5 // (C) 1997, 2014 Underground Software
14 #define VIRTUAL_SCREEN_WIDTH 288
15 #define VIRTUAL_SCREEN_HEIGHT 224
17 void SnapPCX(SDL_Surface *); // Take a PCX snapshot
18 void BlitChar(SDL_Surface *, uint8_t *, uint8_t *); // Show NAMCO screen
20 #endif // __SCREEN_H__