5 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
6 // Cleanups and endian wrongness amelioration by James L. Hammons
7 // Note: Endian wrongness probably stems from the MAME origins of this emu and
8 // the braindead way in which MAME handles memory. :-)
10 // Note: TOM has only a 16K memory space
12 // ------------------------------------------------------------
13 // TOM REGISTERS (Mapped by Aaron Giles)
14 // ------------------------------------------------------------
15 // F00000-F0FFFF R/W xxxxxxxx xxxxxxxx Internal Registers
16 // F00000 R/W -x-xx--- xxxxxxxx MEMCON1 - memory config reg 1
17 // -x------ -------- (CPU32 - is the CPU 32bits?)
18 // ---xx--- -------- (IOSPEED - external I/O clock cycles)
19 // -------- x------- (FASTROM - reduces ROM clock cycles)
20 // -------- -xx----- (DRAMSPEED - sets RAM clock cycles)
21 // -------- ---xx--- (ROMSPEED - sets ROM clock cycles)
22 // -------- -----xx- (ROMWIDTH - sets width of ROM: 8,16,32,64 bits)
23 // -------- -------x (ROMHI - controls ROM mapping)
24 // F00002 R/W --xxxxxx xxxxxxxx MEMCON2 - memory config reg 2
25 // --x----- -------- (HILO - image display bit order)
26 // ---x---- -------- (BIGEND - big endian addressing?)
27 // ----xxxx -------- (REFRATE - DRAM refresh rate)
28 // -------- xx------ (DWIDTH1 - DRAM1 width: 8,16,32,64 bits)
29 // -------- --xx---- (COLS1 - DRAM1 columns: 256,512,1024,2048)
30 // -------- ----xx-- (DWIDTH0 - DRAM0 width: 8,16,32,64 bits)
31 // -------- ------xx (COLS0 - DRAM0 columns: 256,512,1024,2048)
32 // F00004 R/W -----xxx xxxxxxxx HC - horizontal count
33 // -----x-- -------- (which half of the display)
34 // ------xx xxxxxxxx (10-bit counter)
35 // F00006 R/W ----xxxx xxxxxxxx VC - vertical count
36 // ----x--- -------- (which field is being generated)
37 // -----xxx xxxxxxxx (11-bit counter)
38 // F00008 R -----xxx xxxxxxxx LPH - light pen horizontal position
39 // F0000A R -----xxx xxxxxxxx LPV - light pen vertical position
40 // F00010-F00017 R xxxxxxxx xxxxxxxx OB - current object code from the graphics processor
41 // F00020-F00023 W xxxxxxxx xxxxxxxx OLP - start of the object list
42 // F00026 W -------- -------x OBF - object processor flag
43 // F00028 W ----xxxx xxxxxxxx VMODE - video mode
44 // W ----xxx- -------- (PWIDTH1-8 - width of pixel in video clock cycles)
45 // W -------x -------- (VARMOD - enable variable color resolution)
46 // W -------- x------- (BGEN - clear line buffer to BG color)
47 // W -------- -x------ (CSYNC - enable composite sync on VSYNC)
48 // W -------- --x----- (BINC - local border color if INCEN)
49 // W -------- ---x---- (INCEN - encrustation enable)
50 // W -------- ----x--- (GENLOCK - enable genlock)
51 // W -------- -----xx- (MODE - CRY16,RGB24,DIRECT16,RGB16)
52 // W -------- -------x (VIDEN - enables video)
53 // F0002A W xxxxxxxx xxxxxxxx BORD1 - border color (red/green)
54 // F0002C W -------- xxxxxxxx BORD2 - border color (blue)
55 // F0002E W ------xx xxxxxxxx HP - horizontal period
56 // F00030 W -----xxx xxxxxxxx HBB - horizontal blanking begin
57 // F00032 W -----xxx xxxxxxxx HBE - horizontal blanking end
58 // F00034 W -----xxx xxxxxxxx HSYNC - horizontal sync
59 // F00036 W ------xx xxxxxxxx HVS - horizontal vertical sync
60 // F00038 W -----xxx xxxxxxxx HDB1 - horizontal display begin 1
61 // F0003A W -----xxx xxxxxxxx HDB2 - horizontal display begin 2
62 // F0003C W -----xxx xxxxxxxx HDE - horizontal display end
63 // F0003E W -----xxx xxxxxxxx VP - vertical period
64 // F00040 W -----xxx xxxxxxxx VBB - vertical blanking begin
65 // F00042 W -----xxx xxxxxxxx VBE - vertical blanking end
66 // F00044 W -----xxx xxxxxxxx VS - vertical sync
67 // F00046 W -----xxx xxxxxxxx VDB - vertical display begin
68 // F00048 W -----xxx xxxxxxxx VDE - vertical display end
69 // F0004A W -----xxx xxxxxxxx VEB - vertical equalization begin
70 // F0004C W -----xxx xxxxxxxx VEE - vertical equalization end
71 // F0004E W -----xxx xxxxxxxx VI - vertical interrupt
72 // F00050 W xxxxxxxx xxxxxxxx PIT0 - programmable interrupt timer 0
73 // F00052 W xxxxxxxx xxxxxxxx PIT1 - programmable interrupt timer 1
74 // F00054 W ------xx xxxxxxxx HEQ - horizontal equalization end
75 // F00058 W xxxxxxxx xxxxxxxx BG - background color
76 // F000E0 R/W ---xxxxx ---xxxxx INT1 - CPU interrupt control register
77 // ---x---- -------- (C_JERCLR - clear pending Jerry ints)
78 // ----x--- -------- (C_PITCLR - clear pending PIT ints)
79 // -----x-- -------- (C_OPCLR - clear pending object processor ints)
80 // ------x- -------- (C_GPUCLR - clear pending graphics processor ints)
81 // -------x -------- (C_VIDCLR - clear pending video timebase ints)
82 // -------- ---x---- (C_JERENA - enable Jerry ints)
83 // -------- ----x--- (C_PITENA - enable PIT ints)
84 // -------- -----x-- (C_OPENA - enable object processor ints)
85 // -------- ------x- (C_GPUENA - enable graphics processor ints)
86 // -------- -------x (C_VIDENA - enable video timebase ints)
87 // F000E2 W -------- -------- INT2 - CPU interrupt resume register
88 // F00400-F005FF R/W xxxxxxxx xxxxxxxx CLUT - color lookup table A
89 // F00600-F007FF R/W xxxxxxxx xxxxxxxx CLUT - color lookup table B
90 // F00800-F00D9F R/W xxxxxxxx xxxxxxxx LBUF - line buffer A
91 // F01000-F0159F R/W xxxxxxxx xxxxxxxx LBUF - line buffer B
92 // F01800-F01D9F R/W xxxxxxxx xxxxxxxx LBUF - line buffer currently selected
93 // ------------------------------------------------------------
94 // F02000-F021FF R/W xxxxxxxx xxxxxxxx GPU control registers
95 // F02100 R/W xxxxxxxx xxxxxxxx G_FLAGS - GPU flags register
96 // R/W x------- -------- (DMAEN - DMA enable)
97 // R/W -x------ -------- (REGPAGE - register page)
98 // W --x----- -------- (G_BLITCLR - clear blitter interrupt)
99 // W ---x---- -------- (G_OPCLR - clear object processor int)
100 // W ----x--- -------- (G_PITCLR - clear PIT interrupt)
101 // W -----x-- -------- (G_JERCLR - clear Jerry interrupt)
102 // W ------x- -------- (G_CPUCLR - clear CPU interrupt)
103 // R/W -------x -------- (G_BLITENA - enable blitter interrupt)
104 // R/W -------- x------- (G_OPENA - enable object processor int)
105 // R/W -------- -x------ (G_PITENA - enable PIT interrupt)
106 // R/W -------- --x----- (G_JERENA - enable Jerry interrupt)
107 // R/W -------- ---x---- (G_CPUENA - enable CPU interrupt)
108 // R/W -------- ----x--- (IMASK - interrupt mask)
109 // R/W -------- -----x-- (NEGA_FLAG - ALU negative)
110 // R/W -------- ------x- (CARRY_FLAG - ALU carry)
111 // R/W -------- -------x (ZERO_FLAG - ALU zero)
112 // F02104 W -------- ----xxxx G_MTXC - matrix control register
113 // W -------- ----x--- (MATCOL - column/row major)
114 // W -------- -----xxx (MATRIX3-15 - matrix width)
115 // F02108 W ----xxxx xxxxxx-- G_MTXA - matrix address register
116 // F0210C W -------- -----xxx G_END - data organization register
117 // W -------- -----x-- (BIG_INST - big endian instruction fetch)
118 // W -------- ------x- (BIG_PIX - big endian pixels)
119 // W -------- -------x (BIG_IO - big endian I/O)
120 // F02110 R/W xxxxxxxx xxxxxxxx G_PC - GPU program counter
121 // F02114 R/W xxxxxxxx xx-xxxxx G_CTRL - GPU control/status register
122 // R xxxx---- -------- (VERSION - GPU version code)
123 // R/W ----x--- -------- (BUS_HOG - hog the bus!)
