBE - horizontal blanking end
58 //      F00034            W   -----xxx xxxxxxxx   HSYNC - horizontal sync
59 //      F00036            W   ------xx xxxxxxxx   HVS - horizontal vertical sync
60 //      F00038            W   -----xxx xxxxxxxx   HDB1 - horizontal display begin 1
61 //      F0003A            W   -----xxx xxxxxxxx   HDB2 - horizontal display begin 2
62 //      F0003C            W   -----xxx xxxxxxxx   HDE - horizontal display end
63 //      F0003E            W   -----xxx xxxxxxxx   VP - vertical period
64 //      F00040            W   -----xxx xxxxxxxx   VBB - vertical blanking begin
65 //      F00042            W   -----xxx xxxxxxxx   VBE - vertical blanking end
66 //      F00044            W   -----xxx xxxxxxxx   VS - vertical sync
67 //      F00046            W   -----xxx xxxxxxxx   VDB - vertical display begin
68 //      F00048            W   -----xxx xxxxxxxx   VDE - vertical display end
69 //      F0004A            W   -----xxx xxxxxxxx   VEB - vertical equalization begin
70 //      F0004C            W   -----xxx xxxxxxxx   VEE - vertical equalization end
71 //      F0004E            W   -----xxx xxxxxxxx   VI - vertical interrupt
72 //      F00050            W   xxxxxxxx xxxxxxxx   PIT0 - programmable interrupt timer 0
73 //      F00052            W   xxxxxxxx xxxxxxxx   PIT1 - programmable interrupt timer 1
74 //      F00054            W   ------xx xxxxxxxx   HEQ - horizontal equalization end
75 //      F00058            W   xxxxxxxx xxxxxxxx   BG - background color
76 //      F000E0          R/W   ---xxxxx ---xxxxx   INT1 - CPU interrupt control register
77 //                            ---x---- --------      (C_JERCLR - clear pending Jerry ints)
78 //                            ----x--- --------      (C_PITCLR - clear pending PIT ints)
79 //                            -----x-- --------      (C_OPCLR - clear pending object processor ints)
80 //                            ------x- --------      (C_GPUCLR - clear pending graphics processor ints)
81 //                            -------x --------      (C_VIDCLR - clear pending video timebase ints)
82 //                            -------- ---x----      (C_JERENA - enable Jerry ints)
83 //                            -------- ----x---      (C_PITENA - enable PIT ints)
84 //                            -------- -----x--      (C_OPENA - enable object processor ints)
85 //                            -------- ------x-      (C_GPUENA - enable graphics processor ints)
86 //                            -------- -------x      (C_VIDENA - enable video timebase ints)
87 //      F000E2            W   -------- --------   INT2 - CPU interrupt resume register
88 //      F00400-F005FF   R/W   xxxxxxxx xxxxxxxx   CLUT - color lookup table A
89 //      F00600-F007FF   R/W   xxxxxxxx xxxxxxxx   CLUT - color lookup table B
90 //      F00800-F00D9F   R/W   xxxxxxxx xxxxxxxx   LBUF - line buffer A
91 //      F01000-F0159F   R/W   xxxxxxxx xxxxxxxx   LBUF - line buffer B
92 //      F01800-F01D9F   R/W   xxxxxxxx xxxxxxxx   LBUF - line buffer currently selected
93 //      ------------------------------------------------------------
94 //      F02000-F021FF   R/W   xxxxxxxx xxxxxxxx   GPU control registers
95 //      F02100          R/W   xxxxxxxx xxxxxxxx   G_FLAGS - GPU flags register
96 //                      R/W   x------- --------      (DMAEN - DMA enable)
97 //                      R/W   -x------ --------      (REGPAGE - register page)
98 //                        W   --x----- --------      (G_BLITCLR - clear blitter interrupt)
99 //                        W   ---x---- --------      (G_OPCLR - clear object processor int)
100 //                        W   ----x--- --------      (G_PITCLR - clear PIT interrupt)
101 //                        W   -----x-- --------      (G_JERCLR - clear Jerry interrupt)
102 //                        W   ------x- --------      (G_CPUCLR - clear CPU interrupt)
103 //                      R/W   -------x --------      (G_BLITENA - enable blitter interrupt)
104 //                      R/W   -------- x-------      (G_OPENA - enable object processor int)
105 //                      R/W   -------- -x------      (G_PITENA - enable PIT interrupt)
106 //                      R/W   -------- --x-----      (G_JERENA - enable Jerry interrupt)
107 //                      R/W   -------- ---x----      (G_CPUENA - enable CPU interrupt)
108 //                      R/W   -------- ----x---      (IMASK - interrupt mask)
109 //                      R/W   -------- -----x--      (NEGA_FLAG - ALU negative)
110 //                      R/W   -------- ------x-      (CARRY_FLAG - ALU carry)
111 //                      R/W   -------- -------x      (ZERO_FLAG - ALU zero)
112 //      F02104            W   -------- ----xxxx   G_MTXC - matrix control register
113 //                        W   -------- ----x---      (MATCOL - column/row major)
114 //                        W   -------- -----xxx      (MATRIX3-15 - matrix width)
115 //      F02108            W   ----xxxx xxxxxx--   G_MTXA - matrix address register
116 //      F0210C            W   -------- -----xxx   G_END - data organization register
117 //                        W   -------- -----x--      (BIG_INST - big endian instruction fetch)
118 //                        W   -------- ------x-      (BIG_PIX - big endian pixels)
119 //                        W   -------- -------x      (BIG_IO - big endian I/O)
120 //      F02110          R/W   xxxxxxxx xxxxxxxx   G_PC - GPU program counter
121 //      F02114          R/W   xxxxxxxx xx-xxxxx   G_CTRL - GPU control/status register
122 //                      R     xxxx---- --------      (VERSION - GPU version code)
123 //                      R/W   ----x--- --------      (BUS_HOG - hog the bus!)
