]> Shamusworld >> Repos - virtualjaguar/blob - src/gui/mainwin.cpp
First attempt at configuration dialog.
[virtualjaguar] / src / gui / mainwin.cpp
1 //
2 // mainwin.cpp - Qt-based GUI for Virtual Jaguar: Main Application Window
3 // by James L. Hammons
4 // (C) 2009 Underground Software
5 //
6 // JLH = James L. Hammons <jlhamm@acm.org>
7 //
8 // Who  When        What
9 // ---  ----------  -------------------------------------------------------------
10 // JLH  12/23/2009  Created this file
11 // JLH  12/20/2010  Added settings, menus & toolbars
12 //
13
14 // FIXED:
15 //
16 //
17 // STILL TO BE DONE:
18 //
19 //
20
21 // Uncomment this for debugging...
22 //#define DEBUG
23 //#define DEBUGFOO                      // Various tool debugging...
24 //#define DEBUGTP                               // Toolpalette debugging...
25
26 #include "mainwin.h"
27
28 #include "SDL.h"
29 //#include <QtGui>
30 //#include <QtOpenGL>
31 #include "glwidget.h"
32 #include "about.h"
33 #include "settings.h"
34 #include "filepicker.h"
35 #include "configdialog.h"
36
37 #include "jaguar.h"
38 #include "video.h"
39 #include "tom.h"
40 #include "log.h"
41 #include "file.h"
42 #include "joystick.h"
43
44 // Uncomment this to use built-in BIOS/CD-ROM BIOS
45 // You'll need a copy of jagboot.h & jagcd.h for this to work...!
46 //#define USE_BUILT_IN_BIOS
47
48 // Uncomment this for an official Virtual Jaguar release
49 //#define VJ_RELEASE_VERSION "2.0.0"
50 #warning !!! FIX !!! Figure out how to use this in GUI.CPP as well!
51
52 #ifdef USE_BUILT_IN_BIOS
53 #include "jagboot.h"
54 #include "jagcd.h"
55 #endif
56
57 // The way BSNES controls things is by setting a timer with a zero
58 // timeout, sleeping if not emulating anything. Seems there has to be a
59 // better way.
60
61 // It has a novel approach to plugging-in/using different video/audio/input
62 // methods, can we do something similar or should we just use the built-in
63 // QOpenGL?
64
65 // We're going to try to use the built-in OpenGL support and see how it goes.
66 // We'll make the VJ core modular so that it doesn't matter what GUI is in
67 // use, we can drop it in anywhere and use it as-is.
68
69 MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
70         cartridgeLoaded(false)
71 {
72         videoWidget = new GLWidget(this);
73         setCentralWidget(videoWidget);
74         setWindowIcon(QIcon(":/res/vj-icon.png"));
75         setWindowTitle("Virtual Jaguar v2.0.0");
76
77         ReadSettings();
78         setUnifiedTitleAndToolBarOnMac(true);
79
80 #warning "!!! Save/Restore window location for FilePickerWindow !!!"