124 // R/W -----x-- -------- (G_BLITLAT - blitter interrupt latch)
125 // R/W ------x- -------- (G_OPLAT - object processor int latch)
126 // R/W -------x -------- (G_PITLAT - PIT interrupt latch)
127 // R/W -------- x------- (G_JERLAT - Jerry interrupt latch)
128 // R/W -------- -x------ (G_CPULAT - CPU interrupt latch)
129 // R/W -------- ---x---- (SINGLE_GO - single step one instruction)
130 // R/W -------- ----x--- (SINGLE_STEP - single step mode)
131 // R/W -------- -----x-- (FORCEINT0 - cause interrupt 0 on GPU)
132 // R/W -------- ------x- (CPUINT - send GPU interrupt to CPU)
133 // R/W -------- -------x (GPUGO - enable GPU execution)
134 // F02118-F0211B R/W xxxxxxxx xxxxxxxx G_HIDATA - high data register
135 // F0211C-F0211F R xxxxxxxx xxxxxxxx G_REMAIN - divide unit remainder
136 // F0211C W -------- -------x G_DIVCTRL - divide unit control
137 // W -------- -------x (DIV_OFFSET - 1=16.16 divide, 0=32-bit divide)
138 // ------------------------------------------------------------
140 // ------------------------------------------------------------
141 // F02200-F022FF R/W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Blitter registers
142 // F02200 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A1_BASE - A1 base register
143 // F02204 W -------- ---xxxxx -xxxxxxx xxxxx-xx A1_FLAGS - A1 flags register
144 // W -------- ---x---- -------- -------- (YSIGNSUB - invert sign of Y delta)
145 // W -------- ----x--- -------- -------- (XSIGNSUB - invert sign of X delta)
146 // W -------- -----x-- -------- -------- (Y add control)
147 // W -------- ------xx -------- -------- (X add control)
148 // W -------- -------- -xxxxxx- -------- (width in 6-bit floating point)
149 // W -------- -------- -------x xx------ (ZOFFS1-6 - Z data offset)
150 // W -------- -------- -------- --xxx--- (PIXEL - pixel size)
151 // W -------- -------- -------- ------xx (PITCH1-4 - data phrase pitch)
152 // F02208 W -xxxxxxx xxxxxxxx -xxxxxxx xxxxxxxx A1_CLIP - A1 clipping size
153 // W -xxxxxxx xxxxxxxx -------- -------- (height)
154 // W -------- -------- -xxxxxxx xxxxxxxx (width)
155 // F0220C R/W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A1_PIXEL - A1 pixel pointer
156 // R/W xxxxxxxx xxxxxxxx -------- -------- (Y pixel value)
157 // R/W -------- -------- xxxxxxxx xxxxxxxx (X pixel value)
158 // F02210 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A1_STEP - A1 step value
159 // W xxxxxxxx xxxxxxxx -------- -------- (Y step value)
160 // W -------- -------- xxxxxxxx xxxxxxxx (X step value)
161 // F02214 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A1_FSTEP - A1 step fraction value
162 // W xxxxxxxx xxxxxxxx -------- -------- (Y step fraction value)
163 // W -------- -------- xxxxxxxx xxxxxxxx (X step fraction value)
164 // F02218 R/W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A1_FPIXEL - A1 pixel pointer fraction
165 // R/W xxxxxxxx xxxxxxxx -------- -------- (Y pixel fraction value)
166 // R/W -------- -------- xxxxxxxx xxxxxxxx (X pixel fraction value)
167 // F0221C W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A1_INC - A1 increment
168 // W xxxxxxxx xxxxxxxx -------- -------- (Y increment)
169 // W -------- -------- xxxxxxxx xxxxxxxx (X increment)
170 // F02220 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A1_FINC - A1 increment fraction
171 // W xxxxxxxx xxxxxxxx -------- -------- (Y increment fraction)
172 // W -------- -------- xxxxxxxx xxxxxxxx (X increment fraction)
173 // F02224 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A2_BASE - A2 base register
174 // F02228 W -------- ---xxxxx -xxxxxxx xxxxx-xx A2_FLAGS - A2 flags register
175 // W -------- ---x---- -------- -------- (YSIGNSUB - invert sign of Y delta)
176 // W -------- ----x--- -------- -------- (XSIGNSUB - invert sign of X delta)
177 // W -------- -----x-- -------- -------- (Y add control)
178 // W -------- ------xx -------- -------- (X add control)
179 // W -------- -------- -xxxxxx- -------- (width in 6-bit floating point)
180 // W -------- -------- -------x xx------ (ZOFFS1-6 - Z data offset)
181 // W -------- -------- -------- --xxx--- (PIXEL - pixel size)
182 // W -------- -------- -------- ------xx (PITCH1-4 - data phrase pitch)
183 // F0222C W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A2_MASK - A2 window mask
184 // F02230 R/W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A2_PIXEL - A2 pixel pointer
185 // R/W xxxxxxxx xxxxxxxx -------- -------- (Y pixel value)
186 // R/W -------- -------- xxxxxxxx xxxxxxxx (X pixel value)
187 // F02234 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx A2_STEP - A2 step value
188 // W xxxxxxxx xxxxxxxx -------- -------- (Y step value)
189 // W -------- -------- xxxxxxxx xxxxxxxx (X step value)
190 // F02238 W -xxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_CMD - command register
191 // W -x------ -------- -------- -------- (SRCSHADE - modify source intensity)
192 // W --x----- -------- -------- -------- (BUSHI - hi priority bus)
193 // W ---x---- -------- -------- -------- (BKGWREN - writeback destination)
194 // W ----x--- -------- -------- -------- (DCOMPEN - write inhibit from data comparator)
195 // W -----x-- -------- -------- -------- (BCOMPEN - write inhibit from bit coparator)
196 // W ------x- -------- -------- -------- (CMPDST - compare dest instead of src)
197 // W -------x xxx----- -------- -------- (logical operation)
198 // W -------- ---xxx-- -------- -------- (ZMODE - Z comparator mode)
199 // W -------- ------x- -------- -------- (ADDDSEL - select sum of src & dst)
200 // W -------- -------x -------- -------- (PATDSEL - select pattern data)
201 // W -------- -------- x------- -------- (TOPNEN - enable carry into top intensity nibble)
202 // W -------- -------- -x------ -------- (TOPBEN - enable carry into top intensity byte)
203 // W -------- -------- --x----- -------- (ZBUFF - enable Z updates in inner loop)
204 // W -------- -------- ---x---- -------- (GOURD - enable gouraud shading in inner loop)
205 // W -------- -------- ----x--- -------- (DSTA2 - reverses A2/A1 roles)
206 // W -------- -------- -----x-- -------- (UPDA2 - add A2 step to A2 in outer loop)
207 // W -------- -------- ------x- -------- (UPDA1 - add A1 step to A1 in outer loop)
208 // W -------- -------- -------x -------- (UPDA1F - add A1 fraction step to A1 in outer loop)
209 // W -------- -------- -------- x------- (diagnostic use)
210 // W -------- -------- -------- -x------ (CLIP_A1 - clip A1 to window)
211 // W -------- -------- -------- --x----- (DSTWRZ - enable dest Z write in inner loop)
212 // W -------- -------- -------- ---x---- (DSTENZ - enable dest Z read in inner loop)
213 // W -------- -------- -------- ----x--- (DSTEN - enables dest data read in inner loop)
214 // W -------- -------- -------- -----x-- (SRCENX - enable extra src read at start of inner)
215 // W -------- -------- -------- ------x- (SRCENZ - enables source Z read in inner loop)
216 // W -------- -------- -------- -------x (SRCEN - enables source data read in inner loop)
217 // F02238 R xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_CMD - status register
218 // R xxxxxxxx xxxxxxxx -------- -------- (inner count)
219 // R -------- -------- xxxxxxxx xxxxxx-- (diagnostics)
220 // R -------- -------- -------- ------x- (STOPPED - when stopped in collision detect)
221 // R -------- -------- -------- -------x (IDLE - when idle)
222 // F0223C W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_COUNT - counters register
223 // W xxxxxxxx xxxxxxxx -------- -------- (outer loop count)
224 // W -------- -------- xxxxxxxx xxxxxxxx (inner loop count)
225 // F02240-F02247 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_SRCD - source data register
226 // F02248-F0224F W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_DSTD - destination data register
227 // F02250-F02257 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_DSTZ - destination Z register
228 // F02258-F0225F W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_SRCZ1 - source Z register 1
229 // F02260-F02267 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_SRCZ2 - source Z register 2
230 // F02268-F0226F W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_PATD - pattern data register
231 // F02270 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_IINC - intensity increment
232 // F02274 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_ZINC - Z increment
233 // F02278 W -------- -------- -------- -----xxx B_STOP - collision control
234 // W -------- -------- -------- -----x-- (STOPEN - enable blitter collision stops)
235 // W -------- -------- -------- ------x- (ABORT - abort after stop)
236 // W -------- -------- -------- -------x (RESUME - resume after stop)
237 // F0227C W -------- xxxxxxxx xxxxxxxx xxxxxxxx B_I3 - intensity 3
238 // F02280 W -------- xxxxxxxx xxxxxxxx xxxxxxxx B_I2 - intensity 2
239 // F02284 W -------- xxxxxxxx xxxxxxxx xxxxxxxx B_I1 - intensity 1
240 // F02288 W -------- xxxxxxxx xxxxxxxx xxxxxxxx B_I0 - intensity 0
241 // F0228C W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_Z3 - Z3
242 // F02290 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_Z2 - Z2
243 // F02294 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_Z1 - Z1
244 // F02298 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_Z0 - Z0
245 // ------------------------------------------------------------
253 #include "settings.h"
256 #define NEW_TIMER_SYSTEM
258 // TOM registers (offset from $F00000)
265 #define MODE 0x0006 // Line buffer to video generator mode
266 #define BGEN 0x0080 // Background enable (CRY & RGB16 only)
267 #define VARMOD 0x0100 // Mixed CRY/RGB16 mode (only works in MODE 0!)