124 //                      R/W   -----x-- --------      (G_BLITLAT - blitter interrupt latch)
125 //                      R/W   ------x- --------      (G_OPLAT - object processor int latch)
126 //                      R/W   -------x --------      (G_PITLAT - PIT interrupt latch)
127 //                      R/W   -------- x-------      (G_JERLAT - Jerry interrupt latch)
128 //                      R/W   -------- -x------      (G_CPULAT - CPU interrupt latch)
129 //                      R/W   -------- ---x----      (SINGLE_GO - single step one instruction)
130 //                      R/W   -------- ----x---      (SINGLE_STEP - single step mode)
131 //                      R/W   -------- -----x--      (FORCEINT0 - cause interrupt 0 on GPU)
132 //                      R/W   -------- ------x-      (CPUINT - send GPU interrupt to CPU)
133 //                      R/W   -------- -------x      (GPUGO - enable GPU execution)
134 //      F02118-F0211B   R/W   xxxxxxxx xxxxxxxx   G_HIDATA - high data register
135 //      F0211C-F0211F   R     xxxxxxxx xxxxxxxx   G_REMAIN - divide unit remainder
136 //      F0211C            W   -------- -------x   G_DIVCTRL - divide unit control
137 //                        W   -------- -------x      (DIV_OFFSET - 1=16.16 divide, 0=32-bit divide)
138 //      ------------------------------------------------------------
139 //      BLITTER REGISTERS
140 //      ------------------------------------------------------------
141 //      F02200-F022FF   R/W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   Blitter registers
142 //      F02200            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A1_BASE - A1 base register
143 //      F02204            W   -------- ---xxxxx -xxxxxxx xxxxx-xx   A1_FLAGS - A1 flags register
144 //                        W   -------- ---x---- -------- --------      (YSIGNSUB - invert sign of Y delta)
145 //                        W   -------- ----x--- -------- --------      (XSIGNSUB - invert sign of X delta)
146 //                        W   -------- -----x-- -------- --------      (Y add control)
147 //                        W   -------- ------xx -------- --------      (X add control)
148 //                        W   -------- -------- -xxxxxx- --------      (width in 6-bit floating point)
149 //                        W   -------- -------- -------x xx------      (ZOFFS1-6 - Z data offset)
150 //                        W   -------- -------- -------- --xxx---      (PIXEL - pixel size)
151 //                        W   -------- -------- -------- ------xx      (PITCH1-4 - data phrase pitch)
152 //      F02208            W   -xxxxxxx xxxxxxxx -xxxxxxx xxxxxxxx   A1_CLIP - A1 clipping size
153 //                        W   -xxxxxxx xxxxxxxx -------- --------      (height)
154 //                        W   -------- -------- -xxxxxxx xxxxxxxx      (width)
155 //      F0220C          R/W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A1_PIXEL - A1 pixel pointer
156 //                      R/W   xxxxxxxx xxxxxxxx -------- --------      (Y pixel value)
157 //                      R/W   -------- -------- xxxxxxxx xxxxxxxx      (X pixel value)
158 //      F02210            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A1_STEP - A1 step value
159 //                        W   xxxxxxxx xxxxxxxx -------- --------      (Y step value)
160 //                        W   -------- -------- xxxxxxxx xxxxxxxx      (X step value)
161 //      F02214            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A1_FSTEP - A1 step fraction value
162 //                        W   xxxxxxxx xxxxxxxx -------- --------      (Y step fraction value)
163 //                        W   -------- -------- xxxxxxxx xxxxxxxx      (X step fraction value)
164 //      F02218          R/W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A1_FPIXEL - A1 pixel pointer fraction
165 //                      R/W   xxxxxxxx xxxxxxxx -------- --------      (Y pixel fraction value)
166 //                      R/W   -------- -------- xxxxxxxx xxxxxxxx      (X pixel fraction value)
167 //      F0221C            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A1_INC - A1 increment
168 //                        W   xxxxxxxx xxxxxxxx -------- --------      (Y increment)
169 //                        W   -------- -------- xxxxxxxx xxxxxxxx      (X increment)
170 //      F02220            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A1_FINC - A1 increment fraction
171 //                        W   xxxxxxxx xxxxxxxx -------- --------      (Y increment fraction)
172 //                        W   -------- -------- xxxxxxxx xxxxxxxx      (X increment fraction)
173 //      F02224            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A2_BASE - A2 base register
174 //      F02228            W   -------- ---xxxxx -xxxxxxx xxxxx-xx   A2_FLAGS - A2 flags register
175 //                        W   -------- ---x---- -------- --------      (YSIGNSUB - invert sign of Y delta)
176 //                        W   -------- ----x--- -------- --------      (XSIGNSUB - invert sign of X delta)
177 //                        W   -------- -----x-- -------- --------      (Y add control)
178 //                        W   -------- ------xx -------- --------      (X add control)
179 //                        W   -------- -------- -xxxxxx- --------      (width in 6-bit floating point)
180 //                        W   -------- -------- -------x xx------      (ZOFFS1-6 - Z data offset)
181 //                        W   -------- -------- -------- --xxx---      (PIXEL - pixel size)
182 //                        W   -------- -------- -------- ------xx      (PITCH1-4 - data phrase pitch)
183 //      F0222C            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A2_MASK - A2 window mask
184 //      F02230          R/W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A2_PIXEL - A2 pixel pointer
185 //                      R/W   xxxxxxxx xxxxxxxx -------- --------      (Y pixel value)
186 //                      R/W   -------- -------- xxxxxxxx xxxxxxxx      (X pixel value)
187 //      F02234            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   A2_STEP - A2 step value
188 //                        W   xxxxxxxx xxxxxxxx -------- --------      (Y step value)
189 //                        W   -------- -------- xxxxxxxx xxxxxxxx      (X step value)
190 //      F02238            W   -xxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_CMD - command register
191 //                        W   -x------ -------- -------- --------      (SRCSHADE - modify source intensity)
192 //                        W   --x----- -------- -------- --------      (BUSHI - hi priority bus)
193 //                        W   ---x---- -------- -------- --------      (BKGWREN - writeback destination)
194 //                        W   ----x--- -------- -------- --------      (DCOMPEN - write inhibit from data comparator)
