5 // (C) 1997, 2014 Underground Software
14 void BlitChar(uint8_t *, uint8_t *);
15 void CopySprites(void);
16 void SavePCXSnapshot(void);
19 extern uint32_t palette[256]; // Screen physical palette
20 extern uint8_t ccolor[256][8]; // Character color PROM values
21 extern uint8_t scolor[128][16]; // Sprite color PROM values
22 extern bool charBankSwitch;
24 #endif // __SCREEN_H__