5 // (C) 1997 Underground Software
14 #define VIRTUAL_SCREEN_WIDTH 288
15 #define VIRTUAL_SCREEN_HEIGHT 224
17 void SnapPCX(SDL_Surface *); // Take a PCX snapshot
18 void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
19 //void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
20 void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, bool horiz_bl, bool vert_bl);
22 #endif // __SCREEN_H__