195 //                        W   -----x-- -------- -------- --------      (BCOMPEN - write inhibit from bit coparator)
196 //                        W   ------x- -------- -------- --------      (CMPDST - compare dest instead of src)
197 //                        W   -------x xxx----- -------- --------      (logical operation)
198 //                        W   -------- ---xxx-- -------- --------      (ZMODE - Z comparator mode)
199 //                        W   -------- ------x- -------- --------      (ADDDSEL - select sum of src & dst)
200 //                        W   -------- -------x -------- --------      (PATDSEL - select pattern data)
201 //                        W   -------- -------- x------- --------      (TOPNEN - enable carry into top intensity nibble)
202 //                        W   -------- -------- -x------ --------      (TOPBEN - enable carry into top intensity byte)
203 //                        W   -------- -------- --x----- --------      (ZBUFF - enable Z updates in inner loop)
204 //                        W   -------- -------- ---x---- --------      (GOURD - enable gouraud shading in inner loop)
205 //                        W   -------- -------- ----x--- --------      (DSTA2 - reverses A2/A1 roles)
206 //                        W   -------- -------- -----x-- --------      (UPDA2 - add A2 step to A2 in outer loop)
207 //                        W   -------- -------- ------x- --------      (UPDA1 - add A1 step to A1 in outer loop)
208 //                        W   -------- -------- -------x --------      (UPDA1F - add A1 fraction step to A1 in outer loop)
209 //                        W   -------- -------- -------- x-------      (diagnostic use)
210 //                        W   -------- -------- -------- -x------      (CLIP_A1 - clip A1 to window)
211 //                        W   -------- -------- -------- --x-----      (DSTWRZ - enable dest Z write in inner loop)
212 //                        W   -------- -------- -------- ---x----      (DSTENZ - enable dest Z read in inner loop)
213 //                        W   -------- -------- -------- ----x---      (DSTEN - enables dest data read in inner loop)
214 //                        W   -------- -------- -------- -----x--      (SRCENX - enable extra src read at start of inner)
215 //                        W   -------- -------- -------- ------x-      (SRCENZ - enables source Z read in inner loop)
216 //                        W   -------- -------- -------- -------x      (SRCEN - enables source data read in inner loop)
217 //      F02238          R     xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_CMD - status register
218 //                      R     xxxxxxxx xxxxxxxx -------- --------      (inner count)
219 //                      R     -------- -------- xxxxxxxx xxxxxx--      (diagnostics)
220 //                      R     -------- -------- -------- ------x-      (STOPPED - when stopped in collision detect)
221 //                      R     -------- -------- -------- -------x      (IDLE - when idle)
222 //      F0223C            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_COUNT - counters register
223 //                        W   xxxxxxxx xxxxxxxx -------- --------      (outer loop count)
224 //                        W   -------- -------- xxxxxxxx xxxxxxxx      (inner loop count)
225 //      F02240-F02247     W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_SRCD - source data register
226 //      F02248-F0224F     W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_DSTD - destination data register
227 //      F02250-F02257     W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_DSTZ - destination Z register
228 //      F02258-F0225F     W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_SRCZ1 - source Z register 1
229 //      F02260-F02267     W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_SRCZ2 - source Z register 2
230 //      F02268-F0226F     W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_PATD - pattern data register
231 //      F02270            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_IINC - intensity increment
232 //      F02274            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_ZINC - Z increment
233 //      F02278            W   -------- -------- -------- -----xxx   B_STOP - collision control
234 //                        W   -------- -------- -------- -----x--      (STOPEN - enable blitter collision stops)
235 //                        W   -------- -------- -------- ------x-      (ABORT - abort after stop)
236 //                        W   -------- -------- -------- -------x      (RESUME - resume after stop)
237 //      F0227C            W   -------- xxxxxxxx xxxxxxxx xxxxxxxx   B_I3 - intensity 3
238 //      F02280            W   -------- xxxxxxxx xxxxxxxx xxxxxxxx   B_I2 - intensity 2
239 //      F02284            W   -------- xxxxxxxx xxxxxxxx xxxxxxxx   B_I1 - intensity 1
240 //      F02288            W   -------- xxxxxxxx xxxxxxxx xxxxxxxx   B_I0 - intensity 0
241 //      F0228C            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_Z3 - Z3
242 //      F02290            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_Z2 - Z2
243 //      F02294            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_Z1 - Z1
244 //      F02298            W   xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx   B_Z0 - Z0
245 //      ------------------------------------------------------------
246
247 #include <SDL.h>
248 #include "SDLptc.h"
249 #include "tom.h"
250 #include "gpu.h"
251 #include "objectp.h"
252 #include "cry2rgb.h"
253
254 // TOM registers (offset from $F00000)
255
256 #define MEMCON1         0x00
257 #define MEMCON2         0x02
258 #define HC                      0x04
259 #define VMODE           0x28
260 #define   MODE          0x0006          // Line buffer to video generator mode
261 #define   BGEN          0x0080          // Background enable (CRY & RGB16 only)
262 #define   VARMOD        0x0100          // Mixed CRY/RGB16 mode
263 #define   PWIDTH        0x0E00          // Pixel width in video clock cycles
264 #define HP                      0x2E            // Values range from 1 - 1024 (value written + 1)
265 #define HBB                     0x30
266 #define HBE                     0x32
267 #define HDB1            0x38
268 #define HDB2            0x3A
269 #define HDE                     0x3C
270 #define VP                      0x3E            // Value ranges from 1 - 2048 (value written + 1)
271 #define VBB                     0x40
272 #define VBE                     0x42
273 #define VS                      0x44
274 #define VDB                     0x46
275 #define VDE                     0x48
276 #define BG                      0x58
277
278 //This can be defined in the makefile as well...
279 //(It's easier to do it here...)
