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[virtualjaguar] / src / gui / mainwin.cpp
1 //
2 // mainwin.cpp - Qt-based GUI for Virtual Jaguar: Main Application Window
3 // by James L. Hammons
4 // (C) 2009 Underground Software
5 //
6 // JLH = James L. Hammons <jlhamm@acm.org>
7 //
8 // Who  When        What
9 // ---  ----------  -------------------------------------------------------------
10 // JLH  12/23/2009  Created this file
11 // JLH  12/20/2010  Added settings, menus & toolbars
12 //
13
14 // FIXED:
15 //
16 //
17 // STILL TO BE DONE:
18 //
19 //
20
21 // Uncomment this for debugging...
22 //#define DEBUG
23 //#define DEBUGFOO                      // Various tool debugging...
24 //#define DEBUGTP                               // Toolpalette debugging...
25
26 #include "mainwin.h"
27
28 //#include <QtGui>
29 //#include <QtOpenGL>
30 #include "glwidget.h"
31 #include "about.h"
32 #include "settings.h"
33 #include "filepicker.h"
34
35 #include "jaguar.h"
36 #include "video.h"
37 #include "tom.h"
38 #include "log.h"
39 #include "file.h"
40
41 // Uncomment this to use built-in BIOS/CD-ROM BIOS
42 // You'll need a copy of jagboot.h & jagcd.h for this to work...!
43 //#define USE_BUILT_IN_BIOS
44
45 // Uncomment this for an official Virtual Jaguar release
46 //#define VJ_RELEASE_VERSION "2.0.0"
47 #warning !!! FIX !!! Figure out how to use this in GUI.CPP as well!
48
49 #ifdef USE_BUILT_IN_BIOS
50 #include "jagboot.h"
51 #include "jagcd.h"
52 #endif
53
54 // The way BSNES controls things is by setting a timer with a zero
55 // timeout, sleeping if not emulating anything. Seems there has to be a
56 // better way.
57
58 // It has a novel approach to plugging-in/using different video/audio/input
59 // methods, can we do something similar or should we just use the built-in
60 // QOpenGL?
61
62 // We're going to try to use the built-in OpenGL support and see how it goes.
63 // We'll make the VJ core modular so that it doesn't matter what GUI is in
64 // use, we can drop it in anywhere and use it as-is.
65
66 MainWin::MainWin()
67 {
68         videoWidget = new GLWidget(this);
69         setCentralWidget(videoWidget);
70         setWindowIcon(QIcon(":/res/vj.xpm"));
71         setWindowTitle("Virtual Jaguar v2.0.0");
72
73         ReadSettings();
74         setUnifiedTitleAndToolBarOnMac(true);
75
76         aboutWin = new AboutWindow(this);
77         filePickWin = new FilePickerWindow(this);
78
79     videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
80     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
81
82         // Create actions
83
84         quitAppAct = new QAction(tr("E&xit"), this);
85         quitAppAct->setShortcuts(QKeySequence::Quit);
86         quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
87         connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
88
89         powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
90         powerAct->setStatusTip(tr("Toggle running state"));
91         powerAct->setCheckable(true);
92         connect(powerAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
93
94         zoomActs = new QActionGroup(this);
95
96         x1Act = new QAction(QIcon(":/res/zoom100.png"), tr("Zoom 100%"), zoomActs);
97         x1Act->setStatusTip(tr("Set window zoom to 100%"));
98         x1Act->setCheckable(true);
99         connect(x1Act, SIGNAL(triggered()), this, SLOT(SetZoom100()));
100
101         x2Act = new QAction(QIcon(":/res/zoom200.png"), tr("Zoom 200%"), zoomActs);
102         x2Act->setStatusTip(tr("Set window zoom to 200%"));
103         x2Act->setCheckable(true);
104         connect(x2Act, SIGNAL(triggered()), this, SLOT(SetZoom200()));
105
106         x3Act = new QAction(QIcon(":/res/zoom300.png"), tr("Zoom 300%"), zoomActs);
107         x3Act->setStatusTip(tr("Set window zoom to 300%"));
108         x3Act->setCheckable(true);
109         connect(x3Act, SIGNAL(triggered()), this, SLOT(SetZoom300()));
110
111         tvTypeActs = new QActionGroup(this);
112
113         ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs);
114         ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
115         ntscAct->setCheckable(true);
116         connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
117
118         palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs);
119         palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
120         palAct->setCheckable(true);
121         connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
122
123         blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
124         blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
125         blurAct->setCheckable(true);
126         connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
127
128         aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this);
129         aboutAct->setStatusTip(tr("Blatant self-promotion"));