81         aboutWin = new AboutWindow(this);
82         filePickWin = new FilePickerWindow(this);
83
84     videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
85     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
86
87         // Create actions
88
89         quitAppAct = new QAction(tr("E&xit"), this);
90         quitAppAct->setShortcuts(QKeySequence::Quit);
91         quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
92         connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
93
94         powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
95         powerAct->setStatusTip(tr("Powers Jaguar on/off"));
96         powerAct->setCheckable(true);
97         powerAct->setChecked(false);
98         powerAct->setDisabled(true);
99         connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
100
101         pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
102         pauseAct->setStatusTip(tr("Toggles the running state"));
103         pauseAct->setCheckable(true);
104         pauseAct->setDisabled(true);
105         connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
106
107         zoomActs = new QActionGroup(this);
108
109         x1Act = new QAction(QIcon(":/res/zoom100.png"), tr("Zoom 100%"), zoomActs);
110         x1Act->setStatusTip(tr("Set window zoom to 100%"));
111         x1Act->setCheckable(true);
112         connect(x1Act, SIGNAL(triggered()), this, SLOT(SetZoom100()));
113
114         x2Act = new QAction(QIcon(":/res/zoom200.png"), tr("Zoom 200%"), zoomActs);
115         x2Act->setStatusTip(tr("Set window zoom to 200%"));
116         x2Act->setCheckable(true);
117         connect(x2Act, SIGNAL(triggered()), this, SLOT(SetZoom200()));
118
119         x3Act = new QAction(QIcon(":/res/zoom300.png"), tr("Zoom 300%"), zoomActs);
120         x3Act->setStatusTip(tr("Set window zoom to 300%"));
121         x3Act->setCheckable(true);
122         connect(x3Act, SIGNAL(triggered()), this, SLOT(SetZoom300()));
123
124         tvTypeActs = new QActionGroup(this);
125
126         ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs);
127         ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
128         ntscAct->setCheckable(true);
129         connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
130
131         palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs);
132         palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
133         palAct->setCheckable(true);
134         connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
135
136         blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
137         blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
138         blurAct->setCheckable(true);
139         connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
140
141         aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this);
142         aboutAct->setStatusTip(tr("Blatant self-promotion"));
143         connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
144
145 #warning "!!! Set up a decent keyboard shortcut for Insert Cartridge !!!"
146         filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
147         filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
148         connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
149
150         configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
151         configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
152         connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
153
154         // Misc. connections...
155         connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
156
157         // Create menus & toolbars
158
159         fileMenu = menuBar()->addMenu(tr("&File"));
160         fileMenu->addAction(filePickAct);
161         fileMenu->addAction(powerAct);
162         fileMenu->addAction(pauseAct);
163         fileMenu->addAction(configAct);
164         fileMenu->addAction(quitAppAct);
165
166         helpMenu = menuBar()->addMenu(tr("&Help"));
167         helpMenu->addAction(aboutAct);
168
169         toolbar = addToolBar(tr("Stuff"));
170         toolbar->addAction(powerAct);
171         toolbar->addAction(pauseAct);
172         toolbar->addAction(filePickAct);
173         toolbar->addSeparator();
174         toolbar->addAction(x1Act);
175         toolbar->addAction(x2Act);
176         toolbar->addAction(x3Act);
177         toolbar->addSeparator();
178         toolbar->addAction(ntscAct);
179         toolbar->addAction(palAct);
180         toolbar->addSeparator();
181         toolbar->addAction(blurAct);
182
183         //      Create status bar
184         statusBar()->showMessage(tr("Ready"));
185
186         // Set toolbar buttons/menus based on settings read in (sync the UI)...
187         blurAct->setChecked(vjs.glFilter);
188         x1Act->setChecked(zoomLevel == 1);
189         x2Act->setChecked(zoomLevel == 2);
190         x3Act->setChecked(zoomLevel == 3);
191         running = powerAct->isChecked();
192         ntscAct->setChecked(vjs.hardwareTypeNTSC);
193         palAct->setChecked(!vjs.hardwareTypeNTSC);
194
195         // Do this in case original size isn't correct (mostly for the first-run case)
196         ResizeMainWindow();
197
198         // Set up timer based loop for animation...
199         timer = new QTimer(this);
200         connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
201         timer->start(20);
202
203         // NOTE: Keyboards/joysticks will *not* work until SDL is brought back in, or
204         //       the key handling is improved in Qt...
205         // Wait a minute... it seems they already are... So why no keyboard love?
206
207 #ifdef VJ_RELEASE_VERSION
208         WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
209 #else
210         WriteLog("Virtual Jaguar SVN %s (Last full build was on %s %s)\n", __DATE__, __DATE__, __TIME__);
211 #endif
212         WriteLog("Initializing jaguar subsystem...\n");
213         JaguarInit();
214
215         // Get the BIOS ROM
216 #ifdef USE_BUILT_IN_BIOS
217         WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
218         memcpy(jaguarBootROM, jagBootROM, 0x20000);
219         memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
220         BIOSLoaded = CDBIOSLoaded = true;
221 #else
222 // What would be nice here would be a way to check if the BIOS was loaded so that we
223 // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
224 WriteLog("About to attempt to load BIOSes...\n");
225 #if 1
226 //This is short-circuiting the file finding thread... ??? WHY ???
