2 // SETTINGS.CPP: Game configuration loading/saving support
5 // (C) 2005 Underground Software
7 // JLH = James L. Hammons <jlhamm@acm.org>
10 // --- ---------- ------------------------------------------------------------
11 // JLH 01/04/2006 Added changelog ;-)
19 #include "sdlemu_config.h"
28 // Private function prototypes
30 static void CheckForTrailingSlash(char * path);
33 // Load Apple2's settings
35 void LoadSettings(void)
37 if (sdlemu_init_config("./apple2.cfg") == 0 // CWD
38 && sdlemu_init_config("~/apple2.cfg") == 0 // Home
39 && sdlemu_init_config("~/.apple2/apple2.cfg") == 0 // Home under .apple2 directory
40 && sdlemu_init_config("apple2.cfg") == 0) // Somewhere in the path
41 WriteLog("Settings: Couldn't find configuration file. Using defaults...\n");
43 settings.useJoystick = sdlemu_getval_bool("useJoystick", false);
44 settings.joyport = sdlemu_getval_int("joyport", 0);
45 settings.hardwareTypeNTSC = sdlemu_getval_bool("hardwareTypeNTSC", true);
46 settings.frameSkip = sdlemu_getval_int("frameSkip", 0);
47 settings.fullscreen = sdlemu_getval_bool("fullscreen", false);
48 settings.useOpenGL = sdlemu_getval_bool("useOpenGL", true);
49 settings.glFilter = sdlemu_getval_int("glFilterType", 0);
50 settings.renderType = sdlemu_getval_int("renderType", 0);
51 settings.autoStateSaving = sdlemu_getval_bool("autoSaveState", true);
53 // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
54 settings.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
55 settings.p1KeyBindings[1] = sdlemu_getval_int("p1k_down", SDLK_DOWN);
56 settings.p1KeyBindings[2] = sdlemu_getval_int("p1k_left", SDLK_LEFT);
57 settings.p1KeyBindings[3] = sdlemu_getval_int("p1k_right", SDLK_RIGHT);
58 settings.p1KeyBindings[4] = sdlemu_getval_int("p1k_c", SDLK_z);
59 settings.p1KeyBindings[5] = sdlemu_getval_int("p1k_b", SDLK_x);
60 settings.p1KeyBindings[6] = sdlemu_getval_int("p1k_a", SDLK_c);
61 settings.p1KeyBindings[7] = sdlemu_getval_int("p1k_option", SDLK_QUOTE);
62 settings.p1KeyBindings[8] = sdlemu_getval_int("p1k_pause", SDLK_RETURN);
63 settings.p1KeyBindings[9] = sdlemu_getval_int("p1k_0", SDLK_KP0);
64 settings.p1KeyBindings[10] = sdlemu_getval_int("p1k_1", SDLK_KP1);
65 settings.p1KeyBindings[11] = sdlemu_getval_int("p1k_2", SDLK_KP2);
66 settings.p1KeyBindings[12] = sdlemu_getval_int("p1k_3", SDLK_KP3);
67 settings.p1KeyBindings[13] = sdlemu_getval_int("p1k_4", SDLK_KP4);
68 settings.p1KeyBindings[14] = sdlemu_getval_int("p1k_5", SDLK_KP5);
69 settings.p1KeyBindings[15] = sdlemu_getval_int("p1k_6", SDLK_KP6);
70 settings.p1KeyBindings[16] = sdlemu_getval_int("p1k_7", SDLK_KP7);
71 settings.p1KeyBindings[17] = sdlemu_getval_int("p1k_8", SDLK_KP8);
72 settings.p1KeyBindings[18] = sdlemu_getval_int("p1k_9", SDLK_KP9);
73 settings.p1KeyBindings[19] = sdlemu_getval_int("p1k_pound", SDLK_KP_DIVIDE);
74 settings.p1KeyBindings[20] = sdlemu_getval_int("p1k_star", SDLK_KP_MULTIPLY);
76 settings.p2KeyBindings[0] = sdlemu_getval_int("p2k_up", SDLK_UP);
77 settings.p2KeyBindings[1] = sdlemu_getval_int("p2k_down", SDLK_DOWN);
78 settings.p2KeyBindings[2] = sdlemu_getval_int("p2k_left", SDLK_LEFT);
79 settings.p2KeyBindings[3] = sdlemu_getval_int("p2k_right", SDLK_RIGHT);
80 settings.p2KeyBindings[4] = sdlemu_getval_int("p2k_c", SDLK_z);
81 settings.p2KeyBindings[5] = sdlemu_getval_int("p2k_b", SDLK_x);
82 settings.p2KeyBindings[6] = sdlemu_getval_int("p2k_a", SDLK_c);
83 settings.p2KeyBindings[7] = sdlemu_getval_int("p2k_option", SDLK_QUOTE);
84 settings.p2KeyBindings[8] = sdlemu_getval_int("p2k_pause", SDLK_RETURN);
85 settings.p2KeyBindings[9] = sdlemu_getval_int("p2k_0", SDLK_KP0);
86 settings.p2KeyBindings[10] = sdlemu_getval_int("p2k_1", SDLK_KP1);
87 settings.p2KeyBindings[11] = sdlemu_getval_int("p2k_2", SDLK_KP2);
88 settings.p2KeyBindings[12] = sdlemu_getval_int("p2k_3", SDLK_KP3);
89 settings.p2KeyBindings[13] = sdlemu_getval_int("p2k_4", SDLK_KP4);
90 settings.p2KeyBindings[14] = sdlemu_getval_int("p2k_5", SDLK_KP5);
91 settings.p2KeyBindings[15] = sdlemu_getval_int("p2k_6", SDLK_KP6);
92 settings.p2KeyBindings[16] = sdlemu_getval_int("p2k_7", SDLK_KP7);
93 settings.p2KeyBindings[17] = sdlemu_getval_int("p2k_8", SDLK_KP8);
94 settings.p2KeyBindings[18] = sdlemu_getval_int("p2k_9", SDLK_KP9);
95 settings.p2KeyBindings[19] = sdlemu_getval_int("p2k_pound", SDLK_KP_DIVIDE);
96 settings.p2KeyBindings[20] = sdlemu_getval_int("p2k_star", SDLK_KP_MULTIPLY);
98 strcpy(settings.BIOSPath, sdlemu_getval_string("BIOSROM", "./ROMs/apple2.rom"));
99 strcpy(settings.disksPath, sdlemu_getval_string("disks", "./disks"));
100 strcpy(settings.diskImagePath1, sdlemu_getval_string("floppyImage1", "./disks/bt1_boot.dsk"));
101 strcpy(settings.diskImagePath2, sdlemu_getval_string("floppyImage2", "./disks/bt1_char.dsk"));
102 strcpy(settings.autoStatePath, sdlemu_getval_string("autoStateFilename", "./apple2auto.state"));
103 CheckForTrailingSlash(settings.disksPath);
107 // Save Apple2's settings
109 void SaveSettings(void)
114 // Check path for a trailing slash, and append if not present
116 static void CheckForTrailingSlash(char * path)
118 if (strlen(path) > 0)
119 if (path[strlen(path) - 1] != '/')
120 strcat(path, "/"); // NOTE: Possible buffer overflow