268 #define PWIDTH 0x0E00 // Pixel width in video clock cycles (value written + 1)
269 #define BORD1 0x2A // Border green/red values (8 BPP)
270 #define BORD2 0x2C // Border blue value (8 BPP)
271 #define HP 0x2E // Values range from 1 - 1024 (value written + 1)
277 #define VP 0x3E // Value ranges from 1 - 2048 (value written + 1)
287 //NOTE: These arbitrary cutoffs are NOT taken into account for PAL jaguar screens. !!! FIX !!!
289 // Arbitrary video cutoff values (i.e., first/last visible spots on a TV, in HC ticks)
290 /*#define LEFT_VISIBLE_HC 208
291 #define RIGHT_VISIBLE_HC 1528//*/
292 #define LEFT_VISIBLE_HC 208
293 #define RIGHT_VISIBLE_HC 1488
294 //#define TOP_VISIBLE_VC 25
295 //#define BOTTOM_VISIBLE_VC 503
296 #define TOP_VISIBLE_VC 31
297 #define BOTTOM_VISIBLE_VC 511
299 //Are these PAL horizontals correct?
300 //They seem to be for the most part, but there are some games that seem to be
301 //shifted over to the right from this "window".
302 #define LEFT_VISIBLE_HC_PAL 208
303 #define RIGHT_VISIBLE_HC_PAL 1488
304 #define TOP_VISIBLE_VC_PAL 67
305 #define BOTTOM_VISIBLE_VC_PAL 579
307 //This can be defined in the makefile as well...
308 //(It's easier to do it here, though...)
311 extern uint8 objectp_running;
313 static uint8 * tom_ram_8;
314 uint32 tom_width, tom_height, tom_real_internal_width;
315 static uint32 tom_timer_prescaler;
316 static uint32 tom_timer_divider;
317 static int32 tom_timer_counter;
318 //uint32 tom_scanline;
319 //uint32 hblankWidthInPixels = 0;
320 uint16 tom_jerry_int_pending, tom_timer_int_pending, tom_object_int_pending,
321 tom_gpu_int_pending, tom_video_int_pending;
322 uint16 * tom_cry_rgb_mix_lut;
323 //int16 * TOMBackbuffer;
324 uint32 * TOMBackbuffer;
326 static char * videoMode_to_str[8] =
327 { "16 BPP CRY", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB",
328 "Mixed mode", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB" };
330 typedef void (render_xxx_scanline_fn)(uint32 *);
332 // Private function prototypes
334 void tom_render_16bpp_cry_scanline(uint32 * backbuffer);
335 void tom_render_24bpp_scanline(uint32 * backbuffer);
336 void tom_render_16bpp_direct_scanline(uint32 * backbuffer);
337 void tom_render_16bpp_rgb_scanline(uint32 * backbuffer);
338 void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer);
340 void tom_render_16bpp_cry_stretch_scanline(uint32 * backbuffer);
341 void tom_render_24bpp_stretch_scanline(uint32 * backbuffer);
342 void tom_render_16bpp_direct_stretch_scanline(uint32 * backbuffer);
343 void tom_render_16bpp_rgb_stretch_scanline(uint32 * backbuffer);
344 void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 * backbuffer);
346 render_xxx_scanline_fn * scanline_render_normal[]=
348 tom_render_16bpp_cry_scanline,
349 tom_render_24bpp_scanline,
350 tom_render_16bpp_direct_scanline,
351 tom_render_16bpp_rgb_scanline,
352 tom_render_16bpp_cry_rgb_mix_scanline,
353 tom_render_24bpp_scanline,
354 tom_render_16bpp_direct_scanline,
355 tom_render_16bpp_rgb_scanline
358 render_xxx_scanline_fn * scanline_render_stretch[]=
360 tom_render_16bpp_cry_stretch_scanline,
361 tom_render_24bpp_stretch_scanline,
362 tom_render_16bpp_direct_stretch_scanline,
363 tom_render_16bpp_rgb_stretch_scanline,
364 tom_render_16bpp_cry_rgb_mix_stretch_scanline,
365 tom_render_24bpp_stretch_scanline,
366 tom_render_16bpp_direct_stretch_scanline,
367 tom_render_16bpp_rgb_stretch_scanline,
370 render_xxx_scanline_fn * scanline_render[8];
373 // Screen info for various games [PAL]...
