]> Shamusworld >> Repos - virtualjaguar/blob - src/gui/mainwin.cpp
Rewrote key handling to decouple hardwired SDL way from current way.
[virtualjaguar] / src / gui / mainwin.cpp
1 //
2 // mainwin.cpp - Qt-based GUI for Virtual Jaguar: Main Application Window
3 // by James L. Hammons
4 // (C) 2009 Underground Software
5 //
6 // JLH = James L. Hammons <jlhamm@acm.org>
7 //
8 // Who  When        What
9 // ---  ----------  -------------------------------------------------------------
10 // JLH  12/23/2009  Created this file
11 // JLH  12/20/2010  Added settings, menus & toolbars
12 //
13
14 // FIXED:
15 //
16 //
17 // STILL TO BE DONE:
18 //
19 //
20
21 // Uncomment this for debugging...
22 //#define DEBUG
23 //#define DEBUGFOO                      // Various tool debugging...
24 //#define DEBUGTP                               // Toolpalette debugging...
25
26 #include "mainwin.h"
27
28 #include "SDL.h"
29 //#include <QtGui>
30 //#include <QtOpenGL>
31 #include "glwidget.h"
32 #include "about.h"
33 #include "settings.h"
34 #include "filepicker.h"
35
36 #include "jaguar.h"
37 #include "video.h"
38 #include "tom.h"
39 #include "log.h"
40 #include "file.h"
41 #include "joystick.h"
42
43 // Uncomment this to use built-in BIOS/CD-ROM BIOS
44 // You'll need a copy of jagboot.h & jagcd.h for this to work...!
45 //#define USE_BUILT_IN_BIOS
46
47 // Uncomment this for an official Virtual Jaguar release
48 //#define VJ_RELEASE_VERSION "2.0.0"
49 #warning !!! FIX !!! Figure out how to use this in GUI.CPP as well!
50
51 #ifdef USE_BUILT_IN_BIOS
52 #include "jagboot.h"
53 #include "jagcd.h"
54 #endif
55
56 // The way BSNES controls things is by setting a timer with a zero
57 // timeout, sleeping if not emulating anything. Seems there has to be a
58 // better way.
59
60 // It has a novel approach to plugging-in/using different video/audio/input
61 // methods, can we do something similar or should we just use the built-in
62 // QOpenGL?
63
64 // We're going to try to use the built-in OpenGL support and see how it goes.
65 // We'll make the VJ core modular so that it doesn't matter what GUI is in
66 // use, we can drop it in anywhere and use it as-is.
67
68 MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
69         cartridgeLoaded(false)
70 {
71         videoWidget = new GLWidget(this);
72         setCentralWidget(videoWidget);
73         setWindowIcon(QIcon(":/res/vj-icon.png"));
74         setWindowTitle("Virtual Jaguar v2.0.0");
75
76         ReadSettings();
77         setUnifiedTitleAndToolBarOnMac(true);
78
79 #warning "!!! Save/Restore window location for FilePickerWindow !!!"
