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[virtualjaguar] / src / gui / mainwin.cpp
1 //
2 // mainwin.cpp - Qt-based GUI for Virtual Jaguar: Main Application Window
3 // by James L. Hammons
4 // (C) 2009 Underground Software
5 //
6 // JLH = James L. Hammons <jlhamm@acm.org>
7 //
8 // Who  When        What
9 // ---  ----------  -------------------------------------------------------------
10 // JLH  12/23/2009  Created this file
11 // JLH  12/20/2010  Added settings, menus & toolbars
12 //
13
14 // FIXED:
15 //
16 //
17 // STILL TO BE DONE:
18 //
19 //
20
21 // Uncomment this for debugging...
22 //#define DEBUG
23 //#define DEBUGFOO                      // Various tool debugging...
24 //#define DEBUGTP                               // Toolpalette debugging...
25
26 #include "mainwin.h"
27
28 #include "SDL.h"
29 #include "glwidget.h"
30 #include "about.h"
31 #include "settings.h"
32 #include "filepicker.h"
33 #include "configdialog.h"
34 #include "generaltab.h"
35 #include "version.h"
36
37 #include "jaguar.h"
38 #include "tom.h"
39 #include "log.h"
40 #include "file.h"
41 #include "joystick.h"
42
43 #ifdef __GCCWIN32__
44 // Apparently on win32, usleep() is not pulled in by the usual suspects.
45 #include <unistd.h>
46 #endif
47
48 // Uncomment this to use built-in BIOS/CD-ROM BIOS
49 // You'll need a copy of jagboot.h & jagcd.h for this to work...!
50 //#define USE_BUILT_IN_BIOS
51
52 #ifdef USE_BUILT_IN_BIOS
53 #include "jagboot.h"
54 #include "jagcd.h"
55 #endif
56
57 // The way BSNES controls things is by setting a timer with a zero
58 // timeout, sleeping if not emulating anything. Seems there has to be a
59 // better way.
60
61 // It has a novel approach to plugging-in/using different video/audio/input
62 // methods, can we do something similar or should we just use the built-in
63 // QOpenGL?
64
65 // We're going to try to use the built-in OpenGL support and see how it goes.
66 // We'll make the VJ core modular so that it doesn't matter what GUI is in
67 // use, we can drop it in anywhere and use it as-is.
68
69 MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
70         cartridgeLoaded(false)
71 {
72         videoWidget = new GLWidget(this);
73         setCentralWidget(videoWidget);
74         setWindowIcon(QIcon(":/res/vj-icon.png"));
75 //      setWindowTitle("Virtual Jaguar v2.0.0");
76         setWindowTitle("Virtual Jaguar " VJ_RELEASE_VERSION );
77
78         aboutWin = new AboutWindow(this);
79         filePickWin = new FilePickerWindow(this);
80
81     videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
82     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
83
84         setUnifiedTitleAndToolBarOnMac(true);
85
86         // Create actions
87
88         quitAppAct = new QAction(tr("E&xit"), this);
89         quitAppAct->setShortcuts(QKeySequence::Quit);
90         quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
91         connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
92
93         powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
94         powerAct->setStatusTip(tr("Powers Jaguar on/off"));
95         powerAct->setCheckable(true);
96         powerAct->setChecked(false);
97         powerAct->setDisabled(true);
98         connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
99
100         pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
101         pauseAct->setStatusTip(tr("Toggles the running state"));
102         pauseAct->setCheckable(true);
103         pauseAct->setDisabled(true);
104         pauseAct->setShortcut(QKeySequence(tr("Esc")));
105         connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
106
107         zoomActs = new QActionGroup(this);
108
109         x1Act = new QAction(QIcon(":/res/zoom100.png"), tr("Zoom 100%"), zoomActs);
110         x1Act->setStatusTip(tr("Set window zoom to 100%"));
111         x1Act->setCheckable(true);
112         connect(x1Act, SIGNAL(triggered()), this, SLOT(SetZoom100()));
113
114         x2Act = new QAction(QIcon(":/res/zoom200.png"), tr("Zoom 200%"), zoomActs);
115         x2Act->setStatusTip(tr("Set window zoom to 200%"));
116         x2Act->setCheckable(true);
117         connect(x2Act, SIGNAL(triggered()), this, SLOT(SetZoom200()));
118
119         x3Act = new QAction(QIcon(":/res/zoom300.png"), tr("Zoom 300%"), zoomActs);
120         x3Act->setStatusTip(tr("Set window zoom to 300%"));
121         x3Act->setCheckable(true);
