1 #ifndef __ROTATEACTION_H__
2 #define __ROTATEACTION_H__
9 class RotateAction: public Action
15 virtual void Draw(Painter *);
16 virtual void MouseDown(Vector);
17 virtual void MouseMoved(Vector);
18 virtual void MouseReleased(void);
19 virtual void KeyDown(int);
20 virtual void KeyReleased(int);
26 bool shiftWasPressedOnNextPoint;
28 // Container * selected;
32 #endif // __ROTATEACTION_H__