80         aboutWin = new AboutWindow(this);
81         filePickWin = new FilePickerWindow(this);
82
83     videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
84     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
85
86         // Create actions
87
88         quitAppAct = new QAction(tr("E&xit"), this);
89         quitAppAct->setShortcuts(QKeySequence::Quit);
90         quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
91         connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
92
93         powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
94         powerAct->setStatusTip(tr("Powers Jaguar on/off"));
95         powerAct->setCheckable(true);
96         powerAct->setChecked(false);
97         powerAct->setDisabled(true);
98         connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
99
100         pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
101         pauseAct->setStatusTip(tr("Toggles the running state"));
102         pauseAct->setCheckable(true);
103         pauseAct->setDisabled(true);
104         connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
105
106         zoomActs = new QActionGroup(this);
107
108         x1Act = new QAction(QIcon(":/res/zoom100.png"), tr("Zoom 100%"), zoomActs);
109         x1Act->setStatusTip(tr("Set window zoom to 100%"));
110         x1Act->setCheckable(true);
111         connect(x1Act, SIGNAL(triggered()), this, SLOT(SetZoom100()));
112
113         x2Act = new QAction(QIcon(":/res/zoom200.png"), tr("Zoom 200%"), zoomActs);
114         x2Act->setStatusTip(tr("Set window zoom to 200%"));
115         x2Act->setCheckable(true);
116         connect(x2Act, SIGNAL(triggered()), this, SLOT(SetZoom200()));
117
118         x3Act = new QAction(QIcon(":/res/zoom300.png"), tr("Zoom 300%"), zoomActs);
119         x3Act->setStatusTip(tr("Set window zoom to 300%"));
120         x3Act->setCheckable(true);
121         connect(x3Act, SIGNAL(triggered()), this, SLOT(SetZoom300()));
122
123         tvTypeActs = new QActionGroup(this);
124
125         ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs);
126         ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
127         ntscAct->setCheckable(true);
128         connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
129
130         palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs);
131         palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
132         palAct->setCheckable(true);
133         connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
134
135         blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
136         blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
137         blurAct->setCheckable(true);
138         connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
139
140         aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this);
141         aboutAct->setStatusTip(tr("Blatant self-promotion"));
142         connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
143
144 #warning "!!! Set up a decent keyboard shortcut for Insert Cartridge !!!"
145         filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
146         filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
147         connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
148
149         // Misc. connections...
150         connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
151
152         // Create menus & toolbars
153
154         fileMenu = menuBar()->addMenu(tr("&File"));
155         fileMenu->addAction(filePickAct);
156         fileMenu->addAction(powerAct);
157         fileMenu->addAction(pauseAct);
158         fileMenu->addAction(quitAppAct);
159
160         helpMenu = menuBar()->addMenu(tr("&Help"));
161         helpMenu->addAction(aboutAct);
162
163         toolbar = addToolBar(tr("Stuff"));
164         toolbar->addAction(powerAct);
165         toolbar->addAction(pauseAct);
166         toolbar->addAction(filePickAct);
167         toolbar->addSeparator();
168         toolbar->addAction(x1Act);
169         toolbar->addAction(x2Act);
170         toolbar->addAction(x3Act);
171         toolbar->addSeparator();
172         toolbar->addAction(ntscAct);
173         toolbar->addAction(palAct);
174         toolbar->addSeparator();
175         toolbar->addAction(blurAct);
176
177         //      Create status bar
178         statusBar()->showMessage(tr("Ready"));
179
180         // Set toolbar buttons/menus based on settings read in (sync the UI)...
181         blurAct->setChecked(vjs.glFilter);
182         x1Act->setChecked(zoomLevel == 1);
183         x2Act->setChecked(zoomLevel == 2);
184         x3Act->setChecked(zoomLevel == 3);
185         running = powerAct->isChecked();
186         ntscAct->setChecked(vjs.hardwareTypeNTSC);
187         palAct->setChecked(!vjs.hardwareTypeNTSC);
188
189         // Do this in case original size isn't correct (mostly for the first-run case)
190         ResizeMainWindow();
191
192         // Set up timer based loop for animation...
193         timer = new QTimer(this);
194         connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
195         timer->start(20);
196
197         // NOTE: Keyboards/joysticks will *not* work until SDL is brought back in, or
198         //       the key handling is improved in Qt...
199         // Wait a minute... it seems they already are... So why no keyboard love?
200
201 #ifdef VJ_RELEASE_VERSION
202         WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
203 #else
204         WriteLog("Virtual Jaguar SVN %s (Last full build was on %s %s)\n", __DATE__, __DATE__, __TIME__);
205 #endif
206         WriteLog("Initializing jaguar subsystem...\n");
207         JaguarInit();
208
209         // Get the BIOS ROM
210 #ifdef USE_BUILT_IN_BIOS
211         WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
212         memcpy(jaguarBootROM, jagBootROM, 0x20000);
213         memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
214         BIOSLoaded = CDBIOSLoaded = true;
215 #else
216 // What would be nice here would be a way to check if the BIOS was loaded so that we
217 // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
218 WriteLog("About to attempt to load BIOSes...\n");
219 #if 1
220 //This is short-circuiting the file finding thread... ??? WHY ???