376 TOM: Horizontal Period written by M68K: 850 (+1*2 = 1702)
377 TOM: Horizontal Blank Begin written by M68K: 1711
378 TOM: Horizontal Blank End written by M68K: 158
379 TOM: Horizontal Display End written by M68K: 1696
380 TOM: Horizontal Display Begin 1 written by M68K: 166
381 TOM: Vertical Period written by M68K: 623 (non-interlaced)
382 TOM: Vertical Blank End written by M68K: 34
383 TOM: Vertical Display Begin written by M68K: 46
384 TOM: Vertical Display End written by M68K: 526
385 TOM: Vertical Blank Begin written by M68K: 600
386 TOM: Vertical Sync written by M68K: 618
387 TOM: Horizontal Display End written by M68K: 1665
388 TOM: Horizontal Display Begin 1 written by M68K: 203
389 TOM: Vertical Display Begin written by M68K: 38
390 TOM: Vertical Display End written by M68K: 518
391 TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 151)
392 TOM: Horizontal Display End written by M68K: 1713
393 TOM: Horizontal Display Begin 1 written by M68K: 157
394 TOM: Vertical Display Begin written by M68K: 35
395 TOM: Vertical Display End written by M68K: 2047
396 Horizontal range: 157 - 1713 (width: 1557 / 4 = 389.25, / 5 = 315.4)
399 TOM: Horizontal Period written by M68K: 845 (+1*2 = 1692)
400 TOM: Horizontal Blank Begin written by M68K: 1700
401 TOM: Horizontal Blank End written by M68K: 122
402 TOM: Horizontal Display End written by M68K: 1600
403 TOM: Horizontal Display Begin 1 written by M68K: 268
404 TOM: Vertical Period written by M68K: 523 (non-interlaced)
405 TOM: Vertical Blank End written by M68K: 40
406 TOM: Vertical Display Begin written by M68K: 44
407 TOM: Vertical Display End written by M68K: 492
408 TOM: Vertical Blank Begin written by M68K: 532
409 TOM: Vertical Sync written by M68K: 513
410 TOM: Video Mode written by M68K: 04C7. PWIDTH = 3, MODE = 16 BPP RGB, flags: BGEN (VC = 461)
413 TOM: Horizontal Display End written by M68K: 1713
414 TOM: Horizontal Display Begin 1 written by M68K: 157
415 TOM: Vertical Display Begin written by M68K: 35
416 TOM: Vertical Display End written by M68K: 2047
417 TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 89)
418 TOM: Horizontal Display Begin 1 written by M68K: 208
419 TOM: Horizontal Display End written by M68K: 1662
420 TOM: Vertical Display Begin written by M68K: 100
421 TOM: Vertical Display End written by M68K: 2047
422 TOM: Video Mode written by M68K: 07C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN VARMOD (VC = 205)
423 Horizontal range: 208 - 1662 (width: 1455 / 4 = 363.5)
426 TOM: Vertical Display Begin written by M68K: 96
427 TOM: Vertical Display End written by M68K: 2047
428 TOM: Horizontal Display Begin 1 written by M68K: 239
429 TOM: Horizontal Display End written by M68K: 1692
430 TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 378)
431 TOM: Vertical Display Begin written by M68K: 44
432 TOM: Vertical Display End written by M68K: 2047
433 TOM: Horizontal Display Begin 1 written by M68K: 239
434 TOM: Horizontal Display End written by M68K: 1692
435 TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 559)
436 TOM: Vertical Display Begin written by M68K: 84
437 TOM: Vertical Display End written by M68K: 2047
438 TOM: Horizontal Display Begin 1 written by M68K: 239
439 TOM: Horizontal Display End written by M68K: 1692
440 TOM: Vertical Display Begin written by M68K: 44
441 TOM: Vertical Display End written by M68K: 2047
442 TOM: Horizontal Display Begin 1 written by M68K: 239
443 TOM: Horizontal Display End written by M68K: 1692
444 Horizontal range: 239 - 1692 (width: 1454 / 4 = 363.5)
448 // Screen info for various games [NTSC]...
451 TOM: Horizontal Display End written by M68K: 1727
452 TOM: Horizontal Display Begin 1 written by M68K: 123
453 TOM: Vertical Display Begin written by M68K: 25
454 TOM: Vertical Display End written by M68K: 2047
455 TOM: Video Mode written by M68K: 0EC1. PWIDTH = 8, MODE = 16 BPP CRY, flags: BGEN (VC = 5)
456 Also does PWIDTH = 4...
457 Vertical resolution: 238 lines
460 TOM: Horizontal Display End written by M68K: 1727
461 TOM: Horizontal Display Begin 1 written by M68K: 123
462 TOM: Vertical Display Begin written by M68K: 25
463 TOM: Vertical Display End written by M68K: 2047
464 TOM: Vertical Interrupt written by M68K: 507
465 TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 92)
466 TOM: Horizontal Display Begin 1 written by M68K: 208
467 TOM: Horizontal Display End written by M68K: 1670
468 Display starts at 31, then 52!
469 Vertical resolution: 238 lines
472 TOM: Horizontal Display End written by M68K: 1727
473 TOM: Horizontal Display Begin 1 written by M68K: 123
474 TOM: Vertical Display Begin written by M68K: 25
475 TOM: Vertical Display End written by M68K: 2047
476 TOM: Video Mode written by GPU: 08C7. PWIDTH = 5, MODE = 16 BPP RGB, flags: BGEN (VC = 4)
477 TOM: Video Mode written by GPU: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 508)
478 Display starts at 31 (PWIDTH = 4), 24 (PWIDTH = 5)
481 TOM: Vertical Interrupt written by M68K: 2047
482 TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 0)
483 TOM: Horizontal Display End written by M68K: 1727
484 TOM: Horizontal Display Begin 1 written by M68K: 123
485 TOM: Vertical Display Begin written by M68K: 25
486 TOM: Vertical Display End written by M68K: 2047
487 TOM: Vertical Interrupt written by M68K: 507
488 TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 369)
489 TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 510)
490 TOM: Video Mode written by M68K: 06C3. PWIDTH = 4, MODE = 24 BPP RGB, flags: BGEN (VC = 510)
492 Vertical resolution: 238 lines
493 [Seems to be a problem between the horizontal positioning of the 16-bit CRY & 24-bit RGB]
496 TOM: Horizontal Period written by M68K: 844 (+1*2 = 1690)
497 TOM: Horizontal Blank Begin written by M68K: 1713
498 TOM: Horizontal Blank End written by M68K: 125
499 TOM: Horizontal Display End written by M68K: 1696
500 TOM: Horizontal Display Begin 1 written by M68K: 166
501 TOM: Vertical Period written by M68K: 523 (non-interlaced)
502 TOM: Vertical Blank End written by M68K: 24
503 TOM: Vertical Display Begin written by M68K: 46
504 TOM: Vertical Display End written by M68K: 496
505 TOM: Vertical Blank Begin written by M68K: 500
506 TOM: Vertical Sync written by M68K: 517
507 TOM: Vertical Interrupt written by M68K: 497
508 TOM: Video Mode written by M68K: 04C1. PWIDTH = 3, MODE = 16 BPP CRY, flags: BGEN (VC = 270)
512 TOM: Horizontal Display End written by M68K: 1727
513 TOM: Horizontal Display Begin 1 written by M68K: 123
514 TOM: Vertical Display Begin written by M68K: 25
515 TOM: Vertical Display End written by M68K: 2047
516 TOM: Vertical Interrupt written by M68K: 507
517 TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 9)
520 TOM: Horizontal Display End written by M68K: 1823
521 TOM: Horizontal Display Begin 1 written by M68K: 45
522 TOM: Vertical Display Begin written by M68K: 40
523 TOM: Vertical Display End written by M68K: 2047
524 TOM: Vertical Interrupt written by M68K: 491
525 TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 398)
526 Display starts at 11 (123 - 45 = 78, 78 / 4 = 19 pixels to skip)
527 Width is 417, so maybe width of 379 would be good (starting at 123, ending at 1639)
528 Vertical resolution: 238 lines
531 TOM: Horizontal Display End written by M68K: 1727
532 TOM: Horizontal Display Begin 1 written by M68K: 188
533 TOM: Vertical Display Begin written by M68K: 1
534 TOM: Vertical Display End written by M68K: 2047
535 TOM: Vertical Interrupt written by M68K: 483
536 TOM: Video Mode written by M68K: 08C7. PWIDTH = 5, MODE = 16 BPP RGB, flags: BGEN (VC = 99)
537 Width would be 303 with above scheme, but border width would be 13 pixels
540 Vertical resolution: 238 lines
543 uint32 RGB16ToRGB32[0x10000];
544 uint32 CRY16ToRGB32[0x10000];
545 uint32 MIX16ToRGB32[0x10000];
547 void TOMFillLookupTables(void)
549 for(uint32 i=0; i<0x10000; i++)
550 RGB16ToRGB32[i] = 0xFF000000
551 | ((i & 0xF100) >> 8) | ((i & 0xE000) >> 13)
552 | ((i & 0x07C0) << 13) | ((i & 0x0700) << 8)
553 | ((i & 0x003F) << 10) | ((i & 0x0030) << 4);
556 for(uint32 i=0; i<0x10000; i++)
558 uint32 chrm = (i & 0xF000) >> 12,
559 chrl = (i & 0x0F00) >> 8,
562 uint32 r = (((uint32)redcv[chrm][chrl]) * y) >> 8,
563 g = (((uint32)greencv[chrm][chrl]) * y) >> 8,
564 b = (((uint32)bluecv[chrm][chrl]) * y) >> 8;
566 CRY16ToRGB32[i] = 0xFF000000 | (b << 16) | (g << 8) | r;
567 MIX16ToRGB32[i] = CRY16ToRGB32[i];
570 for(uint32 i=0; i<0x10000; i++)
572 MIX16ToRGB32[i] = RGB16ToRGB32[i];
575 /*void tom_calc_cry_rgb_mix_lut(void)
577 for (uint32 i=0; i<0x10000; i++)
584 color = (color & 0x007C00) | ((color & 0x00003E0) >> 5) | ((color & 0x0000001F) << 5);
588 uint32 chrm = (color & 0xF000) >> 12,
589 chrl = (color & 0x0F00) >> 8,
591 uint16 red = (((uint32)redcv[chrm][chrl]) * y) >> 11,
592 green = (((uint32)greencv[chrm][chrl]) * y) >> 11,
593 blue = (((uint32)bluecv[chrm][chrl]) * y) >> 11;
594 color = (red << 10) | (green << 5) | blue;
597 tom_cry_rgb_mix_lut[i] = color;
601 void tom_set_pending_jerry_int(void)
603 tom_jerry_int_pending = 1;
606 void tom_set_pending_timer_int(void)
608 tom_timer_int_pending = 1;
611 void tom_set_pending_object_int(void)
613 tom_object_int_pending = 1;
616 void tom_set_pending_gpu_int(void)
618 tom_gpu_int_pending = 1;
621 void tom_set_pending_video_int(void)
623 tom_video_int_pending = 1;
626 uint8 * tom_get_ram_pointer(void)
631 uint8 tom_getVideoMode(void)
633 uint16 vmode = GET16(tom_ram_8, VMODE);
634 return ((vmode & VARMOD) >> 6) | ((vmode & MODE) >> 1);
637 //Used in only one place (and for debug purposes): OBJECTP.CPP
638 uint16 tom_get_vdb(void)
640 // This in NOT VDB!!!