122         connect(x3Act, SIGNAL(triggered()), this, SLOT(SetZoom300()));
123
124         tvTypeActs = new QActionGroup(this);
125
126         ntscAct = new QAction(QIcon(":/res/ntsc.png"), tr("NTSC"), tvTypeActs);
127         ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
128         ntscAct->setCheckable(true);
129         connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
130
131         palAct = new QAction(QIcon(":/res/pal.png"), tr("PAL"), tvTypeActs);
132         palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
133         palAct->setCheckable(true);
134         connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
135
136         blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
137         blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
138         blurAct->setCheckable(true);
139         connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
140
141         aboutAct = new QAction(QIcon(":/res/vj-icon.png"), tr("&About..."), this);
142         aboutAct->setStatusTip(tr("Blatant self-promotion"));
143         connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
144
145         filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
146         filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
147         filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
148         connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
149
150         configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
151         configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
152         configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
153         connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
154
155         // Misc. connections...
156         connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
157
158         // Create menus & toolbars
159
160         fileMenu = menuBar()->addMenu(tr("&File"));
161         fileMenu->addAction(filePickAct);
162         fileMenu->addAction(powerAct);
163         fileMenu->addAction(pauseAct);
164         fileMenu->addAction(configAct);
165         fileMenu->addAction(quitAppAct);
166
167         helpMenu = menuBar()->addMenu(tr("&Help"));
168         helpMenu->addAction(aboutAct);
169
170         toolbar = addToolBar(tr("Stuff"));
171         toolbar->addAction(powerAct);
172         toolbar->addAction(pauseAct);
173         toolbar->addAction(filePickAct);
174         toolbar->addSeparator();
175         toolbar->addAction(x1Act);
176         toolbar->addAction(x2Act);
177         toolbar->addAction(x3Act);
178         toolbar->addSeparator();
179         toolbar->addAction(ntscAct);
180         toolbar->addAction(palAct);
181         toolbar->addSeparator();
182         toolbar->addAction(blurAct);
183
184         //      Create status bar
185         statusBar()->showMessage(tr("Ready"));
186
187         ReadSettings();
188
189         // Set toolbar buttons/menus based on settings read in (sync the UI)...
190         blurAct->setChecked(vjs.glFilter);
191         x1Act->setChecked(zoomLevel == 1);
192         x2Act->setChecked(zoomLevel == 2);
193         x3Act->setChecked(zoomLevel == 3);
194         running = powerAct->isChecked();
195         ntscAct->setChecked(vjs.hardwareTypeNTSC);
196         palAct->setChecked(!vjs.hardwareTypeNTSC);
197
198         // Do this in case original size isn't correct (mostly for the first-run case)
199         ResizeMainWindow();
200
201         // Set up timer based loop for animation...
202         timer = new QTimer(this);
203         connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
204         timer->start(20);
205
206         WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
207         WriteLog("VJ: Initializing jaguar subsystem...\n");
208         JaguarInit();
209
210         // Get the BIOS ROM
211 #ifdef USE_BUILT_IN_BIOS
212         WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
213         memcpy(jaguarBootROM, jagBootROM, 0x20000);
214         memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
215         BIOSLoaded = CDBIOSLoaded = true;
216 #else
217 // What would be nice here would be a way to check if the BIOS was loaded so that we
218 // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
219         WriteLog("VJ: About to attempt to load BIOSes...\n");
220 //This is short-circuiting the file finding thread... ??? WHY ???