280 //#define TOM_DEBUG
281
282 extern uint32 jaguar_mainRom_crc32;
283 extern Console console;
284 extern Surface * surface;
285 extern uint8 objectp_running;
286
287 static uint8 * tom_ram_8;
288 uint32 tom_width, tom_height, tom_real_internal_width;
289 static uint32 tom_timer_prescaler;
290 static uint32 tom_timer_divider;
291 static int32 tom_timer_counter;
292 uint32 tom_scanline;
293 uint32 hblankWidthInPixels = 0;
294 uint16 tom_puck_int_pending;
295 uint16 tom_timer_int_pending;
296 uint16 tom_object_int_pending;
297 uint16 tom_gpu_int_pending;
298 uint16 tom_video_int_pending;
299 uint16 * tom_cry_rgb_mix_lut;
300
301 static char * videoMode_to_str[8] =
302         { "16 bpp CRY", "24 bpp RGB", "16 bpp DIRECT", "16 bpp RGB",
303           "Mixed mode", "24 bpp RGB", "16 bpp DIRECT", "16 bpp RGB" };
304
305 typedef void (render_xxx_scanline_fn)(int16 *);
306
307 // Private function prototypes
308
309 void tom_render_16bpp_cry_scanline(int16 * backbuffer);
310 void tom_render_24bpp_scanline(int16 * backbuffer);
311 void tom_render_16bpp_direct_scanline(int16 * backbuffer);
312 void tom_render_16bpp_rgb_scanline(int16 * backbuffer);
313 void tom_render_16bpp_cry_rgb_mix_scanline(int16 * backbuffer);
314
315 void tom_render_16bpp_cry_stretch_scanline(int16 * backbuffer);
316 void tom_render_24bpp_stretch_scanline(int16 * backbuffer);
317 void tom_render_16bpp_direct_stretch_scanline(int16 * backbuffer);
318 void tom_render_16bpp_rgb_stretch_scanline(int16 * backbuffer);
319 void tom_render_16bpp_cry_rgb_mix_stretch_scanline(int16 * backbuffer);
320
321 render_xxx_scanline_fn * scanline_render_normal[]=
322 {
323         tom_render_16bpp_cry_scanline,
324         tom_render_24bpp_scanline,
325         tom_render_16bpp_direct_scanline,
326         tom_render_16bpp_rgb_scanline,
327         tom_render_16bpp_cry_rgb_mix_scanline,
328         tom_render_24bpp_scanline,
329         tom_render_16bpp_direct_scanline,
330         tom_render_16bpp_rgb_scanline,
331 };
332
333 render_xxx_scanline_fn * scanline_render_stretch[]=
334 {
335         tom_render_16bpp_cry_stretch_scanline,
336         tom_render_24bpp_stretch_scanline,
337         tom_render_16bpp_direct_stretch_scanline,
338         tom_render_16bpp_rgb_stretch_scanline,
339         tom_render_16bpp_cry_rgb_mix_stretch_scanline,
340         tom_render_24bpp_stretch_scanline,
341         tom_render_16bpp_direct_stretch_scanline,
342         tom_render_16bpp_rgb_stretch_scanline,
343 };
344
345 render_xxx_scanline_fn * scanline_render[8];
346
347
348 void tom_calc_cry_rgb_mix_lut(void)
349 {
350         memory_malloc_secure((void **)&tom_cry_rgb_mix_lut, 2 * 0x10000, "CRY/RGB mixed mode LUT");
351
352         for (uint32 i=0; i<0x10000; i++)
353         {
354                 uint16 color = i;
355
356                 if (color & 0x01)
357                 {
358                         color >>= 1;
359                         color = (color & 0x007C00) | ((color & 0x00003E0) >> 5) | ((color & 0x0000001F) << 5);
360                 }
361                 else
362                 {
363                         uint32 chrm = (color & 0xF000) >> 12,
364                                 chrl = (color & 0x0F00) >> 8,
365                                 y = color & 0x00FF;
366                         uint16 red = (((uint32)redcv[chrm][chrl]) * y) >> 11,
367                                 green = (((uint32)greencv[chrm][chrl]) * y) >> 11,
368                                 blue = (((uint32)bluecv[chrm][chrl]) * y) >> 11;
369                         color = (red << 10) | (green << 5) | blue;
370                 }
371                 tom_cry_rgb_mix_lut[i] = color;
372         }
373 }
374
375 void tom_set_pending_puck_int(void)
376 {
377         tom_puck_int_pending = 1;
378 }
379
380 void tom_set_pending_timer_int(void)
381 {
382         tom_timer_int_pending = 1;
383 }
384
385 void tom_set_pending_object_int(void)
386 {
387         tom_object_int_pending = 1;
388 }
389
390 void tom_set_pending_gpu_int(void)
391 {
392         tom_gpu_int_pending = 1;
393 }
394
395 void tom_set_pending_video_int(void)
396 {
397         tom_video_int_pending = 1;
398 }
399
400 uint8 * tom_get_ram_pointer(void)
401 {
402         return tom_ram_8;
403 }
404
405 uint8 tom_getVideoMode(void)
406 {
407         uint16 vmode = GET16(tom_ram_8, VMODE);
408         return ((vmode & VARMOD) >> 6) | ((vmode & MODE) >> 1);
409 }
410
411 uint16 tom_get_scanline(void)
412 {
413         return tom_scanline;
414 }
415
416 /*uint16 tom_get_hdb(void)
417 {
418         return GET16(tom_ram_8, HDB);
419 }*/
420
421 uint16 tom_get_vdb(void)
422 {
423         return GET16(tom_ram_8, VBE);
424 }
425
426 //
427 // 16 BPP CRY/RGB mixed mode rendering
428 //
429 void tom_render_16bpp_cry_rgb_mix_scanline(int16 * backbuffer)
430 {
431         uint16 width = tom_width;
432         uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
433         
434         while (width)
435         {
436                 uint16 color = (*current_line_buffer++) << 8;
437                 color |= *current_line_buffer++;
438                 *backbuffer++ = tom_cry_rgb_mix_lut[color];
439                 width--;
440         }
441 }
442
443 //
444 // 16 BPP CRY mode rendering
445 //
446 void tom_render_16bpp_cry_scanline(int16 * backbuffer)
447 {
448         uint16 width = tom_width;
449         uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
450
451         while (width)
452         {
453                 uint16 color = (*current_line_buffer++) << 8;
454                 color |= *current_line_buffer++;
455                 
456                 uint32 chrm = (color & 0xF000) >> 12,
457                         chrl = (color & 0x0F00) >> 8,
458                         y = (color & 0x00FF);
459                                 
460                 uint16 red   = (((uint32)redcv[chrm][chrl]) * y) >> 11,
461                         green = (((uint32)greencv[chrm][chrl]) * y) >> 11,
462                         blue  = (((uint32)bluecv[chrm][chrl]) * y) >> 11;
463                 
464                 *backbuffer++ = (red << 10) | (green << 5) | blue;
465                 width--;
466         }
467 }
468
469 //
470 // 24 BPP mode rendering
471 //
472 void tom_render_24bpp_scanline(int16 * backbuffer)
473 {
474         uint16 width = tom_width;
475         uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
476         
477         while (width)
478         {
479                 uint16 green = (*current_line_buffer++) >> 3;
480                 uint16 red = (*current_line_buffer++) >> 3;
481                 current_line_buffer++;
482                 uint16 blue = (*current_line_buffer++) >> 3;
483                 *backbuffer++ = (red << 10) | (green << 5) | blue;
484                 width--;
485         }
486 }
487
488 //
489 // 16 BPP direct mode rendering
490 //
491 void tom_render_16bpp_direct_scanline(int16 * backbuffer)
492 {
493         uint16 width = tom_width;
494         uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
495         
496         while (width)
497         {
498                 uint16 color = (*current_line_buffer++) << 8;
499                 color |= *current_line_buffer++;
500                 *backbuffer++ = color >> 1;
501                 width--;
502         }
503 }
504
505 //
506 // 16 BPP RGB mode rendering
507 //
508 void tom_render_16bpp_rgb_scanline(int16 * backbuffer)
509 {
510         uint16 width = tom_width;
511         uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
512         
513         while (width)
514         {
515                 uint16 color = (*current_line_buffer++) << 8;
516                 color = (color | *current_line_buffer++) >> 1;
517                 color = (color&0x7C00) | ((color&0x03E0) >> 5) | ((color&0x001F) << 5);
518                 *backbuffer++ = color;
519                 width--;
520         }
521 }
522
523 // This stuff may just go away by itself, especially if we do some
524 // good old OpenGL goodness...