641 // return GET16(tom_ram_8, VBE);
642 return GET16(tom_ram_8, VDB);
646 // 16 BPP CRY/RGB mixed mode rendering
648 void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer)
650 //CHANGED TO 32BPP RENDERING
651 uint16 width = tom_width;
652 uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
654 //New stuff--restrict our drawing...
655 uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
656 //NOTE: May have to check HDB2 as well!
657 // Get start position in HC ticks
658 int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);
661 current_line_buffer += 2 * -startPos;
663 //This case doesn't properly handle the "start on the right side of virtual screen" case
664 //Dunno why--looks Ok...
665 //What *is* for sure wrong is that it doesn't copy the linebuffer's BG pixels...
666 //This should likely be 4 instead of 2 (?--not sure)
667 backbuffer += 2 * startPos, width -= startPos;
671 uint16 color = (*current_line_buffer++) << 8;
672 color |= *current_line_buffer++;
673 // *backbuffer++ = tom_cry_rgb_mix_lut[color];
674 *backbuffer++ = MIX16ToRGB32[color];
680 // 16 BPP CRY mode rendering
682 void tom_render_16bpp_cry_scanline(uint32 * backbuffer)
684 //CHANGED TO 32BPP RENDERING
685 uint16 width = tom_width;
686 uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
688 //New stuff--restrict our drawing...
689 uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
690 //NOTE: May have to check HDB2 as well!
691 int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);// Get start position in HC ticks
694 current_line_buffer += 2 * -startPos;
696 //This should likely be 4 instead of 2 (?--not sure)
697 backbuffer += 2 * startPos, width -= startPos;
701 uint16 color = (*current_line_buffer++) << 8;
702 color |= *current_line_buffer++;
703 *backbuffer++ = CRY16ToRGB32[color];
709 // 24 BPP mode rendering
711 void tom_render_24bpp_scanline(uint32 * backbuffer)
713 //CHANGED TO 32BPP RENDERING
714 uint16 width = tom_width;
715 uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
717 //New stuff--restrict our drawing...
718 uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
719 //NOTE: May have to check HDB2 as well!
720 int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
723 current_line_buffer += 4 * -startPos;
725 //This should likely be 4 instead of 2 (?--not sure)
726 backbuffer += 2 * startPos, width -= startPos;
730 uint32 g = *current_line_buffer++;
731 uint32 r = *current_line_buffer++;
732 current_line_buffer++;
733 uint32 b = *current_line_buffer++;
734 *backbuffer++ = 0xFF000000 | (b << 16) | (g << 8) | r;
739 //Seems to me that this is NOT a valid mode--the JTRM seems to imply that you would need
740 //extra hardware outside of the Jaguar console to support this!
742 // 16 BPP direct mode rendering
744 void tom_render_16bpp_direct_scanline(uint32 * backbuffer)
746 uint16 width = tom_width;
747 uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
751 uint16 color = (*current_line_buffer++) << 8;
752 color |= *current_line_buffer++;
753 *backbuffer++ = color >> 1;
759 // 16 BPP RGB mode rendering
761 void tom_render_16bpp_rgb_scanline(uint32 * backbuffer)
763 //CHANGED TO 32BPP RENDERING
764 // 16 BPP RGB: 0-5 green, 6-10 blue, 11-15 red
766 uint16 width = tom_width;
767 uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
769 //New stuff--restrict our drawing...
770 uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
771 //NOTE: May have to check HDB2 as well!
772 int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
776 current_line_buffer += 2 * -startPos;
778 //This should likely be 4 instead of 2 (?--not sure)
779 backbuffer += 2 * startPos, width -= startPos;
783 uint32 color = (*current_line_buffer++) << 8;
784 color |= *current_line_buffer++;
785 *backbuffer++ = RGB16ToRGB32[color];
790 /////////////////////////////////////////////////////////////////////
791 // This stuff may just go away by itself, especially if we do some //
792 // good old OpenGL goodness... //
793 /////////////////////////////////////////////////////////////////////
795 void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 *backbuffer)
797 uint16 width=tom_width;
798 uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
803 color=*current_line_buffer++;
805 color|=*current_line_buffer++;
806 *backbuffer++=tom_cry_rgb_mix_lut[color];
807 current_line_buffer+=2;
812 void tom_render_16bpp_cry_stretch_scanline(uint32 *backbuffer)
814 uint32 chrm, chrl, y;
816 uint16 width=tom_width;
817 uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
822 color=*current_line_buffer++;
824 color|=*current_line_buffer++;
826 chrm = (color & 0xF000) >> 12;
827 chrl = (color & 0x0F00) >> 8;
828 y = (color & 0x00FF);
830 uint16 red = ((((uint32)redcv[chrm][chrl])*y)>>11);
831 uint16 green = ((((uint32)greencv[chrm][chrl])*y)>>11);
832 uint16 blue = ((((uint32)bluecv[chrm][chrl])*y)>>11);
835 color2=*current_line_buffer++;
837 color2|=*current_line_buffer++;
839 chrm = (color2 & 0xF000) >> 12;
840 chrl = (color2 & 0x0F00) >> 8;
841 y = (color2 & 0x00FF);
843 uint16 red2 = ((((uint32)redcv[chrm][chrl])*y)>>11);
844 uint16 green2 = ((((uint32)greencv[chrm][chrl])*y)>>11);
845 uint16 blue2 = ((((uint32)bluecv[chrm][chrl])*y)>>11);
848 green=(green+green2)>>1;
849 blue=(blue+blue2)>>1;
851 *backbuffer++=(red<<10)|(green<<5)|blue;
856 void tom_render_24bpp_stretch_scanline(uint32 *backbuffer)
858 uint16 width=tom_width;
859 uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
863 uint16 green=*current_line_buffer++;
864 uint16 red=*current_line_buffer++;
865 /*uint16 nc=*/current_line_buffer++;
866 uint16 blue=*current_line_buffer++;
870 *backbuffer++=(red<<10)|(green<<5)|blue;
871 current_line_buffer+=4;
876 void tom_render_16bpp_direct_stretch_scanline(uint32 *backbuffer)
878 uint16 width=tom_width;
879 uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
883 uint16 color=*current_line_buffer++;
885 color|=*current_line_buffer++;
888 current_line_buffer+=2;
893 void tom_render_16bpp_rgb_stretch_scanline(uint32 *backbuffer)
895 uint16 width=tom_width;
896 uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
900 uint16 color1=*current_line_buffer++;
902 color1|=*current_line_buffer++;
904 uint16 color2=*current_line_buffer++;
906 color2|=*current_line_buffer++;
908 uint16 red=(((color1&0x7c00)>>10)+((color2&0x7c00)>>10))>>1;
909 uint16 green=(((color1&0x00003e0)>>5)+((color2&0x00003e0)>>5))>>1;
910 uint16 blue=(((color1&0x0000001f))+((color2&0x0000001f)))>>1;
912 color1=(red<<10)|(blue<<5)|green;
913 *backbuffer++=color1;
918 void TOMResetBackbuffer(uint32 * backbuffer)
920 TOMBackbuffer = backbuffer;
924 // Process a single scanline
926 void TOMExecScanline(uint16 scanline, bool render)
928 bool inActiveDisplayArea = true;
930 //Interlacing is still not handled correctly here... !!! FIX !!!
931 if (scanline & 0x01) // Execute OP only on even lines (non-interlaced only!)