221 //Not anymore. Was related to a QImage object creation/corruption bug elsewhere.
222         BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
223         WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
224         CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
225         WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
226 #endif
227
228         filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
229 }
230
231 void MainWin::closeEvent(QCloseEvent * event)
232 {
233         WriteSettings();
234         event->accept(); // ignore() if can't close for some reason
235 }
236
237 void MainWin::keyPressEvent(QKeyEvent * e)
238 {
239         HandleKeys(e, true);
240 }
241
242 void MainWin::keyReleaseEvent(QKeyEvent * e)
243 {
244         HandleKeys(e, false);
245 }
246
247 void MainWin::HandleKeys(QKeyEvent * e, bool state)
248 {
249         // We kill bad key combos here, before they can get to the emulator...
250         // This also kills the illegal instruction problem that cropped up in Rayman!
251         // May want to do this by killing the old one instead of ignoring the new one...
252         // Seems to work better that way...
253 #if 0
254         if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
255                 || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
256                 || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
257                 || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
258                 return;
259 #else
260         if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
261                 joypad_0_buttons[BUTTON_R] = 0;
262         if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
263                 joypad_0_buttons[BUTTON_L] = 0;
264         if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
265                 joypad_0_buttons[BUTTON_D] = 0;
266         if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
267                 joypad_0_buttons[BUTTON_U] = 0;
268 #endif
269
270         // No bad combos exist, let's stuff the emulator key buffers...!
271         for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
272         {
273                 if (e->key() == vjs.p1KeyBindings[i])
274                         joypad_0_buttons[i] = (uint8)state;
275         }
276 }
277
278 void MainWin::Open(void)
279 {
280 }
281
282 void MainWin::Configure(void)
283 {
284         // Call the configuration dialog and update settings
285         ConfigDialog dlg(this);
286         //ick.
287         dlg.generalTab->useUnknownSoftware->setChecked(allowUnknownSoftware);
288
289         if (dlg.exec() == false)
290                 return;
291
292         QString before = vjs.ROMPath;
293         dlg.UpdateVJSettings();
294         QString after = vjs.ROMPath;
295
296         bool allowOld = allowUnknownSoftware;
297         //ick.
298         allowUnknownSoftware = dlg.generalTab->useUnknownSoftware->isChecked();
299
300         // We rescan the "software" folder if the user either changed the path or
301         // checked/unchecked the "Allow unknown files" option in the config dialog.
302         if ((before != after) || (allowOld != allowUnknownSoftware))
303                 filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
304
305         // Just in case we crash before a clean exit...
306         WriteSettings();
307 }
308
309 //
310 // Here's the main emulator loop
311 //
312 void MainWin::Timer(void)
313 {
314         if (!running)
315                 return;
316
317         if (showUntunedTankCircuit)
318         {
319                 // Random hash & trash
320                 // We try to simulate an untuned tank circuit here... :-)
321                 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
322                 {
323                         for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
324                         {
325                                 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
326         //                      buffer[(y * textureWidth) + x] = x*y;
327                         }
328                 }
329         }
330         else
331         {
332                 // Otherwise, run the Jaguar simulation
333                 JaguarExecuteNew();
334 //              memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
335                 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
336 //              memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
337         }
338
339         videoWidget->updateGL();
340 }
341
342 #if 0
343 Window * RunEmu(void)
344 {
345 //      extern uint32 * backbuffer;
346         uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
347         memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
348
349 //This is crappy... !!! FIX !!!
350 //      extern bool finished, showGUI;
351
352         sdlemuDisableOverlay();
353
354 //      uint32 nFrame = 0, nFrameskip = 0;
355         uint32 totalFrames = 0;
356         finished = false;
357         bool showMessage = true;
358         uint32 showMsgFrames = 120;
359         uint8 transparency = 0xFF;
360         // Pass a message to the "joystick" code to debounce the ESC key...
