1 #ifndef __MIRRORACTION_H__
2 #define __MIRRORACTION_H__
9 class MirrorAction: public Action
15 virtual void Draw(Painter *);
16 virtual void MouseDown(Vector);
17 virtual void MouseMoved(Vector);
18 virtual void MouseReleased(void);
19 virtual void KeyDown(int);
20 virtual void KeyReleased(int);
25 Vector p1, p2, p1Save;
26 bool shiftWasPressedOnNextPoint;
31 #endif // __MIRRORACTION_H__