934 if (scanline >= (uint16)GET16(tom_ram_8, VDB) && scanline < (uint16)GET16(tom_ram_8, VDE))
938 uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
939 uint8 bgHI = tom_ram_8[BG], bgLO = tom_ram_8[BG + 1];
941 // Clear line buffer with BG
942 if (GET16(tom_ram_8, VMODE) & BGEN) // && (CRY or RGB16)...
943 for(uint32 i=0; i<720; i++)
944 *current_line_buffer++ = bgHI, *current_line_buffer++ = bgLO;
946 OPProcessList(scanline, render);
950 inActiveDisplayArea = false;
952 //Try to take PAL into account...
953 uint16 topVisible = (vjs.hardwareTypeNTSC ? TOP_VISIBLE_VC : TOP_VISIBLE_VC_PAL),
954 bottomVisible = (vjs.hardwareTypeNTSC ? BOTTOM_VISIBLE_VC : BOTTOM_VISIBLE_VC_PAL);
955 // Here's our virtualized scanline code...
956 if (scanline >= topVisible && scanline < bottomVisible)
958 if (inActiveDisplayArea)
959 scanline_render[tom_getVideoMode()](TOMBackbuffer);
962 // If outside of VDB & VDE, then display the border color
963 /* int16 * currentLineBuffer = TOMBackbuffer;
964 uint8 g = tom_ram_8[BORD1], r = tom_ram_8[BORD1 + 1], b = tom_ram_8[BORD2 + 1];
965 uint16 pixel = ((r & 0xF8) << 7) | ((g & 0xF8) << 2) | (b >> 3);//*/
966 uint32 * currentLineBuffer = TOMBackbuffer;
967 uint8 g = tom_ram_8[BORD1], r = tom_ram_8[BORD1 + 1], b = tom_ram_8[BORD2 + 1];
968 uint32 pixel = 0xFF000000 | (b << 16) | (g << 8) | r;
970 for(uint32 i=0; i<tom_width; i++)
971 *currentLineBuffer++ = pixel;
974 // TOMBackbuffer += GetSDLScreenPitch() / 2; // Returns bytes, but we need words
975 TOMBackbuffer += GetSDLScreenWidthInPixels();
980 // TOM initialization
984 memory_malloc_secure((void **)&tom_cry_rgb_mix_lut, 2 * 0x10000, "CRY/RGB mixed mode LUT");
988 //This should be done by JERRY! pcm_init();
989 memory_malloc_secure((void **)&tom_ram_8, 0x4000, "TOM RAM");
991 // Setup the non-stretchy scanline rendering...
992 memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
993 // tom_calc_cry_rgb_mix_lut();
994 TOMFillLookupTables();
1000 //This should be done by JERRY! pcm_done();
1002 WriteLog("TOM: Resolution %i x %i %s\n", tom_getVideoModeWidth(), tom_getVideoModeHeight(),
1003 videoMode_to_str[tom_getVideoMode()]);
1004 // WriteLog("\ntom: object processor:\n");
1005 // WriteLog("tom: pointer to object list: 0x%.8x\n",op_get_list_pointer());
1006 // WriteLog("tom: INT1=0x%.2x%.2x\n",TOMReadByte(0xf000e0),TOMReadByte(0xf000e1));
1009 memory_free(tom_ram_8);
1010 memory_free(tom_cry_rgb_mix_lut);
1013 /*uint32 tom_getHBlankWidthInPixels(void)
1015 return hblankWidthInPixels;
1018 uint32 tom_getVideoModeWidth(void)
1020 //These widths are pretty bogus. Should use HDB1/2 & HDE/HBB & PWIDTH to calc the width...
1021 // uint32 width[8] = { 1330, 665, 443, 332, 266, 222, 190, 166 };
1022 //Temporary, for testing Doom...
1023 // uint32 width[8] = { 1330, 665, 443, 332, 266, 222, 190, 332 };
1025 // Note that the following PWIDTH values have the following pixel aspect ratios:
1026 // PWIDTH = 1 -> 0.25:1 (1:4) pixels (X:Y ratio)
1027 // PWIDTH = 2 -> 0.50:1 (1:2) pixels
1028 // PWIDTH = 3 -> 0.75:1 (3:4) pixels
1029 // PWIDTH = 4 -> 1.00:1 (1:1) pixels
1030 // PWIDTH = 5 -> 1.25:1 (5:4) pixels
1031 // PWIDTH = 6 -> 1.50:1 (3:2) pixels
1032 // PWIDTH = 7 -> 1.75:1 (7:4) pixels
1033 // PWIDTH = 8 -> 2.00:1 (2:1) pixels
1035 // Also note that the JTRM says that PWIDTH of 4 gives pixels that are "about" square--
1036 // this implies that the other modes have pixels that are *not* square!
1037 // Also, I seriously doubt that you will see any games that use PWIDTH = 1!
1039 // NOTE: Even though the PWIDTH value is + 1, here we're using a zero-based index and
1040 // so we don't bother to add one...
1041 // return width[(GET16(tom_ram_8, VMODE) & PWIDTH) >> 9];
1043 // Now, we just calculate it...
1044 /* uint16 hdb1 = GET16(tom_ram_8, HDB1), hde = GET16(tom_ram_8, HDE),
1045 hbb = GET16(tom_ram_8, HBB), pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
1046 // return ((hbb < hde ? hbb : hde) - hdb1) / pwidth;
1047 //Temporary, for testing Doom...
1048 return ((hbb < hde ? hbb : hde) - hdb1) / (pwidth == 8 ? 4 : pwidth);*/
1050 // To make it easier to make a quasi-fixed display size, we restrict the viewing
1051 // area to an arbitrary range of the Horizontal Count.
1052 uint16 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
1053 return (vjs.hardwareTypeNTSC ? RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC : RIGHT_VISIBLE_HC_PAL - LEFT_VISIBLE_HC_PAL) / pwidth;
1054 //Temporary, for testing Doom...
1055 // return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / (pwidth == 8 ? 4 : pwidth);
1056 //// return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / (pwidth == 4 ? 8 : pwidth);
1058 // More speculating...
1059 // According to the JTRM, the number of potential pixels across is given by the
1060 // Horizontal Period (HP - in NTSC this is 845). The Horizontal Count counts from
1061 // zero to this value twice per scanline (the high bit is set on the second count).
1062 // HBE and HBB define the absolute "black" limits of the screen, while HDB1/2 and
1063 // HDE determine the extent of the OP "on" time. I.e., when the OP is turned on by
1064 // HDB1, it starts fetching the line from position 0 in LBUF.
1066 // The trick, it would seem, is to figure out how long the typical visible scanline
1067 // of a TV is in HP ticks and limit the visible area to that (divided by PWIDTH, of
1068 // course). Using that length, we can establish an "absolute left display limit" with
1069 // which to measure HBB & HDB1/2 against when rendering LBUF (i.e., if HDB1 is 20 ticks
1070 // to the right of the ALDL and PWIDTH is 4, then start writing the LBUF starting at
1071 // backbuffer + 5 pixels).
1073 // That's basically what we're doing now...!
1076 // *** SPECULATION ***
1077 // It might work better to virtualize the height settings, i.e., set the vertical
1078 // height at 240 lines and clip using the VDB and VDE/VP registers...
1079 // Same with the width... [Width is pretty much virtualized now.]
1081 // Now that that the width is virtualized, let's virtualize the height. :-)
1082 uint32 tom_getVideoModeHeight(void)
1084 // uint16 vmode = GET16(tom_ram_8, VMODE);
1085 // uint16 vbe = GET16(tom_ram_8, VBE);
1086 // uint16 vbb = GET16(tom_ram_8, VBB);
1087 // uint16 vdb = GET16(tom_ram_8, VDB);
1088 // uint16 vde = GET16(tom_ram_8, VDE);
1089 // uint16 vp = GET16(tom_ram_8, VP);
1091 /* if (vde == 0xFFFF)
1094 // return 227;//WAS:(vde/*-vdb*/) >> 1;
1095 // The video mode height probably works this way:
1096 // VC counts from 0 to VP. VDB starts the OP. Either when
1097 // VDE is reached or VP, the OP is stopped. Let's try it...
1098 // Also note that we're conveniently ignoring interlaced display modes...!
1099 // return ((vde > vp ? vp : vde) - vdb) >> 1;
1100 // return ((vde > vbb ? vbb : vde) - vdb) >> 1;
1101 //Let's try from the Vertical Blank interval...