361         debounceRunKey = true;
362
363         uint32 cartType = 4;
364         if (jaguarRomSize == 0x200000)
365                 cartType = 0;
366         else if (jaguarRomSize == 0x400000)
367                 cartType = 1;
368         else if (jaguarMainRomCRC32 == 0x687068D5)
369                 cartType = 2;
370         else if (jaguarMainRomCRC32 == 0x55A0669C)
371                 cartType = 3;
372
373         const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
374         uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
375
376         while (!finished)
377         {
378                 // Set up new backbuffer with new pixels and data
379                 JaguarExecuteNew();
380                 totalFrames++;
381 //WriteLog("Frame #%u...\n", totalFrames);
382 //extern bool doDSPDis;
383 //if (totalFrames == 373)
384 //      doDSPDis = true;
385
386 //Problem: Need to do this *only* when the state changes from visible to not...
387 //Also, need to clear out the GUI when not on (when showMessage is active...)
388 if (showGUI || showMessage)
389         sdlemuEnableOverlay();
390 else
391         sdlemuDisableOverlay();
392
393 //Add in a new function for clearing patches of screen (ClearOverlayRect)
394
395 // Also: Take frame rate into account when calculating fade time...
396
397                 // Some QnD GUI stuff here...
398                 if (showGUI)
399                 {
400                         FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
401                         extern uint32 gpu_pc, dsp_pc;
402                         DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
403                         DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
404                         DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
405                 }
406
407                 if (showMessage)
408                 {
409                         DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
410                         DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
411                         DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
412
413                         if (showMsgFrames == 0)
414                         {
415                                 transparency--;
416
417                                 if (transparency == 0)
418 {
419                                         showMessage = false;
420 /*extern bool doGPUDis;
421 doGPUDis = true;//*/
422 }
423
424                         }
425                         else
426                                 showMsgFrames--;
427                 }
428
429                 frameCount++;
430
431                 if (SDL_GetTicks() - elapsedTicks > 250)
432                         elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
433         }
434
435         // Save the background for the GUI...
436         // In this case, we squash the color to monochrome, then force it to blue + green...
437         for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
438         {
439                 uint32 pixel = backbuffer[i];
440                 uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
441                 pixel = ((r + g + b) / 3) & 0x00FF;
442                 backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
443         }
444
445         sdlemuEnableOverlay();
446
447         return NULL;
448 }
449 #endif
450
451 void MainWin::TogglePowerState(void)
452 {
453         powerButtonOn = !powerButtonOn;
454
455         if (!powerButtonOn)
456         {
457                 pauseAct->setChecked(false);
458                 pauseAct->setDisabled(true);
459                 showUntunedTankCircuit = true;
460                 running = true;
461         }
462         else
463         {
464                 showUntunedTankCircuit = (cartridgeLoaded ? false : true);
465                 pauseAct->setChecked(false);
466                 pauseAct->setDisabled(!cartridgeLoaded);
467
468 //(Err, what's so crappy about this? It seems to do what it's supposed to...)
469 //This is crappy!!! !!! FIX !!!
470 //Is this even needed any more? Hmm. Maybe. Dunno.
471 //Seems like it is... But then again, maybe not. Have to test it to see.