227         BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
228 #else
229         BIOSLoaded = false;
230 #endif
231         WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
232         CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
233         WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
234 #endif
235
236         SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
237
238 //Let's try this...
239 //      JaguarLoadFile("./software/Rayman (World).j64");
240 //      JaguarLoadFile("./software/I-War (World).j64");
241 //      JaguarLoadFile("./software/Alien vs Predator (World).j64");
242 //no    JaguarLoadFile("./software/battlesphere.bin");
243 //      JaguarLoadFile("./software/Battle Sphere Gold (World).j64");
244 //      JaguarLoadFile("./software/Rayman (USA, Europe).zip");
245 //This is crappy!!! !!! FIX !!!
246 //Is this even needed any more? Hmm. Maybe. Dunno.
247 //Seems like it is... But then again, maybe not. Have to test it to see.
248 //WriteLog("GUI: Resetting Jaguar...\n");
249 //      JaguarReset();
250 }
251
252 void MainWin::closeEvent(QCloseEvent * event)
253 {
254         WriteSettings();
255         event->accept(); // ignore() if can't close for some reason
256 }
257
258 void MainWin::keyPressEvent(QKeyEvent * e)
259 {
260         HandleKeys(e, true);
261 }
262
263 void MainWin::keyReleaseEvent(QKeyEvent * e)
264 {
265         HandleKeys(e, false);
266 }
267
268 void MainWin::HandleKeys(QKeyEvent * e, bool state)
269 {
270         // We kill bad key combos here, before they can get to the emulator...
271         // This also kills the illegal instruction problem that cropped up in Rayman!
272         // May want to do this by killing the old one instead of ignoring the new one...
273         // Seems to work better that way...
274 #if 0
275         if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
276                 || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
277                 || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
278                 || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
279                 return;
280 #else
281         if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
282                 joypad_0_buttons[BUTTON_R] = 0;
283         if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
284                 joypad_0_buttons[BUTTON_L] = 0;
285         if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
286                 joypad_0_buttons[BUTTON_D] = 0;
287         if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
288                 joypad_0_buttons[BUTTON_U] = 0;
289 #endif
290
291         // No bad combos exist, let's stuff the emulator key buffers...!
292         for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
293         {
294                 if (e->key() == vjs.p1KeyBindings[i])
295                         joypad_0_buttons[i] = (uint8)state;
296         }
297 }
298
299 void MainWin::Open(void)
300 {
301 }
302
303 void MainWin::Configure(void)
304 {
305         // Call the configuration dialog and update settings
306         ConfigDialog dlg(this);
307
308         if (dlg.exec() == false)
309                 return;
310
311         dlg.UpdateVJSettings();
312 }
313
314 //
315 // Here's the main emulator loop
316 //
317 void MainWin::Timer(void)
318 {
319         if (!running)
320                 return;
321
322         if (showUntunedTankCircuit)
323         {
324                 // Random hash & trash
325                 // We try to simulate an untuned tank circuit here... :-)
326                 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
327                 {
328                         for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
329                         {
330                                 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
331         //                      buffer[(y * textureWidth) + x] = x*y;
332                         }
333                 }
334         }
335         else
336         {
337                 // Otherwise, run the Jaguar simulation
338                 JaguarExecuteNew();
339 //              memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
340                 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
341 //              memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
342         }
343
344         videoWidget->updateGL();
345 }
346
347 #if 0
348 Window * RunEmu(void)
349 {
350 //      extern uint32 * backbuffer;
351         uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
352         memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
353
354 //This is crappy... !!! FIX !!!