130         connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
131
132         filePickAct = new QAction(QIcon(":/res/generic.png"), tr("&Insert Cartridge..."), this);
133         filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
134         connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
135
136         // Create menus & toolbars
137
138         fileMenu = menuBar()->addMenu(tr("&File"));
139         fileMenu->addAction(filePickAct);
140         fileMenu->addAction(powerAct);
141         fileMenu->addAction(quitAppAct);
142
143         helpMenu = menuBar()->addMenu(tr("&Help"));
144         helpMenu->addAction(aboutAct);
145
146         toolbar = addToolBar(tr("Stuff"));
147         toolbar->addAction(powerAct);
148         toolbar->addSeparator();
149         toolbar->addAction(x1Act);
150         toolbar->addAction(x2Act);
151         toolbar->addAction(x3Act);
152         toolbar->addSeparator();
153         toolbar->addAction(ntscAct);
154         toolbar->addAction(palAct);
155         toolbar->addSeparator();
156         toolbar->addAction(blurAct);
157
158         //      Create status bar
159         statusBar()->showMessage(tr("Ready"));
160
161         // Set toolbar buttons/menus based on settings read in (sync the UI)...
162         blurAct->setChecked(vjs.glFilter);
163         x1Act->setChecked(zoomLevel == 1);
164         x2Act->setChecked(zoomLevel == 2);
165         x3Act->setChecked(zoomLevel == 3);
166         running = powerAct->isChecked();
167         ntscAct->setChecked(vjs.hardwareTypeNTSC);
168         palAct->setChecked(!vjs.hardwareTypeNTSC);
169
170         // Do this in case original size isn't correct (mostly for the first-run case)
171         ResizeMainWindow();
172
173         // Set up timer based loop for animation...
174         timer = new QTimer(this);
175         connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
176         timer->start(20);
177
178 #ifdef VJ_RELEASE_VERSION
179         WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
180 #else
181         WriteLog("Virtual Jaguar SVN %s (Last full build was on %s %s)\n", __DATE__, __DATE__, __TIME__);
182 #endif
183         WriteLog("Initializing jaguar subsystem...\n");
184         JaguarInit();
185
186         // Get the BIOS ROM
187 #ifdef USE_BUILT_IN_BIOS
188         WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
189         memcpy(jaguarBootROM, jagBootROM, 0x20000);
190         memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
191         BIOSLoaded = CDBIOSLoaded = true;
192 #else
193 // What would be nice here would be a way to check if the BIOS was loaded so that we
194 // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
195 WriteLog("About to attempt to load BIOSes...\n");
196 #if 1
197 //This is short-circuiting the file finding thread... ??? WHY ???
198         BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
199 #else
200         BIOSLoaded = false;
201 #endif
202         WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
203         CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
204         WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
205 #endif
206
207         SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
208
209 //This is crappy!!! !!! FIX !!!
210 //Is this even needed any more? Hmm. Maybe. Dunno.
211 //Seems like it is... But then again, maybe not. Have to test it to see.
212 WriteLog("GUI: Resetting Jaguar...\n");
213         JaguarReset();
214
215 }
216
217 void MainWin::closeEvent(QCloseEvent * event)
218 {
219         WriteSettings();
220         event->accept(); // ignore() if can't close for some reason
221 }
222
223 void MainWin::Open(void)
224 {
225 }
226
227 //
228 // Here's the main emulator loop
229 //
230 void MainWin::Timer(void)
231 {
232         if (!running)
233                 return;
234
235 #if 0
236         // Random hash & trash
237         // We try to simulate an untuned tank circuit here... :-)
238         for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
239         {
240                 for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
241                 {
242                         videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
243 //                      buffer[(y * textureWidth) + x] = x*y;
244                 }
245         }
246 #else
247         JaguarExecuteNew();
248 //      memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
249         memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth);
250 //      memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
251 #endif
252
253         videoWidget->updateGL();
254 }
255
256 #if 0
257 Window * RunEmu(void)
258 {
259 //      extern uint32 * backbuffer;
260         uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
261         memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
262
263 //This is crappy... !!! FIX !!!
