2 // painter.cpp: Paint abstraction layer between Archtektonas and Qt
4 // Part of the Architektonas Project
5 // (C) 2011 Underground Software
6 // See the README and GPLv3 files for licensing and warranty information
8 // JLH = James Hammons <jlhamm@acm.org>
11 // --- ---------- ------------------------------------------------------------
12 // JLH 09/20/2011 Created this file
17 #include "mathconstants.h"
20 // Set class variable defaults
21 Vector Painter::origin(-10.0, -10.0);
22 double Painter::zoom = 1.0;
23 Vector Painter::screenSize(200.0, 200.0);
26 Painter::Painter(QPainter * p/*= NULL*/): painter(p)
34 Vector Painter::CartesianToQtCoords(Vector v)
36 // Convert regular Cartesian coordinates to the inverted Y-axis Qt coordinates
37 // at the current origin and zoom level.
38 return Vector((v.x - origin.x) * zoom, screenSize.y - ((v.y - origin.y) * zoom));
41 Vector Painter::QtToCartesianCoords(Vector v)
43 // Convert screen location, with inverted Y-axis coordinates, to regular
44 // Cartesian coordinates at the current zoom level.
45 return Vector((v.x / zoom) + origin.x, ((screenSize.y - v.y) / zoom) + origin.y);
49 e.g., we have a point on the screen at Qt coords of 10, 10, screenSize is 100, 100.
50 origin is -10, -10 and zoom level is 2 (200%)
52 1st, invert the Y: 10, 10 -> 10, 90
53 2nd, add origin: 10, 90 -> 0, 80 (no, not right--err, yes, it is)
54 3rd, aply zoom: 0, 80 -> 0, 40
58 1st, invert the Y: 10, 10 -> 10, 90
59 2nd, aply zoom: 10, 90 -> 5, 45
60 3rd, add origin: 5, 45 -> -5, 35
62 it depends on whether or not origin is in Qt coords or cartesian. If Qt, then the 1st
63 is correct, otherwise, the 2nd is correct.
65 The way we calculate the Cartesian to Qt shows the 2nd (origin is cartesian) to be correct.
69 void Painter::SetRenderHint(int hint)
74 painter->setRenderHint((QPainter::RenderHint)hint);
77 void Painter::SetBrush(QBrush brush)
82 painter->setBrush(brush);
85 void Painter::SetFont(QFont font)
90 painter->setFont(font);
93 void Painter::SetPen(QPen pen)
101 void Painter::DrawAngledText(Vector center, double angle, QString text)
106 // Strategy: Since Qt doesn't have any rotated text drawing functions,
107 // we instead translate the origin to the center of the text to be drawn and
108 // then rotate the frame to the desired angle.
109 center = CartesianToQtCoords(center);
111 // We may need this stuff... If dimension text is large enough.
112 // int textWidth = QFontMetrics(painter->font()).width(text);
113 // int textHeight = QFontMetrics(painter->font()).height();
114 // NOTE: SCREEN_ZOOM is a kludge to make things look right at screen resolution...
115 QRectF textBox(-100.0 * zoom * SCREEN_ZOOM, -100.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM); // x, y, w, h; x/y = upper left corner
117 // This is in pixels. Might not render correctly at all zoom levels.
118 // Need to figure out if dimensions are always rendered at one size regardless of zoom,
119 // or if they have a definite size, and are thus zoomable.
120 // If zoomable, this is incorrect:
121 // (Added zoom, so this is correct now :-)
122 float yOffset = -12.0 * zoom * SCREEN_ZOOM;
124 // Fix text so it isn't upside down...
125 if ((angle > PI * 0.5) && (angle < PI * 1.5))
128 yOffset = 12.0 * zoom * SCREEN_ZOOM;
132 Vector offset = CartesianToQtCoords(Vector(0, yOffset));
133 textBox.translate(offset.x, offset.y);
135 textBox.translate(0, yOffset);
138 painter->translate(center.x, center.y);
139 // Angles are backwards in the Qt coord system, so we flip ours...
140 painter->rotate(-angle * RADIANS_TO_DEGREES);
141 //Need to fix this so the text scales as well...
142 painter->drawText(textBox, Qt::AlignCenter, text);
146 void Painter::DrawArc(Vector center, double radius, double startAngle, double span)
148 center = CartesianToQtCoords(center);
149 // Need to multiply scalar quantities by the zoom factor as well...
151 QRectF rectangle(QPointF(center.x - radius, center.y - radius),
152 QPointF(center.x + radius, center.y + radius));
153 int angle1 = (int)(startAngle * RADIANS_TO_DEGREES * 16.0);
154 int angle2 = (int)(span * RADIANS_TO_DEGREES * 16.0);
155 painter->drawArc(rectangle, angle1, angle2);
158 void Painter::DrawEllipse(Vector center, double axis1, double axis2)
160 // Need to multiply scalar quantities by the zoom factor as well...
161 center = CartesianToQtCoords(center);
162 painter->drawEllipse(QPointF(center.x, center.y), axis1 * zoom, axis2 * zoom);
165 // This function is for drawing object handles without regard for zoom level;
166 // we don't want our object handle size to depend on the zoom level!
167 void Painter::DrawHandle(Vector center)
169 center = CartesianToQtCoords(center);
170 painter->setBrush(Qt::NoBrush);
171 painter->drawEllipse(QPointF(center.x, center.y), 4.0, 4.0);
174 void Painter::DrawLine(int x1, int y1, int x2, int y2)
179 Vector v1 = CartesianToQtCoords(Vector(x1, y1));
180 Vector v2 = CartesianToQtCoords(Vector(x2, y2));
181 painter->drawLine(v1.x, v1.y, v2.x, v2.y);
184 void Painter::DrawLine(Vector v1, Vector v2)
189 v1 = CartesianToQtCoords(v1);
190 v2 = CartesianToQtCoords(v2);
191 painter->drawLine(QPointF(v1.x, v1.y), QPointF(v2.x, v2.y));
194 void Painter::DrawPoint(int x, int y)
199 Vector v = CartesianToQtCoords(Vector(x, y));
200 painter->drawPoint(v.x, v.y);
203 void Painter::DrawRoundedRect(QRectF rect, double radiusX, double radiusY)
208 painter->drawRoundedRect(rect, radiusX, radiusY);
211 void Painter::DrawText(QRectF rect, int type, QString text)
216 painter->drawText(rect, (Qt::AlignmentFlag)type, text);
219 void Painter::DrawArrowhead(Vector head, Vector tail)
223 // We draw the arrowhead aligned along the line from tail to head
224 double angle = Vector(head - tail).Angle();
225 double orthoAngle = angle + (PI / 2.0);
226 Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle));
227 Vector unit = Vector(head - tail).Unit();
229 // NOTE: SCREEN_ZOOM is a kludge to make things look right at scale...
230 Point p1 = head - (unit * 9.0 * SCREEN_ZOOM);
231 Point p2 = p1 + (orthogonal * 3.0 * SCREEN_ZOOM);
232 Point p3 = p1 - (orthogonal * 3.0 * SCREEN_ZOOM);
234 Point p4 = CartesianToQtCoords(head);
235 Point p5 = CartesianToQtCoords(p2);
236 Point p6 = CartesianToQtCoords(p3);
238 arrow << QPointF(p4.x, p4.y) << QPointF(p5.x, p5.y) << QPointF(p6.x, p6.y);
240 painter->drawPolygon(arrow);