355 //      extern bool finished, showGUI;
356
357         sdlemuDisableOverlay();
358
359 //      uint32 nFrame = 0, nFrameskip = 0;
360         uint32 totalFrames = 0;
361         finished = false;
362         bool showMessage = true;
363         uint32 showMsgFrames = 120;
364         uint8 transparency = 0xFF;
365         // Pass a message to the "joystick" code to debounce the ESC key...
366         debounceRunKey = true;
367
368         uint32 cartType = 4;
369         if (jaguarRomSize == 0x200000)
370                 cartType = 0;
371         else if (jaguarRomSize == 0x400000)
372                 cartType = 1;
373         else if (jaguarMainRomCRC32 == 0x687068D5)
374                 cartType = 2;
375         else if (jaguarMainRomCRC32 == 0x55A0669C)
376                 cartType = 3;
377
378         const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
379         uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
380
381         while (!finished)
382         {
383                 // Set up new backbuffer with new pixels and data
384                 JaguarExecuteNew();
385                 totalFrames++;
386 //WriteLog("Frame #%u...\n", totalFrames);
387 //extern bool doDSPDis;
388 //if (totalFrames == 373)
389 //      doDSPDis = true;
390
391 //Problem: Need to do this *only* when the state changes from visible to not...
392 //Also, need to clear out the GUI when not on (when showMessage is active...)
393 if (showGUI || showMessage)
394         sdlemuEnableOverlay();
395 else
396         sdlemuDisableOverlay();
397
398 //Add in a new function for clearing patches of screen (ClearOverlayRect)
399
400 // Also: Take frame rate into account when calculating fade time...
401
402                 // Some QnD GUI stuff here...
403                 if (showGUI)
404                 {
405                         FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
406                         extern uint32 gpu_pc, dsp_pc;
407                         DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
408                         DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
409                         DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
410                 }
411
412                 if (showMessage)
413                 {
414                         DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
415                         DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
416                         DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
417
418                         if (showMsgFrames == 0)
419                         {
420                                 transparency--;
421
422                                 if (transparency == 0)
423 {
424                                         showMessage = false;
425 /*extern bool doGPUDis;
426 doGPUDis = true;//*/
427 }
428
429                         }
430                         else
431                                 showMsgFrames--;
432                 }
433
434                 frameCount++;
435
436                 if (SDL_GetTicks() - elapsedTicks > 250)
437                         elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
438         }
439
440         // Save the background for the GUI...
441         // In this case, we squash the color to monochrome, then force it to blue + green...
442         for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
443         {
444                 uint32 pixel = backbuffer[i];
445                 uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
446                 pixel = ((r + g + b) / 3) & 0x00FF;
447                 backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
448         }
449
450         sdlemuEnableOverlay();
451
452         return NULL;
453 }
454 #endif
455
456 void MainWin::TogglePowerState(void)
457 {
458         powerButtonOn = !powerButtonOn;
459
460         if (!powerButtonOn)
461         {
462                 pauseAct->setChecked(false);
463                 pauseAct->setDisabled(true);
464                 showUntunedTankCircuit = true;
465                 running = true;
466         }
467         else
468         {
469                 showUntunedTankCircuit = (cartridgeLoaded ? false : true);
470                 pauseAct->setDisabled(!cartridgeLoaded);
471 //This is crappy!!! !!! FIX !!!
472 //Is this even needed any more? Hmm. Maybe. Dunno.
473 //Seems like it is... But then again, maybe not. Have to test it to see.