525
526 void tom_render_16bpp_cry_rgb_mix_stretch_scanline(int16 *backbuffer)
527 {
528         uint16 width=tom_width;
529         uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
530         
531         while (width)
532         {
533                 uint16 color;
534                 color=*current_line_buffer++;
535                 color<<=8;
536                 color|=*current_line_buffer++;
537                 *backbuffer++=tom_cry_rgb_mix_lut[color];
538                 current_line_buffer+=2;
539                 width--;
540         }
541 }
542
543 void tom_render_16bpp_cry_stretch_scanline(int16 *backbuffer)
544 {
545         uint32 chrm, chrl, y;
546
547         uint16 width=tom_width;
548         uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
549         
550         while (width)
551         {
552                 uint16 color;
553                 color=*current_line_buffer++;
554                 color<<=8;
555                 color|=*current_line_buffer++;
556                 
557                 chrm = (color & 0xF000) >> 12;    
558                 chrl = (color & 0x0F00) >> 8;
559                 y    = (color & 0x00FF);
560                                 
561                 uint16 red   =  ((((uint32)redcv[chrm][chrl])*y)>>11);
562                 uint16 green =  ((((uint32)greencv[chrm][chrl])*y)>>11);
563                 uint16 blue  =  ((((uint32)bluecv[chrm][chrl])*y)>>11);
564                 
565                 uint16 color2;
566                 color2=*current_line_buffer++;
567                 color2<<=8;
568                 color2|=*current_line_buffer++;
569                 
570                 chrm = (color2 & 0xF000) >> 12;    
571                 chrl = (color2 & 0x0F00) >> 8;
572                 y    = (color2 & 0x00FF);
573                                 
574                 uint16 red2   = ((((uint32)redcv[chrm][chrl])*y)>>11);
575                 uint16 green2 = ((((uint32)greencv[chrm][chrl])*y)>>11);
576                 uint16 blue2  = ((((uint32)bluecv[chrm][chrl])*y)>>11);
577                 
578                 red=(red+red2)>>1;
579                 green=(green+green2)>>1;
580                 blue=(blue+blue2)>>1;
581
582                 *backbuffer++=(red<<10)|(green<<5)|blue;
583                 width--;
584         }
585 }
586
587 void tom_render_24bpp_stretch_scanline(int16 *backbuffer)
588 {
589         uint16 width=tom_width;
590         uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
591         
592         while (width)
593         {
594                 uint16 green=*current_line_buffer++;
595                 uint16 red=*current_line_buffer++;
596                 /*uint16 nc=*/current_line_buffer++;
597                 uint16 blue=*current_line_buffer++;
598                 red>>=3;
599                 green>>=3;
600                 blue>>=3;
601                 *backbuffer++=(red<<10)|(green<<5)|blue;
602                 current_line_buffer+=4;
603                 width--;
604         }
605 }
606
607 void tom_render_16bpp_direct_stretch_scanline(int16 *backbuffer)
608 {
609         uint16 width=tom_width;
610         uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
611         
612         while (width)
613         {
614                 uint16 color=*current_line_buffer++;
615                 color<<=8;
616                 color|=*current_line_buffer++;
617                 color>>=1;
618                 *backbuffer++=color;
619                 current_line_buffer+=2;
620                 width--;
621         }
622 }
623
624 void tom_render_16bpp_rgb_stretch_scanline(int16 *backbuffer)
625 {
626         uint16 width=tom_width;
627         uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
628         
629         while (width)
630         {
631                 uint16 color1=*current_line_buffer++;
632                 color1<<=8;
633                 color1|=*current_line_buffer++;
634                 color1>>=1;
635                 uint16 color2=*current_line_buffer++;
636                 color2<<=8;
637                 color2|=*current_line_buffer++;
638                 color2>>=1;
639                 uint16 red=(((color1&0x7c00)>>10)+((color2&0x7c00)>>10))>>1;
640                 uint16 green=(((color1&0x00003e0)>>5)+((color2&0x00003e0)>>5))>>1;
641                 uint16 blue=(((color1&0x0000001f))+((color2&0x0000001f)))>>1;
642
643                 color1=(red<<10)|(blue<<5)|green;
644                 *backbuffer++=color1;
645                 width--;
646         }
647 }
648
649 //
650 // Process a single scanline
651 //
652 void tom_exec_scanline(int16 * backbuffer, int32 scanline, bool render)
653 {
654         tom_scanline = scanline;
655
656         // Increment the horizontal count (why?)