221         BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
222 #else
223         BIOSLoaded = false;
224 #endif
225         WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
226         CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
227         WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
228 #endif
229
230         SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
231
232 //Let's try this...
233 //      JaguarLoadFile("./software/Rayman (World).j64");
234 //      JaguarLoadFile("./software/I-War (World).j64");
235 //      JaguarLoadFile("./software/Alien vs Predator (World).j64");
236 //no    JaguarLoadFile("./software/battlesphere.bin");
237 //      JaguarLoadFile("./software/Battle Sphere Gold (World).j64");
238 //      JaguarLoadFile("./software/Rayman (USA, Europe).zip");
239 //This is crappy!!! !!! FIX !!!
240 //Is this even needed any more? Hmm. Maybe. Dunno.
241 //Seems like it is... But then again, maybe not. Have to test it to see.
242 //WriteLog("GUI: Resetting Jaguar...\n");
243 //      JaguarReset();
244 }
245
246 void MainWin::closeEvent(QCloseEvent * event)
247 {
248         WriteSettings();
249         event->accept(); // ignore() if can't close for some reason
250 }
251
252 void MainWin::keyPressEvent(QKeyEvent * e)
253 {
254         HandleKeys(e, true);
255 }
256
257 void MainWin::keyReleaseEvent(QKeyEvent * e)
258 {
259         HandleKeys(e, false);
260 }
261
262 void MainWin::HandleKeys(QKeyEvent * e, bool state)
263 {
264         // We kill bad key combos here, before they can get to the emulator...
265         // This also kills the illegal instruction problem that cropped up in Rayman!
266         // May want to do this by killing the old one instead of ignoring the new one...
267         // Seems to work better that way...
268 #if 0
269         if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
270                 || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
271                 || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
272                 || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
273                 return;
274 #else
275         if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
276                 joypad_0_buttons[BUTTON_R] = 0;
277         if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
278                 joypad_0_buttons[BUTTON_L] = 0;
279         if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
280                 joypad_0_buttons[BUTTON_D] = 0;
281         if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
282                 joypad_0_buttons[BUTTON_U] = 0;
283 #endif
284
285         // No bad combos exist, let's stuff the emulator key buffers...!
286         for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
287         {
288                 if (e->key() == vjs.p1KeyBindings[i])
289                         joypad_0_buttons[i] = (uint8)state;
290         }
291 }
292
293 void MainWin::Open(void)
294 {
295 }
296
297 //
298 // Here's the main emulator loop
299 //
300 void MainWin::Timer(void)
301 {
302         if (!running)
303                 return;
304
305         if (showUntunedTankCircuit)
306         {
307                 // Random hash & trash
308                 // We try to simulate an untuned tank circuit here... :-)
309                 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
310                 {
311                         for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
312                         {
313                                 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
314         //                      buffer[(y * textureWidth) + x] = x*y;
315                         }
316                 }
317         }
318         else
319         {
320                 // Otherwise, run the Jaguar simulation
321                 JaguarExecuteNew();
322 //              memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
323                 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
324 //              memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
325         }
326
327         videoWidget->updateGL();
328 }
329
330 #if 0
331 Window * RunEmu(void)
332 {
333 //      extern uint32 * backbuffer;
334         uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
335         memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
336
337 //This is crappy... !!! FIX !!!
338 //      extern bool finished, showGUI;
339
340         sdlemuDisableOverlay();
341
342 //      uint32 nFrame = 0, nFrameskip = 0;
343         uint32 totalFrames = 0;
344         finished = false;
345         bool showMessage = true;
346         uint32 showMsgFrames = 120;
347         uint8 transparency = 0xFF;
348         // Pass a message to the "joystick" code to debounce the ESC key...
