]> Shamusworld >> Repos - apple2/blob - src/gui/window.h
Added missing files. :-P
[apple2] / src / gui / window.h
1 //
2 // WINDOW.H
3 //
4 // Graphical User Interface window class
5 //
6
7 #ifndef __WINDOW_H__
8 #define __WINDOW_H__
9
10 #include "element.h"
11 #include <vector>
12
13 class Button;                                                                   // Forward declaration
14
15 class Window: public Element
16 {
17         public:
18                 Window(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0,
19                         void (* f)(Element *) = NULL);
20                 ~Window(); //Does this destructor need to be virtual? Not sure... Check!
21                 virtual void HandleKey(SDL_Scancode key);
22                 virtual void HandleMouseMove(uint32_t x, uint32_t y);
23                 virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
24                 virtual void Draw(void);
25                 virtual void Notify(Element *);
26                 void AddElement(Element * e);
27                 void AddCloseButton(void);
28                 void SetBackgroundDraw(bool);
29
30         protected:
31                 void (* handler)(Element *);
32                 Button * closeButton;
33                 std::vector<Element *> list;
34
35         private:
36                 uint16_t cbWidth, cbHeight;
37                 SDL_Surface * cbUp, * cbDown, * cbHover;
38                 bool drawBackground;
39 };
40
41 #endif  // __WINDOW_H__