657         SET16(tom_ram_8, HC, GET16(tom_ram_8, HC) + 1);
658
659         if (render)
660         {
661                 uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
662                 uint8 bgHI = tom_ram_8[BG], bgLO = tom_ram_8[BG+1];
663
664                 // Clear line buffer with BG
665                 if (GET16(tom_ram_8, VMODE) & BGEN) // && (CRY or RGB16)...
666                         for(uint32 i=0; i<tom_real_internal_width; i++)
667                                 *current_line_buffer++ = bgHI, *current_line_buffer++ = bgLO;
668
669 //              op_process_list(backbuffer, scanline, render);
670                 OPProcessList(scanline, render);
671                 
672                 scanline_render[tom_getVideoMode()](backbuffer);
673         }
674 }
675
676 //
677 // TOM initialization
678 //
679 void tom_init(void)
680 {
681         op_init();
682         blitter_init();
683         pcm_init();
684         memory_malloc_secure((void **)&tom_ram_8, 0x4000, "TOM RAM");
685         tom_reset();
686         // Setup the non-stretchy scanline rendering...
687         memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
688         tom_calc_cry_rgb_mix_lut();
689 }
690
691 void tom_done(void)
692 {
693         op_done();
694         pcm_done();
695         blitter_done();
696         WriteLog("TOM: Resolution %i x %i %s\n", tom_getVideoModeWidth(), tom_getVideoModeHeight(),
697                 videoMode_to_str[tom_getVideoMode()]);
698 //      WriteLog("\ntom: object processor:\n");
699 //      WriteLog("tom: pointer to object list: 0x%.8x\n",op_get_list_pointer());
700 //      WriteLog("tom: INT1=0x%.2x%.2x\n",tom_byte_read(0xf000e0),tom_byte_read(0xf000e1));
701         gpu_done();
702         dsp_done();
703         memory_free(tom_ram_8);
704 }
705
706 uint32 tom_getHBlankWidthInPixels(void)
707 {
708         return hblankWidthInPixels;
709 }
710
711 uint32 tom_getVideoModeWidth(void)
712 {
713 //      static uint16 onetime = 1;
714
715         uint16 vmode = GET16(tom_ram_8, VMODE);
716         uint16 hdb1 = GET16(tom_ram_8, HDB1);
717 //      uint16 hde = GET16(tom_ram_8, HDE);
718 //      uint16 hbb = GET16(tom_ram_8, HBB);
719 //      uint16 hbe = GET16(tom_ram_8, HBE);
720
721         int clock_cycles_per_pixel = (vmode & PWIDTH) >> 9;
722
723         uint32 width = 640;
724         switch (clock_cycles_per_pixel)
725         {
726         case 0: width = 640; break;
727         case 1: width = 640; break;
728         case 2: width = 448; break;
729         case 3: width = 320; break;
730         case 4: width = 256; break;
731         case 5: width = 256; break;
732         case 6: width = 256; break;
733         case 7: width = 320; break;
734 //      default: WriteLog("%i \n",clock_cycles_per_pixel);
735         }
736         
737 /*      if (jaguar_mainRom_crc32 == 0x3c7bfda8) // Kludge for what???
738         {
739                 if (width == 320)
740                         width += 80;
741                 if (width == 448)
742                         width -= 16;
743         }//*/
744
745         if (hdb1 == 123)
746                 hblankWidthInPixels = 16;
747         else
748                 hblankWidthInPixels = 0;
749
750 //      WriteLog("hdb1=%i hbe=%i\n",hdb1,hbe);
751         return width;
752 }
753
754 // *** SPECULATION ***
755 // It might work better to virtualize the height settings, i.e., set the vertical
756 // height at 240 lines and clip using the VDB and VDE/VP registers...
757 // Same with the width...
758
759 uint32 tom_getVideoModeHeight(void)
760 {
761 //      uint16 vmode = GET16(tom_ram_8, VMODE);
762 //      uint16 vbe = GET16(tom_ram_8, VBE);
763 //      uint16 vbb = GET16(tom_ram_8, VBB);
764         uint16 vdb = GET16(tom_ram_8, VDB);
765         uint16 vde = GET16(tom_ram_8, VDE);
766         uint16 vp = GET16(tom_ram_8, VP);
767         
768 /*      if (vde == 0xFFFF)
769                 vde = vbb;//*/
770
771 //      return 227;//WAS:(vde/*-vdb*/) >> 1;
772         // The video mode height probably works this way:
773         // VC counts from 0 to VP. VDB starts the OP. Either when
774         // VDE is reached or VP, the OP is stopped. Let's try it...
775         // Also note that we're conveniently ignoring interlaced display modes...!
776         return ((vde > vp ? vp : vde) - vdb) >> 1;
777 }
778
779 //
780 // TOM reset code
781 // NOTE: Should set up PAL values here when in PAL mode (use BIOS to find default values)
782 //       for when user starts with -nobios -pal flags...
783 //
784 void tom_reset(void)
785 {
786         op_reset();
787         blitter_reset();
788         pcm_reset();
789
790         memset(tom_ram_8, 0x00, 0x4000);
791         SET16(tom_ram_8, MEMCON1, 0x1861);
792         SET16(tom_ram_8, MEMCON2, 0x0000);
793         SET16(tom_ram_8, VMODE, 0x06C1);
794         SET16(tom_ram_8, VP, 523);
795         SET16(tom_ram_8, HP, 844);
796         SET16(tom_ram_8, VS, 523 - 6);
797         SET16(tom_ram_8, VBB, 434);
798         SET16(tom_ram_8, VBE, 24);
799         SET16(tom_ram_8, HBB, 689 + 0x400);
800         SET16(tom_ram_8, HBE, 125);
801
802         SET16(tom_ram_8, VDE, 2047);//65535);
803         SET16(tom_ram_8, VDB, 28);
804         SET16(tom_ram_8, HDB1, 166);
805         SET16(tom_ram_8, HDE, 2047);//65535);
806
807         tom_width = tom_real_internal_width = 0;
808         tom_height = 0;
809         tom_scanline = 0;
810
811         hblankWidthInPixels = GET16(tom_ram_8, HDB1) >> 1;
812
813         tom_puck_int_pending = 0;
814         tom_timer_int_pending = 0;
815         tom_object_int_pending = 0;
816         tom_gpu_int_pending = 0;
817         tom_video_int_pending = 0;
818
819         tom_timer_prescaler = 0;
820         tom_timer_divider = 0;
821         tom_timer_counter = 0;
822         memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
823
824
825 //
826 // TOM byte access (read)
827 //
828
829 unsigned tom_byte_read(unsigned int offset)
830 {
831 //???Is this needed???