349         debounceRunKey = true;
350
351         uint32 cartType = 4;
352         if (jaguarRomSize == 0x200000)
353                 cartType = 0;
354         else if (jaguarRomSize == 0x400000)
355                 cartType = 1;
356         else if (jaguarMainRomCRC32 == 0x687068D5)
357                 cartType = 2;
358         else if (jaguarMainRomCRC32 == 0x55A0669C)
359                 cartType = 3;
360
361         const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
362         uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
363
364         while (!finished)
365         {
366                 // Set up new backbuffer with new pixels and data
367                 JaguarExecuteNew();
368                 totalFrames++;
369 //WriteLog("Frame #%u...\n", totalFrames);
370 //extern bool doDSPDis;
371 //if (totalFrames == 373)
372 //      doDSPDis = true;
373
374 //Problem: Need to do this *only* when the state changes from visible to not...
375 //Also, need to clear out the GUI when not on (when showMessage is active...)
376 if (showGUI || showMessage)
377         sdlemuEnableOverlay();
378 else
379         sdlemuDisableOverlay();
380
381 //Add in a new function for clearing patches of screen (ClearOverlayRect)
382
383 // Also: Take frame rate into account when calculating fade time...
384
385                 // Some QnD GUI stuff here...
386                 if (showGUI)
387                 {
388                         FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
389                         extern uint32 gpu_pc, dsp_pc;
390                         DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
391                         DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
392                         DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
393                 }
394
395                 if (showMessage)
396                 {
397                         DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
398                         DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
399                         DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
400
401                         if (showMsgFrames == 0)
402                         {
403                                 transparency--;
404
405                                 if (transparency == 0)
406 {
407                                         showMessage = false;
408 /*extern bool doGPUDis;
409 doGPUDis = true;//*/
410 }
411
412                         }
413                         else
414                                 showMsgFrames--;
415                 }
416
417                 frameCount++;
418
419                 if (SDL_GetTicks() - elapsedTicks > 250)
420                         elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
421         }
422
423         // Save the background for the GUI...
424         // In this case, we squash the color to monochrome, then force it to blue + green...
425         for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
426         {
427                 uint32 pixel = backbuffer[i];
428                 uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
429                 pixel = ((r + g + b) / 3) & 0x00FF;
430                 backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
431         }
432
433         sdlemuEnableOverlay();
434
435         return NULL;
436 }
437 #endif
438
439 void MainWin::TogglePowerState(void)
440 {
441         powerButtonOn = !powerButtonOn;
442
443         if (!powerButtonOn)
444         {
445                 pauseAct->setChecked(false);
446                 pauseAct->setDisabled(true);
447                 showUntunedTankCircuit = true;
448                 running = true;
449         }
450         else
451         {
452                 showUntunedTankCircuit = (cartridgeLoaded ? false : true);
453                 pauseAct->setDisabled(!cartridgeLoaded);
454 //This is crappy!!! !!! FIX !!!
455 //Is this even needed any more? Hmm. Maybe. Dunno.
456 //Seems like it is... But then again, maybe not. Have to test it to see.