474                 WriteLog("GUI: Resetting Jaguar...\n");
475                 JaguarReset();
476                 running = true;
477         }
478 }
479
480 void MainWin::ToggleRunState(void)
481 {
482         running = !running;
483
484         if (!running)
485         {
486 #if 0
487                 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
488                         for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
489                                 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
490 #else
491 //              for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
492                 for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
493                 {
494                         uint32_t pixel = backbuffer[i];
495 //                      uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
496                         uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
497                         pixel = ((r + g + b) / 3) & 0x00FF;
498 //                      backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
499                         backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
500                 }
501
502 //              memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
503                 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
504 #endif
505
506                 videoWidget->updateGL();
507         }
508 }
509
510 void MainWin::SetZoom100(void)
511 {
512         zoomLevel = 1;
513         ResizeMainWindow();
514 }
515
516 void MainWin::SetZoom200(void)
517 {
518         zoomLevel = 2;
519         ResizeMainWindow();
520 }
521
522 void MainWin::SetZoom300(void)
523 {
524         zoomLevel = 3;
525         ResizeMainWindow();
526 }
527
528 void MainWin::SetNTSC(void)
529 {
530         vjs.hardwareTypeNTSC = true;
531         ResizeMainWindow();
532 }
533
534 void MainWin::SetPAL(void)
535 {
536         vjs.hardwareTypeNTSC = false;
537         ResizeMainWindow();
538 }
539
540 void MainWin::ToggleBlur(void)
541 {
542         vjs.glFilter = !vjs.glFilter;
543 }
544
545 void MainWin::ShowAboutWin(void)
546 {
547         aboutWin->show();
548 }
549
550 void MainWin::InsertCart(void)
551 {
552         filePickWin->show();
553 }
554
555 void MainWin::LoadSoftware(QString file)
556 {
557         running = false;                                                        //  Prevent bad things(TM) from happening...
558         SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
559         cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
560
561 #if 0
562         showUntunedTankCircuit = !cartridgeLoaded;
563 //This is crappy!!! !!! FIX !!!
564 //Is this even needed any more? Hmm. Maybe. Dunno.
565 //Seems like it is... But then again, maybe not. Have to test it to see.
566         WriteLog("GUI: Resetting Jaguar...\n");
567         JaguarReset();
568         running = true;
569 #else
570         powerAct->setDisabled(false);
571         powerAct->setChecked(true);
572         powerButtonOn = false;
573         TogglePowerState();
574 #endif
575
576         QString newTitle = QString("Virtual Jaguar 2.0.0 - Now playing: %1")
577                 .arg(filePickWin->GetSelectedPrettyName());
578         setWindowTitle(newTitle);
579 }
580
581 void MainWin::ResizeMainWindow(void)
582 {
583         videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
584         show();
585
586         for(int i=0; i<2; i++)
587         {
588                 resize(0, 0);
589                 usleep(2000);
590                 QApplication::processEvents();
591         }
592 }
593
594 void MainWin::ReadSettings(void)
595 {
596         QSettings settings("Underground Software", "Virtual Jaguar");
597         QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint();
598         QSize size = settings.value("size", QSize(400, 400)).toSize();
599         resize(size);
600         move(pos);
601
602         zoomLevel = settings.value("zoom", 1).toInt();
603
604         vjs.useJoystick      = settings.value("useJoystick", false).toBool();
605         vjs.joyport          = settings.value("joyport", 0).toInt();
606         vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
607         vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
608         vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
609         vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
610         vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
611         vjs.fullscreen       = settings.value("fullscreen", false).toBool();
612         vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
613         vjs.glFilter         = settings.value("glFilterType", 0).toInt();
614         vjs.renderType       = settings.value("renderType", 0).toInt();
615         strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
616         strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
617         strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
618         strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
619 WriteLog("MainWin: Paths\n");
620 WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
621 WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
622 WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
623 WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
624
625         // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
626         vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
627         vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
628         vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
629         vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
630         vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
631         vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
632         vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
633         vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
634         vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
635         vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
636         vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
637         vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
638         vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
639         vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
640         vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
641         vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
642         vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
643         vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
644         vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
645         vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
646         vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
647
648         vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
649         vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
650         vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
651         vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
652         vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
653         vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
654         vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
655         vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
656         vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
657         vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
658         vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