832 // It seems so. Perhaps it's the +$8000 offset being written to (32-bit interface)?
833 // However, the 32-bit interface is WRITE ONLY, so that can't be it...
834 // Also, the 68K CANNOT make use of the 32-bit interface, since its bus width is only 16-bits...
835         offset &= 0xFF3FFF;
836
837 #ifdef TOM_DEBUG
838         WriteLog("TOM: Reading byte at %06X\n", offset);
839 #endif
840
841         if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
842                 return gpu_byte_read(offset);
843         else if ((offset >= GPU_WORK_RAM_BASE) && (offset < GPU_WORK_RAM_BASE+0x1000))
844                 return gpu_byte_read(offset);
845         else if ((offset >= 0xF00010) && (offset < 0xF00028))
846                 return op_byte_read(offset);
847         else if ((offset >= 0xF02200) && (offset < 0xF022A0))
848                 return blitter_byte_read(offset);
849         else if (offset == 0xF00050)
850                 return tom_timer_prescaler >> 8;
851         else if (offset == 0xF00051)
852                 return tom_timer_prescaler & 0xFF;
853         else if (offset == 0xF00052)
854                 return tom_timer_divider >> 8;
855         else if (offset == 0xF00053)
856                 return tom_timer_divider & 0xFF;
857
858         return tom_ram_8[offset & 0x3FFF];
859 }
860
861 //
862 // TOM word access (read)
863 //
864
865 unsigned tom_word_read(unsigned int offset)
866 {
867 //???Is this needed???
868         offset &= 0xFF3FFF;
869 #ifdef TOM_DEBUG
870         WriteLog("TOM: Reading word at %06X\n", offset);
871 #endif
872         if (offset == 0xF000E0)
873         {
874                 uint16 data = (tom_puck_int_pending << 4) | (tom_timer_int_pending << 3)
875                         | (tom_object_int_pending << 2) | (tom_gpu_int_pending << 1)
876                         | (tom_video_int_pending << 0);
877                 //WriteLog("tom: interrupt status is 0x%.4x \n",data);
878                 return data;
879         }
880         else if (offset == 0xF00006)    // VC
881         // What if we're in interlaced mode?
882         // According to docs, in non-interlace mode VC is ALWAYS even...
883 //              return (tom_scanline << 1);// + 1;
884 //But it's causing Rayman to be fucked up... Why???
885                 return (tom_scanline << 1) + 1;
886         else if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
887                 return gpu_word_read(offset);
888         else if ((offset >= GPU_WORK_RAM_BASE) && (offset < GPU_WORK_RAM_BASE+0x1000))
889                 return gpu_word_read(offset);
890         else if ((offset >= 0xF00010) && (offset < 0xF00028))
891                 return op_word_read(offset);
892         else if ((offset >= 0xF02200) && (offset < 0xF022A0))
893                 return blitter_word_read(offset);
894         else if (offset == 0xF00050)
895                 return tom_timer_prescaler;
896         else if (offset == 0xF00052)
897                 return tom_timer_divider;
898
899         offset &= 0x3FFF;
900         return (tom_byte_read(offset) << 8) | tom_byte_read(offset+1);
901 }
902
903 //
904 // TOM byte access (write)
905 //
906
907 void tom_byte_write(unsigned offset, unsigned data)
908 {
909 //???Is this needed???
910 // Perhaps on the writes--32-bit writes that is! And masked with FF7FFF...
911         offset &= 0xFF3FFF;
912
913 #ifdef TOM_DEBUG
914         WriteLog("TOM: Writing byte %02X at %06X\n", data, offset);
915 #endif
916
917         if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
918         {
919                 gpu_byte_write(offset, data);
920                 return;
921         }
922         else if ((offset >= GPU_WORK_RAM_BASE) && (offset < GPU_WORK_RAM_BASE+0x1000))
923         {
924                 gpu_byte_write(offset, data);
925                 return;
926         }
927         else if ((offset >= 0xF00010) && (offset < 0xF00028))
928         {
929                 op_byte_write(offset, data);
930                 return;
931         }
932         else if ((offset >= 0xF02200) && (offset < 0xF022A0))
933         {
934                 blitter_byte_write(offset, data);
935                 return;
936         }
937         else if (offset == 0xF00050)
938         {
939                 tom_timer_prescaler = (tom_timer_prescaler & 0x00FF) | (data << 8);
940                 tom_reset_timer();
941                 return;
942         }
943         else if (offset == 0xF00051)
944         {
945                 tom_timer_prescaler = (tom_timer_prescaler & 0xFF00) | data;
946                 tom_reset_timer();
947                 return;
948         }
949         else if (offset == 0xF00052)
950         {
951                 tom_timer_divider = (tom_timer_divider & 0x00FF) | (data << 8);
952                 tom_reset_timer();
953                 return;
954         }
955         else if (offset == 0xF00053)
956         {
957                 tom_timer_divider = (tom_timer_divider & 0xFF00) | data;
958                 tom_reset_timer();
959                 return;
960         }
961         else if (offset >= 0xF00400 && offset <= 0xF007FF)      // CLUT (A & B)
962         {
963                 // Writing to one CLUT writes to the other
964                 offset &= 0x5FF;                // Mask out $F00600 (restrict to $F00400-5FF)
965                 tom_ram_8[offset] = data, tom_ram_8[offset + 0x200] = data;
966         }
967
968         tom_ram_8[offset & 0x3FFF] = data;
969 }
970
971 //
972 // TOM word access (write)
973 //
974
975 void tom_word_write(unsigned offset, unsigned data)
976 {
977 //???Is this needed???