457                 WriteLog("GUI: Resetting Jaguar...\n");
458                 JaguarReset();
459                 running = true;
460         }
461 }
462
463 void MainWin::ToggleRunState(void)
464 {
465         running = !running;
466
467         if (!running)
468         {
469 #if 0
470                 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
471                         for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
472                                 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
473 #else
474 //              for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
475                 for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
476                 {
477                         uint32_t pixel = backbuffer[i];
478 //                      uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
479                         uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
480                         pixel = ((r + g + b) / 3) & 0x00FF;
481 //                      backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
482                         backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
483                 }
484
485 //              memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
486                 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
487 #endif
488
489                 videoWidget->updateGL();
490         }
491 }
492
493 void MainWin::SetZoom100(void)
494 {
495         zoomLevel = 1;
496         ResizeMainWindow();
497 }
498
499 void MainWin::SetZoom200(void)
500 {
501         zoomLevel = 2;
502         ResizeMainWindow();
503 }
504
505 void MainWin::SetZoom300(void)
506 {
507         zoomLevel = 3;
508         ResizeMainWindow();
509 }
510
511 void MainWin::SetNTSC(void)
512 {
513         vjs.hardwareTypeNTSC = true;
514         ResizeMainWindow();
515 }
516
517 void MainWin::SetPAL(void)
518 {
519         vjs.hardwareTypeNTSC = false;
520         ResizeMainWindow();
521 }
522
523 void MainWin::ToggleBlur(void)
524 {
525         vjs.glFilter = !vjs.glFilter;
526 }
527
528 void MainWin::ShowAboutWin(void)
529 {
530         aboutWin->show();
531 }
532
533 void MainWin::InsertCart(void)
534 {
535         filePickWin->show();
536 }
537
538 void MainWin::LoadSoftware(QString file)
539 {
540         running = false;                                                        //  Prevent bad things(TM) from happening...
541         SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
542         cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
543
544 #if 0
545         showUntunedTankCircuit = !cartridgeLoaded;
546 //This is crappy!!! !!! FIX !!!
547 //Is this even needed any more? Hmm. Maybe. Dunno.
548 //Seems like it is... But then again, maybe not. Have to test it to see.
549         WriteLog("GUI: Resetting Jaguar...\n");
550         JaguarReset();
551         running = true;
552 #else
553         powerAct->setDisabled(false);
554         powerAct->setChecked(true);
555         powerButtonOn = false;
556         TogglePowerState();
557 #endif
558
559         QString newTitle = QString("Virtual Jaguar 2.0.0 - Now playing: %1")
560                 .arg(filePickWin->GetSelectedPrettyName());
561         setWindowTitle(newTitle);
562 }
563
564 void MainWin::ResizeMainWindow(void)
565 {
566         videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
567         show();
568
569         for(int i=0; i<2; i++)
570         {
571                 resize(0, 0);
572                 usleep(2000);
573                 QApplication::processEvents();
574         }
575 }
576
577 void MainWin::ReadSettings(void)
578 {
579         QSettings settings("Underground Software", "Virtual Jaguar");
580         QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint();
581         QSize size = settings.value("size", QSize(400, 400)).toSize();
582         resize(size);
583         move(pos);
584
585         zoomLevel = settings.value("zoom", 1).toInt();
586
587         vjs.useJoystick      = settings.value("useJoystick", false).toBool();
588         vjs.joyport          = settings.value("joyport", 0).toInt();
589         vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
590         vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
591         vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
592         vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
593         vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
594         vjs.fullscreen       = settings.value("fullscreen", false).toBool();
595         vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
596         vjs.glFilter         = settings.value("glFilterType", 0).toInt();
597         vjs.renderType       = settings.value("renderType", 0).toInt();
598         strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
599         strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
600         strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
601         strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
602 WriteLog("MainWin: Paths\n");
603 WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
604 WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
605 WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
606 WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
607
608         // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
609         vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
610         vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
611         vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
612         vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
613         vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
614         vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
615         vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
616         vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
617         vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
618         vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
619         vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
620         vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
621         vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
622         vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
623         vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
624         vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
625         vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
626         vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
627         vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
628         vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
629         vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
630
631         vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
632         vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
633         vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
634         vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
635         vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
636         vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
637         vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
638         vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
639         vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
640         vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
641         vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