472                 WriteLog("GUI: Resetting Jaguar...\n");
473                 JaguarReset();
474                 running = true;
475         }
476 }
477
478 void MainWin::ToggleRunState(void)
479 {
480         running = !running;
481
482         if (!running)
483         {
484 #if 0
485                 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
486                         for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
487                                 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
488 #else
489 //              for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
490                 for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
491                 {
492                         uint32_t pixel = backbuffer[i];
493 //                      uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
494                         uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
495                         pixel = ((r + g + b) / 3) & 0x00FF;
496 //                      backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
497                         backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
498                 }
499
500 //              memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
501                 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
502 #endif
503
504                 videoWidget->updateGL();
505         }
506 }
507
508 void MainWin::SetZoom100(void)
509 {
510         zoomLevel = 1;
511         ResizeMainWindow();
512 }
513
514 void MainWin::SetZoom200(void)
515 {
516         zoomLevel = 2;
517         ResizeMainWindow();
518 }
519
520 void MainWin::SetZoom300(void)
521 {
522         zoomLevel = 3;
523         ResizeMainWindow();
524 }
525
526 void MainWin::SetNTSC(void)
527 {
528         vjs.hardwareTypeNTSC = true;
529         ResizeMainWindow();
530 }
531
532 void MainWin::SetPAL(void)
533 {
534         vjs.hardwareTypeNTSC = false;
535         ResizeMainWindow();
536 }
537
538 void MainWin::ToggleBlur(void)
539 {
540         vjs.glFilter = !vjs.glFilter;
541 }
542
543 void MainWin::ShowAboutWin(void)
544 {
545         aboutWin->show();
546 }
547
548 void MainWin::InsertCart(void)
549 {
550         filePickWin->show();
551 }
552
553 void MainWin::LoadSoftware(QString file)
554 {
555         running = false;                                                        //  Prevent bad things(TM) from happening...
556         SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
557         cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
558
559         powerAct->setDisabled(false);
560         powerAct->setChecked(true);
561         powerButtonOn = false;
562         TogglePowerState();
563
564 //      QString newTitle = QString("Virtual Jaguar v2.0.0 - Now playing: %1")
565         QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION
566                 " - Now playing: %1")
567                 .arg(filePickWin->GetSelectedPrettyName());
568         setWindowTitle(newTitle);
569 }
570
571 void MainWin::ResizeMainWindow(void)
572 {
573         videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
574         show();
575
576         for(int i=0; i<2; i++)
577         {
578                 resize(0, 0);
579                 usleep(2000);
580                 QApplication::processEvents();
581         }
582 }
583
584 void MainWin::ReadSettings(void)
585 {
586         QSettings settings("Underground Software", "Virtual Jaguar");
587         QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint();
588         QSize size = settings.value("size", QSize(400, 400)).toSize();
589         resize(size);
590         move(pos);
591         pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint();
592         filePickWin->move(pos);
593
594         zoomLevel = settings.value("zoom", 1).toInt();
595         allowUnknownSoftware = settings.value("showUnknownSoftware", false).toBool();
596
597         vjs.useJoystick      = settings.value("useJoystick", false).toBool();
598         vjs.joyport          = settings.value("joyport", 0).toInt();
599         vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
600         vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
601         vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
602         vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
603         vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
604         vjs.fullscreen       = settings.value("fullscreen", false).toBool();
605         vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
606         vjs.glFilter         = settings.value("glFilterType", 0).toInt();
607         vjs.renderType       = settings.value("renderType", 0).toInt();
608         strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
609         strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
610         strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
611         strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
612 WriteLog("MainWin: Paths\n");
613 WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
614 WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
615 WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
616 WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
617
618         // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
619         vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
620         vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
621         vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
622         vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
623         vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
624         vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
625         vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
626         vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
627         vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
628         vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
629         vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
630         vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
631         vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
632         vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
633         vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
634         vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
635         vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
636         vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
637         vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
638         vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
639         vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
640
641         vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
642         vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
643         vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
644         vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
645         vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
646         vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
647         vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
648         vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
649         vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
650         vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
651         vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
652         vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