978         offset &= 0xFF3FFF;
979
980 #ifdef TOM_DEBUG
981         WriteLog("TOM: Writing word %04X at %06X\n", data, offset);
982 #endif
983
984         if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
985         {
986                 gpu_word_write(offset, data);
987                 return;
988         }
989         else if ((offset >= GPU_WORK_RAM_BASE) && (offset < GPU_WORK_RAM_BASE+0x1000))
990         {
991                 gpu_word_write(offset, data);
992                 return;
993         }
994         else if ((offset >= 0xF00000) && (offset < 0xF00002))
995         {
996                 tom_byte_write(offset, data >> 8);
997                 tom_byte_write(offset+1, data & 0xFF);
998         }
999         else if ((offset >= 0xF00010) && (offset < 0xF00028))
1000         {
1001                 op_word_write(offset, data);
1002                 return;
1003         }
1004         else if (offset == 0xF00050)
1005         {
1006                 tom_timer_prescaler = data;
1007                 tom_reset_timer();
1008                 return;
1009         }
1010         else if (offset == 0xF00052)
1011         {
1012                 tom_timer_divider = data;
1013                 tom_reset_timer();
1014                 return;
1015         }
1016         else if (offset == 0xF000E0)
1017         {
1018                 if (data & 0x0100)
1019                         tom_video_int_pending = 0;
1020                 if (data & 0x0200)
1021                         tom_gpu_int_pending = 0;
1022                 if (data & 0x0400)
1023                         tom_object_int_pending = 0;
1024                 if (data & 0x0800)
1025                         tom_timer_int_pending = 0;
1026                 if (data & 0x1000)
1027                         tom_puck_int_pending = 0;
1028         }
1029         else if ((offset >= 0xF02200) && (offset <= 0xF0229F))
1030         {
1031                 blitter_word_write(offset, data);
1032                 return;
1033         }
1034         else if (offset >= 0xF00400 && offset <= 0xF007FE)      // CLUT (A & B)
1035         {
1036                 // Writing to one CLUT writes to the other
1037                 offset &= 0x5FF;                // Mask out $F00600 (restrict to $F00400-5FF)
1038 // Watch out for unaligned writes here! (Not fixed yet)
1039                 SET16(tom_ram_8, offset, data), SET16(tom_ram_8, offset + 0x200, data);
1040         }
1041
1042         offset &= 0x3FFF;
1043         if (offset == 0x28)                     // VMODE (Why? Why not OBF?)
1044                 objectp_running = 1;
1045
1046         if (offset >= 0x30 && offset <= 0x4E)
1047                 data &= 0x07FF;                 // These are (mostly) 11-bit registers
1048         if (offset == 0x2E || offset == 0x36 || offset == 0x54)
1049                 data &= 0x03FF;                 // These are all 10-bit registers
1050
1051         tom_byte_write(offset, data >> 8);
1052         tom_byte_write(offset+1, data & 0xFF);
1053
1054         // detect screen resolution changes
1055         if ((offset >= 0x28) && (offset <= 0x4F))
1056         {
1057 if (offset == VDB)
1058         WriteLog("TOM: Vertical Display Begin written: %04X\n", data);
1059 if (offset == VDE)
1060         WriteLog("TOM: Vertical Display End written: %04X\n", data);
1061 if (offset == VP)
1062         WriteLog("TOM: Vertical Period written: %04X (%sinterlaced)\n", data, (data & 0x01 ? "non-" : ""));
1063 if (offset == HDB1)
1064         WriteLog("TOM: Horizontal Display Begin 1 written: %04X\n", data);
1065 if (offset == HDE)
1066         WriteLog("TOM: Horizontal Display End written: %04X\n", data);
1067 if (offset == HP)
1068         WriteLog("TOM: Horizontal Period written: %04X\n", data);
1069 if (offset == VMODE)
1070         WriteLog("TOM: Video Mode written: %04X\n", data);
1071
1072                 uint32 width = tom_getVideoModeWidth(), height = tom_getVideoModeHeight();
1073                 tom_real_internal_width = width;
1074
1075                 if (width == 640)
1076                 {
1077                         memcpy(scanline_render, scanline_render_stretch, sizeof(scanline_render));
1078                         width = 320;
1079                 }
1080                 else
1081                         memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
1082                 
1083                 if ((width != tom_width) || (height != tom_height))
1084                 {
1085                         ws_audio_done();
1086                 
1087                         static char window_title[256];
1088                         delete surface;
1089                         
1090                         tom_width = width, tom_height = height;
1091                         Format format(16, 0x007C00, 0x00003E0, 0x0000001F);
1092                         surface = new Surface(tom_width, tom_height, format);
1093                         console.close();
1094                         sprintf(window_title, "Virtual Jaguar (%i x %i)", (int)tom_width, (int)tom_height);
1095                         console.open(window_title, width, tom_height, format);
1096
1097                         ws_audio_init();
1098                         ws_audio_reset();
1099                 }
1100         }
1101 }
1102
1103 int tom_irq_enabled(int irq)
1104 {
1105         return jaguar_byte_read(0xF000E1) & (1 << irq);
1106 }
1107
1108 void tom_set_irq_latch(int irq, int enabled)
1109 {
1110         tom_ram_8[0xE0] = (tom_ram_8[0xE0] & (~(1<<irq))) | (enabled ? (1<<irq) : 0);
1111 }
1112
1113 uint16 tom_irq_control_reg(void)
1114 {
1115         return (tom_ram_8[0xE0] << 8) | tom_ram_8[0xE1];
1116 }
1117
1118 void tom_reset_timer(void)
1119 {
1120         if ((!tom_timer_prescaler) || (!tom_timer_divider))
1121                 tom_timer_counter = 0;
1122         else
1123                 tom_timer_counter = (1 + tom_timer_prescaler) * (1 + tom_timer_divider);
1124 //      WriteLog("tom: reseting timer to 0x%.8x (%i)\n",tom_timer_counter,tom_timer_counter);
1125 }
1126
1127 void tom_pit_exec(uint32 cycles)
1128 {
1129         if (tom_timer_counter > 0)
1130         {
1131                 tom_timer_counter -= cycles;
1132
1133                 if (tom_timer_counter <= 0)
1134                 {
1135                         tom_set_pending_timer_int();
1136                         gpu_set_irq_line(2, 1);
1137                         if ((tom_irq_enabled(IRQ_TIMER)) && (jaguar_interrupt_handler_is_valid(64)))
1138                                 m68k_set_irq(7);                                // Cause a 68000 NMI...
1139
1140                         tom_reset_timer();
1141                 }
1142         }
1143 }