5 // (C) 1997 Underground Software
14 void SnapPCX(SDL_Surface *); // Take a PCX snapshot
15 void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
16 void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
18 #endif // __SCREEN_H__