1103 // return (vbb - vbe) >> 1; // Again, doesn't take interlacing into account...
1104 // This of course doesn't take interlacing into account. But I haven't seen any
1105 // Jaguar software that takes advantage of it either...
1106 //Also, doesn't reflect PAL Jaguar either... !!! FIX !!! [DONE]
1107 // return 240; // Set virtual screen height to 240 lines...
1108 return (vjs.hardwareTypeNTSC ? 240 : 256);
1113 // Now PAL friendly!
1115 void tom_reset(void)
1119 //This should be done by JERRY! pcm_reset();
1121 memset(tom_ram_8, 0x00, 0x4000);
1123 if (vjs.hardwareTypeNTSC)
1125 SET16(tom_ram_8, MEMCON1, 0x1861);
1126 SET16(tom_ram_8, MEMCON2, 0x35CC);
1127 SET16(tom_ram_8, HP, 844); // Horizontal Period (1-based; HP=845)
1128 SET16(tom_ram_8, HBB, 1713); // Horizontal Blank Begin
1129 SET16(tom_ram_8, HBE, 125); // Horizontal Blank End
1130 SET16(tom_ram_8, HDE, 1665); // Horizontal Display End
1131 SET16(tom_ram_8, HDB1, 203); // Horizontal Display Begin 1
1132 SET16(tom_ram_8, VP, 523); // Vertical Period (1-based; in this case VP = 524)
1133 SET16(tom_ram_8, VBE, 24); // Vertical Blank End
1134 SET16(tom_ram_8, VDB, 38); // Vertical Display Begin
1135 SET16(tom_ram_8, VDE, 518); // Vertical Display End
1136 SET16(tom_ram_8, VBB, 500); // Vertical Blank Begin
1137 SET16(tom_ram_8, VS, 517); // Vertical Sync
1138 SET16(tom_ram_8, VMODE, 0x06C1);
1142 SET16(tom_ram_8, MEMCON1, 0x1861);
1143 SET16(tom_ram_8, MEMCON2, 0x35CC);
1144 SET16(tom_ram_8, HP, 850); // Horizontal Period
1145 SET16(tom_ram_8, HBB, 1711); // Horizontal Blank Begin
1146 SET16(tom_ram_8, HBE, 158); // Horizontal Blank End
1147 SET16(tom_ram_8, HDE, 1665); // Horizontal Display End
1148 SET16(tom_ram_8, HDB1, 203); // Horizontal Display Begin 1
1149 SET16(tom_ram_8, VP, 623); // Vertical Period (1-based; in this case VP = 624)
1150 SET16(tom_ram_8, VBE, 34); // Vertical Blank End
1151 SET16(tom_ram_8, VDB, 38); // Vertical Display Begin
1152 SET16(tom_ram_8, VDE, 518); // Vertical Display End
1153 SET16(tom_ram_8, VBB, 600); // Vertical Blank Begin
1154 SET16(tom_ram_8, VS, 618); // Vertical Sync
1155 SET16(tom_ram_8, VMODE, 0x06C1);
1158 tom_width = tom_real_internal_width = 0;
1161 tom_jerry_int_pending = 0;
1162 tom_timer_int_pending = 0;
1163 tom_object_int_pending = 0;
1164 tom_gpu_int_pending = 0;
1165 tom_video_int_pending = 0;
1167 tom_timer_prescaler = 0; // TOM PIT is disabled
1168 tom_timer_divider = 0;
1169 tom_timer_counter = 0;
1170 memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
1174 // TOM byte access (read)
1176 uint8 TOMReadByte(uint32 offset, uint32 who/*=UNKNOWN*/)
1178 //???Is this needed???
1179 // It seems so. Perhaps it's the +$8000 offset being written to (32-bit interface)?
1180 // However, the 32-bit interface is WRITE ONLY, so that can't be it...
1181 // Also, the 68K CANNOT make use of the 32-bit interface, since its bus width is only 16-bits...
1182 // offset &= 0xFF3FFF;
1185 WriteLog("TOM: Reading byte at %06X\n", offset);
1188 if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
1189 return GPUReadByte(offset, who);
1190 else if ((offset >= GPU_WORK_RAM_BASE) && (offset < GPU_WORK_RAM_BASE+0x1000))
1191 return GPUReadByte(offset, who);
1192 else if ((offset >= 0xF00010) && (offset < 0xF00028))
1193 return OPReadByte(offset, who);
1194 else if ((offset >= 0xF02200) && (offset < 0xF022A0))
1195 return BlitterReadByte(offset, who);
1196 else if (offset == 0xF00050)
1197 return tom_timer_prescaler >> 8;
1198 else if (offset == 0xF00051)
1199 return tom_timer_prescaler & 0xFF;
1200 else if (offset == 0xF00052)
1201 return tom_timer_divider >> 8;
1202 else if (offset == 0xF00053)
1203 return tom_timer_divider & 0xFF;
1205 return tom_ram_8[offset & 0x3FFF];
1209 // TOM word access (read)
1211 uint16 TOMReadWord(uint32 offset, uint32 who/*=UNKNOWN*/)
1213 //???Is this needed???
1214 // offset &= 0xFF3FFF;
1216 WriteLog("TOM: Reading word at %06X\n", offset);
1218 if (offset >= 0xF02000 && offset <= 0xF020FF)
1219 WriteLog("TOM: Read attempted from GPU register file by %s (unimplemented)!\n", whoName[who]);
1221 if (offset == 0xF000E0)
1223 uint16 data = (tom_jerry_int_pending << 4) | (tom_timer_int_pending << 3)
1224 | (tom_object_int_pending << 2) | (tom_gpu_int_pending << 1)
1225 | (tom_video_int_pending << 0);
1226 //WriteLog("tom: interrupt status is 0x%.4x \n",data);
1229 //Shoud be handled by the jaguar main loop now... And it is! ;-)
1230 /* else if (offset == 0xF00006) // VC
1231 // What if we're in interlaced mode?
1232 // According to docs, in non-interlace mode VC is ALWAYS even...
1233 // return (tom_scanline << 1);// + 1;
1234 //But it's causing Rayman to be fucked up... Why???
1235 //Because VC is even in NI mode when calling the OP! That's why!
1236 return (tom_scanline << 1) + 1;//*/
1237 else if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
1238 return GPUReadWord(offset, who);
1239 else if ((offset >= GPU_WORK_RAM_BASE) && (offset < GPU_WORK_RAM_BASE+0x1000))
1240 return GPUReadWord(offset, who);
1241 else if ((offset >= 0xF00010) && (offset < 0xF00028))
1242 return OPReadWord(offset, who);
1243 else if ((offset >= 0xF02200) && (offset < 0xF022A0))
1244 return BlitterReadWord(offset, who);
1245 else if (offset == 0xF00050)
1246 return tom_timer_prescaler;
1247 else if (offset == 0xF00052)
1248 return tom_timer_divider;
1251 return (TOMReadByte(offset, who) << 8) | TOMReadByte(offset + 1, who);
1255 // TOM byte access (write)
1257 void TOMWriteByte(uint32 offset, uint8 data, uint32 who/*=UNKNOWN*/)
1259 //???Is this needed???
1260 // Perhaps on the writes--32-bit writes that is! And masked with FF7FFF...
1264 WriteLog("TOM: Writing byte %02X at %06X\n", data, offset);
1267 if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
1269 GPUWriteByte(offset, data, who);
1272 else if ((offset >= GPU_WORK_RAM_BASE) && (offset < GPU_WORK_RAM_BASE+0x1000))
1274 GPUWriteByte(offset, data, who);
1277 else if ((offset >= 0xF00010) && (offset < 0xF00028))
1279 OPWriteByte(offset, data, who);
1282 else if ((offset >= 0xF02200) && (offset < 0xF022A0))
1284 BlitterWriteByte(offset, data, who);
1287 else if (offset == 0xF00050)
1289 tom_timer_prescaler = (tom_timer_prescaler & 0x00FF) | (data << 8);
1293 else if (offset == 0xF00051)
1295 tom_timer_prescaler = (tom_timer_prescaler & 0xFF00) | data;
1299 else if (offset == 0xF00052)
1301 tom_timer_divider = (tom_timer_divider & 0x00FF) | (data << 8);
1305 else if (offset == 0xF00053)
1307 tom_timer_divider = (tom_timer_divider & 0xFF00) | data;
1311 else if (offset >= 0xF00400 && offset <= 0xF007FF) // CLUT (A & B)
1313 // Writing to one CLUT writes to the other
1314 offset &= 0x5FF; // Mask out $F00600 (restrict to $F00400-5FF)
1315 tom_ram_8[offset] = data, tom_ram_8[offset + 0x200] = data;
1318 tom_ram_8[offset & 0x3FFF] = data;
1322 // TOM word access (write)
1324 void TOMWriteWord(uint32 offset, uint16 data, uint32 who/*=UNKNOWN*/)
1326 //???Is this needed???