653         vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
654         vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
655         vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
656         vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
657         vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
658         vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
659         vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
660         vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
661         vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
662 }
663
664 void MainWin::WriteSettings(void)
665 {
666         QSettings settings("Underground Software", "Virtual Jaguar");
667         settings.setValue("pos", pos());
668         settings.setValue("size", size());
669         settings.setValue("cartLoadPos", filePickWin->pos());
670
671         settings.setValue("zoom", zoomLevel);
672         settings.setValue("showUnknownSoftware", allowUnknownSoftware);
673
674         settings.setValue("useJoystick", vjs.useJoystick);
675         settings.setValue("joyport", vjs.joyport);
676         settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
677         settings.setValue("frameSkip", vjs.frameSkip);
678         settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
679         settings.setValue("DSPEnabled", vjs.DSPEnabled);
680         settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
681         settings.setValue("fullscreen", vjs.fullscreen);
682         settings.setValue("useOpenGL", vjs.useOpenGL);
683         settings.setValue("glFilterType", vjs.glFilter);
684         settings.setValue("renderType", vjs.renderType);
685         settings.setValue("JagBootROM", vjs.jagBootPath);
686         settings.setValue("CDBootROM", vjs.CDBootPath);
687         settings.setValue("EEPROMs", vjs.EEPROMPath);
688         settings.setValue("ROMs", vjs.ROMPath);
689
690         settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
691         settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
692         settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
693         settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
694         settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
695         settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
696         settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
697         settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
698         settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
699         settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
700         settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
701         settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
702         settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
703         settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
704         settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
705         settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
706         settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
707         settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
708         settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
709         settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
710         settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
711
712         settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
713         settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
714         settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
715         settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
716         settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
717         settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
718         settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
719         settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
720         settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
721         settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
722         settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
723         settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
724         settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
725         settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
726         settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
727         settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
728         settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
729         settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
730         settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
731         settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
732         settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
733 }
734
735 // Here's how Byuu does it...
736 // I think I have it working now... :-)
737 #if 0
738 void Utility::resizeMainWindow()
739 {
740   unsigned region = config().video.context->region;
741   unsigned multiplier = config().video.context->multiplier;
742   unsigned width = 256 * multiplier;
743   unsigned height = (region == 0 ? 224 : 239) * multiplier;
744
745   if(config().video.context->correctAspectRatio)
746   {
747     if(region == 0)
748         {
749       width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
750     }
751         else
752         {
753       width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
754     }
755   }
756
757   if(config().video.isFullscreen == false)
758   {
759     //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
760     QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
761
762     //ensure window size will not be larger than viewable desktop area
763     constrainSize(height, width, deskRect.height()); //- frameHeight);
764     constrainSize(width, height, deskRect.width());  //- frameWidth );
765
766     mainWindow->canvas->setFixedSize(width, height);
767     mainWindow->show();
768   }
769   else
770   {
771     for(unsigned i = 0; i < 2; i++)
772         {
773       unsigned iWidth = width, iHeight = height;
774
775       constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
776       constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
777
778       //center canvas onscreen; ensure it is not larger than viewable area
779       mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
780       mainWindow->canvas->setFixedSize(iWidth, iHeight);
781       mainWindow->canvas->setMinimumSize(0, 0);
782
783       usleep(2000);
784       QApplication::processEvents();
785     }
786   }
787
788   //workaround for Qt/Xlib bug:
789   //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
790   //so force it to show Qt::ArrowCursor, as expected
791   mainWindow->setCursor(Qt::ArrowCursor);
792   mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
793   mainWindow->canvas->setCursor(Qt::ArrowCursor);
794
795   //workaround for DirectSound(?) bug:
796   //window resizing sometimes breaks audio sync, this call re-initializes it
797   updateAvSync();
798 }
799
800 void Utility::setScale(unsigned scale)
801 {
802   config().video.context->multiplier = scale;
803   resizeMainWindow();
804   mainWindow->shrink();
805   mainWindow->syncUi();
806 }
807
808 void QbWindow::shrink()
809 {
810   if(config().video.isFullscreen == false)
811   {
812     for(unsigned i = 0; i < 2; i++)
813         {
814       resize(0, 0);
815       usleep(2000);
816       QApplication::processEvents();
817     }
818   }
819 }
820 #endif