264 //      extern bool finished, showGUI;
265
266         sdlemuDisableOverlay();
267
268 //      uint32 nFrame = 0, nFrameskip = 0;
269         uint32 totalFrames = 0;
270         finished = false;
271         bool showMessage = true;
272         uint32 showMsgFrames = 120;
273         uint8 transparency = 0xFF;
274         // Pass a message to the "joystick" code to debounce the ESC key...
275         debounceRunKey = true;
276
277         uint32 cartType = 4;
278         if (jaguarRomSize == 0x200000)
279                 cartType = 0;
280         else if (jaguarRomSize == 0x400000)
281                 cartType = 1;
282         else if (jaguarMainRomCRC32 == 0x687068D5)
283                 cartType = 2;
284         else if (jaguarMainRomCRC32 == 0x55A0669C)
285                 cartType = 3;
286
287         const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
288         uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
289
290         while (!finished)
291         {
292                 // Set up new backbuffer with new pixels and data
293                 JaguarExecuteNew();
294                 totalFrames++;
295 //WriteLog("Frame #%u...\n", totalFrames);
296 //extern bool doDSPDis;
297 //if (totalFrames == 373)
298 //      doDSPDis = true;
299
300 //Problem: Need to do this *only* when the state changes from visible to not...
301 //Also, need to clear out the GUI when not on (when showMessage is active...)
302 if (showGUI || showMessage)
303         sdlemuEnableOverlay();
304 else
305         sdlemuDisableOverlay();
306
307 //Add in a new function for clearing patches of screen (ClearOverlayRect)
308
309 // Also: Take frame rate into account when calculating fade time...
310
311                 // Some QnD GUI stuff here...
312                 if (showGUI)
313                 {
314                         FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
315                         extern uint32 gpu_pc, dsp_pc;
316                         DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
317                         DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
318                         DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
319                 }
320
321                 if (showMessage)
322                 {
323                         DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
324                         DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
325                         DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
326
327                         if (showMsgFrames == 0)
328                         {
329                                 transparency--;
330
331                                 if (transparency == 0)
332 {
333                                         showMessage = false;
334 /*extern bool doGPUDis;
335 doGPUDis = true;//*/
336 }
337
338                         }
339                         else
340                                 showMsgFrames--;
341                 }
342
343                 frameCount++;
344
345                 if (SDL_GetTicks() - elapsedTicks > 250)
346                         elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
347         }
348
349         // Save the background for the GUI...
350         // In this case, we squash the color to monochrome, then force it to blue + green...
351         for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
352         {
353                 uint32 pixel = backbuffer[i];
354                 uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
355                 pixel = ((r + g + b) / 3) & 0x00FF;
356                 backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
357         }
358
359         sdlemuEnableOverlay();
360
361         return NULL;
362 }
363 #endif
364
365 void MainWin::ToggleRunState(void)
366 {
367         running = !running;
368
369         if (!running)
370         {
371 #if 0
372                 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
373                         for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
374                                 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
375 #else
376 //              for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
377                 for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
378                 {
379                         uint32_t pixel = backbuffer[i];
380 //                      uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
381                         uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
382                         pixel = ((r + g + b) / 3) & 0x00FF;
383 //                      backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
384                         backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
385                 }
386
387 //              memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
388                 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth);
389 #endif
390
391                 videoWidget->updateGL();
392         }
393 }
394
395 void MainWin::SetZoom100(void)
396 {
397         zoomLevel = 1;
398         ResizeMainWindow();
399 }
400
401 void MainWin::SetZoom200(void)
402 {
403         zoomLevel = 2;
404         ResizeMainWindow();
405 }
406
407 void MainWin::SetZoom300(void)
408 {
409         zoomLevel = 3;
410         ResizeMainWindow();
411 }
412
413 void MainWin::SetNTSC(void)
414 {
415         vjs.hardwareTypeNTSC = true;
416         ResizeMainWindow();
417 }
418
419 void MainWin::SetPAL(void)
420 {
421         vjs.hardwareTypeNTSC = false;
422         ResizeMainWindow();
423 }
424
425 void MainWin::ToggleBlur(void)
426 {
427         vjs.glFilter = !vjs.glFilter;
428 }
429
430 void MainWin::ShowAboutWin(void)
431 {
432         aboutWin->show();
