5 #include <vector> // This is a container
6 #include "vector.h" // This is the mathematical construct
7 #include "connection.h"
15 enum ObjectState { OSInactive, OSSelected };
16 enum ObjectType { OTNone, OTObject, OTLine, OTCircle, OTArc, OTDimension, OTEllipse, OTContainer, OTSpline };
20 friend class Geometry;
24 Object(Vector, Object * passedInParent = 0);
27 virtual void Draw(Painter *);
28 virtual Vector Center(void);
29 virtual bool Collided(Vector);
30 virtual bool PointerMoved(Vector);
31 virtual void PointerReleased(void);
32 virtual bool NeedsUpdate(void);
33 virtual bool HitTest(Point);
34 virtual void Transmute(Object *, Object *);
35 virtual Object * GetParent(void);
36 virtual void Add(Object *);
37 virtual Vector * GetPointAt(Vector);
38 virtual void Enumerate(FILE *);
39 virtual Object * Copy(void);
40 virtual Vector GetPointAtParameter(double parameter);
41 //Not yet, soon though virtual void MovePointAtParameter(double parameter, Vector);
42 virtual void Connect(Object *, double);
43 virtual void Disconnect(Object *, double);
44 virtual void DisconnectAll(Object *);
45 virtual QRectF Extents(void);
46 virtual void Translate(Vector);
47 virtual void Rotate(Point, double);
48 virtual void Scale(Point, double);
49 virtual void Mirror(Point, Point);
50 virtual void Save(void);
51 virtual void Restore(void);
52 ObjectState GetState(void);
53 void Reparent(Object *);
56 static void SetFixedAngle(bool state = true);
57 static void SetFixedLength(bool state = true);
58 static void SetFont(QFont *);
59 static void SetViewportHeight(int);
60 static void SetDeleteActive(bool state = true);
61 static void SetDimensionActive(bool state = true);
62 static void SetSnapMode(bool state = true);
63 static Vector SnapPointToGrid(Vector);
66 Vector position; // All objects have a position (doubles as reference point)
69 //this needs to be added eventually
80 std::vector<Connection> connected;
86 static bool fixedAngle;
87 static bool fixedLength;
88 static int viewportHeight;
89 static bool deleteActive;
90 static bool dimensionActive;
92 static bool snapToGrid;
93 static bool ignoreClicks;
96 static bool selectionInProgress;
97 static QRectF selection;
98 static double gridSpacing; // Grid spacing in base units
99 static int currentLayer;
100 static Point snapPoint;
101 static bool snapPointIsValid;
104 #endif // __OBJECT_H__