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[virtualjaguar] / src / settings.cpp
1 //
2 // SETTINGS.CPP: Virtual Jaguar configuration loading/saving support
3 //
4 // by James L. Hammons
5 //
6
7 #include <stdlib.h>
8 #include <string>
9 #include "SDL.h"
10 #include "types.h"
11 #include "sdlemu_config.h"
12 #include "log.h"
13 #include "settings.h"
14
15 using namespace std;
16
17 // Global variables
18
19 VJSettings vjs;
20
21 // Private function prototypes
22
23 void CheckForTrailingSlash(char * path);
24
25 //
26 // Load Virtual Jaguar's settings
27 //
28 void LoadVJSettings(void)
29 {
30         sdlemu_init_config("vj.cfg");
31
32         vjs.useJoystick = sdlemu_getval_bool("useJoystick", false);
33         vjs.joyport = sdlemu_getval_int("joyport", 0);
34         vjs.hardwareTypeNTSC = sdlemu_getval_bool("hardwareTypeNTSC", true);
35         vjs.useJaguarBIOS = sdlemu_getval_bool("useJaguarBIOS", false);
36         vjs.DSPEnabled = sdlemu_getval_bool("DSPEnabled", false);
37         vjs.usePipelinedDSP = sdlemu_getval_bool("usePipelinedDSP", true);
38         vjs.fullscreen = sdlemu_getval_bool("fullscreen", false);
39         vjs.useOpenGL = sdlemu_getval_bool("useOpenGL", true);
40         vjs.glFilter = sdlemu_getval_int("glFilterType", 0);
41
42         // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
43         vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
44         vjs.p1KeyBindings[1] = sdlemu_getval_int("p1k_down", SDLK_DOWN);
45         vjs.p1KeyBindings[2] = sdlemu_getval_int("p1k_left", SDLK_LEFT);
46         vjs.p1KeyBindings[3] = sdlemu_getval_int("p1k_right", SDLK_RIGHT);
47         vjs.p1KeyBindings[4] = sdlemu_getval_int("p1k_c", SDLK_z);
48         vjs.p1KeyBindings[5] = sdlemu_getval_int("p1k_b", SDLK_x);
49         vjs.p1KeyBindings[6] = sdlemu_getval_int("p1k_a", SDLK_c);
50         vjs.p1KeyBindings[7] = sdlemu_getval_int("p1k_option", SDLK_QUOTE);
51         vjs.p1KeyBindings[8] = sdlemu_getval_int("p1k_pause", SDLK_RETURN);
52         vjs.p1KeyBindings[9] = sdlemu_getval_int("p1k_0", SDLK_KP0);
53         vjs.p1KeyBindings[10] = sdlemu_getval_int("p1k_1", SDLK_KP1);
54         vjs.p1KeyBindings[11] = sdlemu_getval_int("p1k_2", SDLK_KP2);
55         vjs.p1KeyBindings[12] = sdlemu_getval_int("p1k_3", SDLK_KP3);
56         vjs.p1KeyBindings[13] = sdlemu_getval_int("p1k_4", SDLK_KP4);
57         vjs.p1KeyBindings[14] = sdlemu_getval_int("p1k_5", SDLK_KP5);
58         vjs.p1KeyBindings[15] = sdlemu_getval_int("p1k_6", SDLK_KP6);
59         vjs.p1KeyBindings[16] = sdlemu_getval_int("p1k_7", SDLK_KP7);
60         vjs.p1KeyBindings[17] = sdlemu_getval_int("p1k_8", SDLK_KP8);
61         vjs.p1KeyBindings[18] = sdlemu_getval_int("p1k_9", SDLK_KP9);
62         vjs.p1KeyBindings[19] = sdlemu_getval_int("p1k_pound", SDLK_KP_DIVIDE);
63         vjs.p1KeyBindings[20] = sdlemu_getval_int("p1k_star", SDLK_KP_MULTIPLY);
64
65         vjs.p2KeyBindings[0] = sdlemu_getval_int("p2k_up", SDLK_UP);
66         vjs.p2KeyBindings[1] = sdlemu_getval_int("p2k_down", SDLK_DOWN);
67         vjs.p2KeyBindings[2] = sdlemu_getval_int("p2k_left", SDLK_LEFT);
68         vjs.p2KeyBindings[3] = sdlemu_getval_int("p2k_right", SDLK_RIGHT);
69         vjs.p2KeyBindings[4] = sdlemu_getval_int("p2k_c", SDLK_z);
70         vjs.p2KeyBindings[5] = sdlemu_getval_int("p2k_b", SDLK_x);
71         vjs.p2KeyBindings[6] = sdlemu_getval_int("p2k_a", SDLK_c);
72         vjs.p2KeyBindings[7] = sdlemu_getval_int("p2k_option", SDLK_QUOTE);
73         vjs.p2KeyBindings[8] = sdlemu_getval_int("p2k_pause", SDLK_RETURN);
74         vjs.p2KeyBindings[9] = sdlemu_getval_int("p2k_0", SDLK_KP0);
75         vjs.p2KeyBindings[10] = sdlemu_getval_int("p2k_1", SDLK_KP1);
76         vjs.p2KeyBindings[11] = sdlemu_getval_int("p2k_2", SDLK_KP2);
77         vjs.p2KeyBindings[12] = sdlemu_getval_int("p2k_3", SDLK_KP3);
78         vjs.p2KeyBindings[13] = sdlemu_getval_int("p2k_4", SDLK_KP4);
79         vjs.p2KeyBindings[14] = sdlemu_getval_int("p2k_5", SDLK_KP5);
80         vjs.p2KeyBindings[15] = sdlemu_getval_int("p2k_6", SDLK_KP6);
81         vjs.p2KeyBindings[16] = sdlemu_getval_int("p2k_7", SDLK_KP7);
82         vjs.p2KeyBindings[17] = sdlemu_getval_int("p2k_8", SDLK_KP8);
83         vjs.p2KeyBindings[18] = sdlemu_getval_int("p2k_9", SDLK_KP9);
84         vjs.p2KeyBindings[19] = sdlemu_getval_int("p2k_pound", SDLK_KP_DIVIDE);
85         vjs.p2KeyBindings[20] = sdlemu_getval_int("p2k_star", SDLK_KP_MULTIPLY);
86
87         strcpy(vjs.jagBootPath, sdlemu_getval_string("JagBootROM", "./bios/jagboot.rom"));
88         strcpy(vjs.CDBootPath, sdlemu_getval_string("CDBootROM", "./bios/jagcd.rom"));
89         strcpy(vjs.EEPROMPath, sdlemu_getval_string("EEPROMs", "./eeproms/"));
90         strcpy(vjs.ROMPath, sdlemu_getval_string("ROMs", "./"));
91         CheckForTrailingSlash(vjs.EEPROMPath);
92         CheckForTrailingSlash(vjs.ROMPath);
93 }
94
95 //
96 // Save Virtual Jaguar's settings
97 //
98 void SaveVJSettings(void)
99 {
100 }
101
102 //
103 // Check path for a trailing slash, and append if not present
104 //
105 void CheckForTrailingSlash(char * path)
106 {
107         if (strlen(path) > 0)
108                 if (path[strlen(path) - 1] != '/')
109                         strcat(path, "/");      // NOTE: Possible buffer overflow
110 }