659         vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
660         vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
661         vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
662         vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
663         vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
664         vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
665         vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
666         vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
667         vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
668         vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
669 }
670
671 void MainWin::WriteSettings(void)
672 {
673         QSettings settings("Underground Software", "Virtual Jaguar");
674         settings.setValue("pos", pos());
675         settings.setValue("size", size());
676
677         settings.setValue("zoom", zoomLevel);
678
679         settings.setValue("useJoystick", vjs.useJoystick);
680         settings.setValue("joyport", vjs.joyport);
681         settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
682         settings.setValue("frameSkip", vjs.frameSkip);
683         settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
684         settings.setValue("DSPEnabled", vjs.DSPEnabled);
685         settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
686         settings.setValue("fullscreen", vjs.fullscreen);
687         settings.setValue("useOpenGL", vjs.useOpenGL);
688         settings.setValue("glFilterType", vjs.glFilter);
689         settings.setValue("renderType", vjs.renderType);
690         settings.setValue("JagBootROM", vjs.jagBootPath);
691         settings.setValue("CDBootROM", vjs.CDBootPath);
692         settings.setValue("EEPROMs", vjs.EEPROMPath);
693         settings.setValue("ROMs", vjs.ROMPath);
694
695         settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
696         settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
697         settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
698         settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
699         settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
700         settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
701         settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
702         settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
703         settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
704         settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
705         settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
706         settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
707         settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
708         settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
709         settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
710         settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
711         settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
712         settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
713         settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
714         settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
715         settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
716
717         settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
718         settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
719         settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
720         settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
721         settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
722         settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
723         settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
724         settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
725         settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
726         settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
727         settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
728         settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
729         settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
730         settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
731         settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
732         settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
733         settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
734         settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
735         settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
736         settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
737         settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
738 }
739
740 // Here's how Byuu does it...
741 // I think I have it working now... :-)
742 #if 0
743 void Utility::resizeMainWindow()
744 {
745   unsigned region = config().video.context->region;
746   unsigned multiplier = config().video.context->multiplier;
747   unsigned width = 256 * multiplier;
748   unsigned height = (region == 0 ? 224 : 239) * multiplier;
749
750   if(config().video.context->correctAspectRatio)
751   {
752     if(region == 0)
753         {
754       width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
755     }
756         else
757         {
758       width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
759     }
760   }
761
762   if(config().video.isFullscreen == false)
763   {
764     //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
765     QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
766
767     //ensure window size will not be larger than viewable desktop area
768     constrainSize(height, width, deskRect.height()); //- frameHeight);
769     constrainSize(width, height, deskRect.width());  //- frameWidth );
770
771     mainWindow->canvas->setFixedSize(width, height);
772     mainWindow->show();
773   }
774   else
775   {
776     for(unsigned i = 0; i < 2; i++)
777         {
778       unsigned iWidth = width, iHeight = height;
779
780       constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
781       constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
782
783       //center canvas onscreen; ensure it is not larger than viewable area
784       mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
785       mainWindow->canvas->setFixedSize(iWidth, iHeight);
786       mainWindow->canvas->setMinimumSize(0, 0);
787
788       usleep(2000);
789       QApplication::processEvents();
790     }
791   }
792
793   //workaround for Qt/Xlib bug:
794   //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
795   //so force it to show Qt::ArrowCursor, as expected
796   mainWindow->setCursor(Qt::ArrowCursor);
797   mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
798   mainWindow->canvas->setCursor(Qt::ArrowCursor);
799
800   //workaround for DirectSound(?) bug:
801   //window resizing sometimes breaks audio sync, this call re-initializes it
802   updateAvSync();
803 }
804
805 void Utility::setScale(unsigned scale)
806 {
807   config().video.context->multiplier = scale;
808   resizeMainWindow();
809   mainWindow->shrink();
810   mainWindow->syncUi();
811 }
812
813 void QbWindow::shrink()
814 {
815   if(config().video.isFullscreen == false)
816   {
817     for(unsigned i = 0; i < 2; i++)
818         {
819       resize(0, 0);
820       usleep(2000);
821       QApplication::processEvents();
822     }
823   }
824 }
825 #endif