1330 WriteLog("TOM: Writing word %04X at %06X\n", data, offset);
1332 if (offset == 0xF00000 + MEMCON1)
1333 WriteLog("TOM: Memory Configuration 1 written by %s: %04X\n", whoName[who], data);
1334 if (offset == 0xF00000 + MEMCON2)
1335 WriteLog("TOM: Memory Configuration 2 written by %s: %04X\n", whoName[who], data);
1336 if (offset >= 0xF02000 && offset <= 0xF020FF)
1337 WriteLog("TOM: Write attempted to GPU register file by %s (unimplemented)!\n", whoName[who]);
1339 if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
1341 GPUWriteWord(offset, data, who);
1344 else if ((offset >= GPU_WORK_RAM_BASE) && (offset < GPU_WORK_RAM_BASE+0x1000))
1346 GPUWriteWord(offset, data, who);
1349 //What's so special about this?
1350 /* else if ((offset >= 0xF00000) && (offset < 0xF00002))
1352 TOMWriteByte(offset, data >> 8);
1353 TOMWriteByte(offset+1, data & 0xFF);
1355 else if ((offset >= 0xF00010) && (offset < 0xF00028))
1357 OPWriteWord(offset, data, who);
1360 else if (offset == 0xF00050)
1362 tom_timer_prescaler = data;
1366 else if (offset == 0xF00052)
1368 tom_timer_divider = data;
1372 else if (offset == 0xF000E0)
1376 tom_video_int_pending = 0;
1378 tom_gpu_int_pending = 0;
1380 tom_object_int_pending = 0;
1382 tom_timer_int_pending = 0;
1384 tom_jerry_int_pending = 0;
1386 else if ((offset >= 0xF02200) && (offset <= 0xF0229F))
1388 BlitterWriteWord(offset, data, who);
1391 else if (offset >= 0xF00400 && offset <= 0xF007FE) // CLUT (A & B)
1393 // Writing to one CLUT writes to the other
1394 offset &= 0x5FF; // Mask out $F00600 (restrict to $F00400-5FF)
1395 // Watch out for unaligned writes here! (Not fixed yet)
1396 SET16(tom_ram_8, offset, data), SET16(tom_ram_8, offset + 0x200, data);
1400 if (offset == 0x28) // VMODE (Why? Why not OBF?)
1401 objectp_running = 1;
1403 if (offset >= 0x30 && offset <= 0x4E)
1404 data &= 0x07FF; // These are (mostly) 11-bit registers
1405 if (offset == 0x2E || offset == 0x36 || offset == 0x54)
1406 data &= 0x03FF; // These are all 10-bit registers
1408 TOMWriteByte(offset, data >> 8, who);
1409 TOMWriteByte(offset+1, data & 0xFF, who);
1412 WriteLog("TOM: Vertical Display Begin written by %s: %u\n", whoName[who], data);
1414 WriteLog("TOM: Vertical Display End written by %s: %u\n", whoName[who], data);
1416 WriteLog("TOM: Vertical Period written by %s: %u (%sinterlaced)\n", whoName[who], data, (data & 0x01 ? "non-" : ""));
1418 WriteLog("TOM: Horizontal Display Begin 1 written by %s: %u\n", whoName[who], data);
1420 WriteLog("TOM: Horizontal Display End written by %s: %u\n", whoName[who], data);
1422 WriteLog("TOM: Horizontal Period written by %s: %u (+1*2 = %u)\n", whoName[who], data, (data + 1) * 2);
1424 WriteLog("TOM: Vertical Blank Begin written by %s: %u\n", whoName[who], data);
1426 WriteLog("TOM: Vertical Blank End written by %s: %u\n", whoName[who], data);
1428 WriteLog("TOM: Vertical Sync written by %s: %u\n", whoName[who], data);
1430 WriteLog("TOM: Vertical Interrupt written by %s: %u\n", whoName[who], data);
1432 WriteLog("TOM: Horizontal Blank Begin written by %s: %u\n", whoName[who], data);
1434 WriteLog("TOM: Horizontal Blank End written by %s: %u\n", whoName[who], data);
1435 if (offset == VMODE)
1436 WriteLog("TOM: Video Mode written by %s: %04X. PWIDTH = %u, MODE = %s, flags:%s%s (VC = %u)\n", whoName[who], data, ((data >> 9) & 0x07) + 1, videoMode_to_str[(data & MODE) >> 1], (data & BGEN ? " BGEN" : ""), (data & VARMOD ? " VARMOD" : ""), GET16(tom_ram_8, VC));
1438 // detect screen resolution changes
1439 //This may go away in the future, if we do the virtualized screen thing...
1440 //This may go away soon!
1441 if ((offset >= 0x28) && (offset <= 0x4F))
1443 uint32 width = tom_getVideoModeWidth(), height = tom_getVideoModeHeight();
1444 tom_real_internal_width = width;
1446 if ((width != tom_width) || (height != tom_height))
1448 tom_width = width, tom_height = height;
1449 ResizeScreen(tom_width, tom_height);
1454 int tom_irq_enabled(int irq)
1456 // This is the correct byte in big endian... D'oh!
1457 // return jaguar_byte_read(0xF000E1) & (1 << irq);
1458 return tom_ram_8[INT1 + 1/*0xE1*/] & (1 << irq);
1462 /*void tom_set_irq_latch(int irq, int enabled)
1464 tom_ram_8[0xE0] = (tom_ram_8[0xE0] & (~(1<<irq))) | (enabled ? (1<<irq) : 0);
1468 /*uint16 tom_irq_control_reg(void)
1470 return (tom_ram_8[0xE0] << 8) | tom_ram_8[0xE1];
1474 // TOM Programmable Interrupt Timer handler
1475 // NOTE: TOM's PIT is only enabled if the prescaler is != 0
1476 // The PIT only generates an interrupt when it counts down to zero, not when loaded!
1478 void TOMPITCallback(void);
1480 void TOMResetPIT(void)
1482 #ifndef NEW_TIMER_SYSTEM
1483 //Probably should *add* this amount to the counter to retain cycle accuracy! !!! FIX !!! [DONE]
1484 //Also, why +1??? 'Cause that's what it says in the JTRM...!
1485 //There is a small problem with this approach: If both the prescaler and the divider are equal
1486 //to $FFFF then the counter won't be large enough to handle it. !!! FIX !!!
1487 if (tom_timer_prescaler)
1488 tom_timer_counter += (1 + tom_timer_prescaler) * (1 + tom_timer_divider);
1489 // WriteLog("tom: reseting timer to 0x%.8x (%i)\n",tom_timer_counter,tom_timer_counter);
1491 // Need to remove previous timer from the queue, if it exists...
1492 RemoveCallback(TOMPITCallback);
1494 if (tom_timer_prescaler)
1496 double usecs = (float)(tom_timer_prescaler + 1) * (float)(tom_timer_divider + 1) * RISC_CYCLE_IN_USEC;
1497 SetCallbackTime(TOMPITCallback, usecs);
1503 // TOM Programmable Interrupt Timer handler
1504 // NOTE: TOM's PIT is only enabled if the prescaler is != 0
1506 void TOMExecPIT(uint32 cycles)
1508 if (tom_timer_prescaler)
1510 tom_timer_counter -= cycles;
1512 if (tom_timer_counter <= 0)
1514 tom_set_pending_timer_int();
1515 GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE); // GPUSetIRQLine does the 'IRQ enabled' checking
1516 if (tom_irq_enabled(IRQ_TIMER))//get rid of this crap -> && jaguar_interrupt_handler_is_valid(64))
1517 m68k_set_irq(7); // Cause a 68000 NMI...
1525 void TOMPITCallback(void)
1527 // INT1_RREG |= 0x08; // Set TOM PIT interrupt pending
1528 tom_set_pending_timer_int();
1529 GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE); // It does the 'IRQ enabled' checking
1531 // if (INT1_WREG & 0x08)
1532 if (tom_irq_enabled(IRQ_TIMER))
1533 m68k_set_irq(7); // Generate 68K NMI