642         vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
643         vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
644         vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
645         vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
646         vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
647         vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
648         vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
649         vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
650         vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
651         vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
652 }
653
654 void MainWin::WriteSettings(void)
655 {
656         QSettings settings("Underground Software", "Virtual Jaguar");
657         settings.setValue("pos", pos());
658         settings.setValue("size", size());
659
660         settings.setValue("zoom", zoomLevel);
661
662         settings.setValue("useJoystick", vjs.useJoystick);
663         settings.setValue("joyport", vjs.joyport);
664         settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
665         settings.setValue("frameSkip", vjs.frameSkip);
666         settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
667         settings.setValue("DSPEnabled", vjs.DSPEnabled);
668         settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
669         settings.setValue("fullscreen", vjs.fullscreen);
670         settings.setValue("useOpenGL", vjs.useOpenGL);
671         settings.setValue("glFilterType", vjs.glFilter);
672         settings.setValue("renderType", vjs.renderType);
673         settings.setValue("JagBootROM", vjs.jagBootPath);
674         settings.setValue("CDBootROM", vjs.CDBootPath);
675         settings.setValue("EEPROMs", vjs.EEPROMPath);
676         settings.setValue("ROMs", vjs.ROMPath);
677
678         settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
679         settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
680         settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
681         settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
682         settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
683         settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
684         settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
685         settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
686         settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
687         settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
688         settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
689         settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
690         settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
691         settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
692         settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
693         settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
694         settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
695         settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
696         settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
697         settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
698         settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
699
700         settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
701         settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
702         settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
703         settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
704         settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
705         settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
706         settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
707         settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
708         settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
709         settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
710         settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
711         settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
712         settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
713         settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
714         settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
715         settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
716         settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
717         settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
718         settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
719         settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
720         settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
721 }
722
723 // Here's how Byuu does it...
724 // I think I have it working now... :-)
725 #if 0
726 void Utility::resizeMainWindow()
727 {
728   unsigned region = config().video.context->region;
729   unsigned multiplier = config().video.context->multiplier;
730   unsigned width = 256 * multiplier;
731   unsigned height = (region == 0 ? 224 : 239) * multiplier;
732
733   if(config().video.context->correctAspectRatio)
734   {
735     if(region == 0)
736         {
737       width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
738     }
739         else
740         {
741       width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
742     }
743   }
744
745   if(config().video.isFullscreen == false)
746   {
747     //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
748     QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
749
750     //ensure window size will not be larger than viewable desktop area
751     constrainSize(height, width, deskRect.height()); //- frameHeight);
752     constrainSize(width, height, deskRect.width());  //- frameWidth );
753
754     mainWindow->canvas->setFixedSize(width, height);
755     mainWindow->show();
756   }
757   else
758   {
759     for(unsigned i = 0; i < 2; i++)
760         {
761       unsigned iWidth = width, iHeight = height;
762
763       constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
764       constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
765
766       //center canvas onscreen; ensure it is not larger than viewable area
767       mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
768       mainWindow->canvas->setFixedSize(iWidth, iHeight);
769       mainWindow->canvas->setMinimumSize(0, 0);
770
771       usleep(2000);
772       QApplication::processEvents();
773     }
774   }
775
776   //workaround for Qt/Xlib bug:
777   //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
778   //so force it to show Qt::ArrowCursor, as expected
779   mainWindow->setCursor(Qt::ArrowCursor);
780   mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
781   mainWindow->canvas->setCursor(Qt::ArrowCursor);
782
783   //workaround for DirectSound(?) bug:
784   //window resizing sometimes breaks audio sync, this call re-initializes it
785   updateAvSync();
786 }
787
788 void Utility::setScale(unsigned scale)
789 {
790   config().video.context->multiplier = scale;
791   resizeMainWindow();
792   mainWindow->shrink();
793   mainWindow->syncUi();
794 }
795
796 void QbWindow::shrink()
797 {
798   if(config().video.isFullscreen == false)
799   {
800     for(unsigned i = 0; i < 2; i++)
801         {
802       resize(0, 0);
803       usleep(2000);
804       QApplication::processEvents();
805     }
806   }
807 }
808 #endif