433 }
434
435 void MainWin::InsertCart(void)
436 {
437         filePickWin->show();
438 }
439
440 void MainWin::ResizeMainWindow(void)
441 {
442         videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
443         show();
444
445         for(int i=0; i<2; i++)
446         {
447                 resize(0, 0);
448                 usleep(2000);
449                 QApplication::processEvents();
450         }
451 }
452
453 void MainWin::ReadSettings(void)
454 {
455         QSettings settings("Underground Software", "Virtual Jaguar");
456         QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint();
457         QSize size = settings.value("size", QSize(400, 400)).toSize();
458         resize(size);
459         move(pos);
460
461         zoomLevel = settings.value("zoom", 1).toInt();
462
463         vjs.useJoystick      = settings.value("useJoystick", false).toBool();
464         vjs.joyport          = settings.value("joyport", 0).toInt();
465         vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
466         vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
467         vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
468         vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
469         vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
470         vjs.fullscreen       = settings.value("fullscreen", false).toBool();
471         vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
472         vjs.glFilter         = settings.value("glFilterType", 0).toInt();
473         vjs.renderType       = settings.value("renderType", 0).toInt();
474         strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/jagboot.rom").toString().toAscii().data());
475         strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
476         strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
477         strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
478 }
479
480 void MainWin::WriteSettings(void)
481 {
482         QSettings settings("Underground Software", "Virtual Jaguar");
483         settings.setValue("pos", pos());
484         settings.setValue("size", size());
485
486         settings.setValue("zoom", zoomLevel);
487
488         settings.setValue("useJoystick", vjs.useJoystick);
489         settings.setValue("joyport", vjs.joyport);
490         settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
491         settings.setValue("frameSkip", vjs.frameSkip);
492         settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
493         settings.setValue("DSPEnabled", vjs.DSPEnabled);
494         settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
495         settings.setValue("fullscreen", vjs.fullscreen);
496         settings.setValue("useOpenGL", vjs.useOpenGL);
497         settings.setValue("glFilterType", vjs.glFilter);
498         settings.setValue("renderType", vjs.renderType);
499         settings.setValue("JagBootROM", vjs.jagBootPath);
500         settings.setValue("CDBootROM", vjs.CDBootPath);
501         settings.setValue("EEPROMs", vjs.EEPROMPath);
502         settings.setValue("ROMs", vjs.ROMPath);
503 }
504
505 // Here's how Byuu does it...
506 // I think I have it working now... :-)
507 #if 0
508 void Utility::resizeMainWindow()
509 {
510   unsigned region = config().video.context->region;
511   unsigned multiplier = config().video.context->multiplier;
512   unsigned width = 256 * multiplier;
513   unsigned height = (region == 0 ? 224 : 239) * multiplier;
514
515   if(config().video.context->correctAspectRatio)
516   {
517     if(region == 0)
518         {
519       width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
520     }
521         else
522         {
523       width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
524     }
525   }
526
527   if(config().video.isFullscreen == false)
528   {
529     //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
530     QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
531
532     //ensure window size will not be larger than viewable desktop area
533     constrainSize(height, width, deskRect.height()); //- frameHeight);
534     constrainSize(width, height, deskRect.width());  //- frameWidth );
535
536     mainWindow->canvas->setFixedSize(width, height);
537     mainWindow->show();
538   }
539   else
540   {
541     for(unsigned i = 0; i < 2; i++)
542         {
543       unsigned iWidth = width, iHeight = height;
544
545       constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
546       constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
547
548       //center canvas onscreen; ensure it is not larger than viewable area
549       mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
550       mainWindow->canvas->setFixedSize(iWidth, iHeight);
551       mainWindow->canvas->setMinimumSize(0, 0);
552
553       usleep(2000);
554       QApplication::processEvents();
555     }
556   }
557
558   //workaround for Qt/Xlib bug:
559   //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
560   //so force it to show Qt::ArrowCursor, as expected
561   mainWindow->setCursor(Qt::ArrowCursor);
562   mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
563   mainWindow->canvas->setCursor(Qt::ArrowCursor);
564
565   //workaround for DirectSound(?) bug:
566   //window resizing sometimes breaks audio sync, this call re-initializes it
567   updateAvSync();
568 }
569
570 void Utility::setScale(unsigned scale)
571 {
572   config().video.context->multiplier = scale;
573   resizeMainWindow();
574   mainWindow->shrink();
575   mainWindow->syncUi();
576 }
577
578 void QbWindow::shrink()
579 {
580   if(config().video.isFullscreen == false)
581   {
582     for(unsigned i = 0; i < 2; i++)
583         {
584       resize(0, 0);
585       usleep(2000);
586       QApplication::processEvents();
587     }
588   }
589 }
590 #endif