]> Shamusworld >> Repos - virtualjaguar/blob - src/gui/mainwin.cpp
Initial stab at making Jaguar core work in QT: Works, but wrong colors.
[virtualjaguar] / src / gui / mainwin.cpp
1 //
2 // mainwin.cpp - Qt-based GUI for Virtual Jaguar: Main Application Window
3 // by James L. Hammons
4 // (C) 2009 Underground Software
5 //
6 // JLH = James L. Hammons <jlhamm@acm.org>
7 //
8 // Who  When        What
9 // ---  ----------  -------------------------------------------------------------
10 // JLH  12/23/2009  Created this file
11 // JLH  12/20/2010  Added settings, menus & toolbars
12 //
13
14 // FIXED:
15 //
16 //
17 // STILL TO BE DONE:
18 //
19 //
20
21 // Uncomment this for debugging...
22 //#define DEBUG
23 //#define DEBUGFOO                      // Various tool debugging...
24 //#define DEBUGTP                               // Toolpalette debugging...
25
26 #include "mainwin.h"
27
28 //#include <QtGui>
29 //#include <QtOpenGL>
30 #include "glwidget.h"
31 #include "about.h"
32 #include "settings.h"
33 #include "filepicker.h"
34
35 #include "jaguar.h"
36 #include "video.h"
37 #include "tom.h"
38 #include "log.h"
39 #include "file.h"
40
41 // Uncomment this to use built-in BIOS/CD-ROM BIOS
42 // You'll need a copy of jagboot.h & jagcd.h for this to work...!
43 //#define USE_BUILT_IN_BIOS
44
45 // Uncomment this for an official Virtual Jaguar release
46 //#define VJ_RELEASE_VERSION "2.0.0"
47 #warning !!! FIX !!! Figure out how to use this in GUI.CPP as well!
48
49 #ifdef USE_BUILT_IN_BIOS
50 #include "jagboot.h"
51 #include "jagcd.h"
52 #endif
53
54 // The way BSNES controls things is by setting a timer with a zero
55 // timeout, sleeping if not emulating anything. Seems there has to be a
56 // better way.
57
58 // It has a novel approach to plugging-in/using different video/audio/input
59 // methods, can we do something similar or should we just use the built-in
60 // QOpenGL?
61
62 // We're going to try to use the built-in OpenGL support and see how it goes.
63 // We'll make the VJ core modular so that it doesn't matter what GUI is in
64 // use, we can drop it in anywhere and use it as-is.
65
66 MainWin::MainWin()
67 {
68         videoWidget = new GLWidget(this);
69         setCentralWidget(videoWidget);
70         setWindowIcon(QIcon(":/res/vj.xpm"));
71         setWindowTitle("Virtual Jaguar v2.0.0");
72
73         ReadSettings();
74         setUnifiedTitleAndToolBarOnMac(true);
75
76         aboutWin = new AboutWindow(this);
77         filePickWin = new FilePickerWindow(this);
78
79     videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
80     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
81
82         // Create actions
83
84         quitAppAct = new QAction(tr("E&xit"), this);
85         quitAppAct->setShortcuts(QKeySequence::Quit);
86         quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
87         connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
88
89         powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
90         powerAct->setStatusTip(tr("Toggle running state"));
91         powerAct->setCheckable(true);
92         connect(powerAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
93
94         zoomActs = new QActionGroup(this);
95
96         x1Act = new QAction(QIcon(":/res/zoom100.png"), tr("Zoom 100%"), zoomActs);
97         x1Act->setStatusTip(tr("Set window zoom to 100%"));
98         x1Act->setCheckable(true);
99         connect(x1Act, SIGNAL(triggered()), this, SLOT(SetZoom100()));
100
101         x2Act = new QAction(QIcon(":/res/zoom200.png"), tr("Zoom 200%"), zoomActs);
102         x2Act->setStatusTip(tr("Set window zoom to 200%"));
103         x2Act->setCheckable(true);
104         connect(x2Act, SIGNAL(triggered()), this, SLOT(SetZoom200()));
105
106         x3Act = new QAction(QIcon(":/res/zoom300.png"), tr("Zoom 300%"), zoomActs);
107         x3Act->setStatusTip(tr("Set window zoom to 300%"));
108         x3Act->setCheckable(true);
109         connect(x3Act, SIGNAL(triggered()), this, SLOT(SetZoom300()));
110
111         tvTypeActs = new QActionGroup(this);
112
113         ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs);
114         ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
115         ntscAct->setCheckable(true);
116         connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
117
118         palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs);
119         palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
120         palAct->setCheckable(true);
121         connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
122
123         blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
124         blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
125         blurAct->setCheckable(true);
126         connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
127
128         aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this);
129         aboutAct->setStatusTip(tr("Blatant self-promotion"));
130         connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
131
132         filePickAct = new QAction(QIcon(":/res/generic.png"), tr("&Insert Cartridge..."), this);
133         filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
134         connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
135
136         // Create menus & toolbars
137
138         fileMenu = menuBar()->addMenu(tr("&File"));
139         fileMenu->addAction(filePickAct);
140         fileMenu->addAction(powerAct);
141         fileMenu->addAction(quitAppAct);
142
143         helpMenu = menuBar()->addMenu(tr("&Help"));
144         helpMenu->addAction(aboutAct);
145
146         toolbar = addToolBar(tr("Stuff"));
147         toolbar->addAction(powerAct);
148         toolbar->addSeparator();
149         toolbar->addAction(x1Act);
150         toolbar->addAction(x2Act);
151         toolbar->addAction(x3Act);
152         toolbar->addSeparator();
153         toolbar->addAction(ntscAct);
154         toolbar->addAction(palAct);
155         toolbar->addSeparator();
156         toolbar->addAction(blurAct);
157
158         //      Create status bar
159         statusBar()->showMessage(tr("Ready"));
160
161         // Set toolbar buttons/menus based on settings read in (sync the UI)...
162         blurAct->setChecked(vjs.glFilter);
163         x1Act->setChecked(zoomLevel == 1);
164         x2Act->setChecked(zoomLevel == 2);
165         x3Act->setChecked(zoomLevel == 3);
166         running = powerAct->isChecked();
167         ntscAct->setChecked(vjs.hardwareTypeNTSC);
168         palAct->setChecked(!vjs.hardwareTypeNTSC);
169
170         // Do this in case original size isn't correct (mostly for the first-run case)
171         ResizeMainWindow();
172
173         // Set up timer based loop for animation...
174         timer = new QTimer(this);
175         connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
176         timer->start(20);
177
178 #ifdef VJ_RELEASE_VERSION
179         WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
180 #else
181         WriteLog("Virtual Jaguar SVN %s (Last full build was on %s %s)\n", __DATE__, __DATE__, __TIME__);
182 #endif
183         WriteLog("Initializing jaguar subsystem...\n");
184         JaguarInit();
185
186         // Get the BIOS ROM
187 #ifdef USE_BUILT_IN_BIOS
188         WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
189         memcpy(jaguarBootROM, jagBootROM, 0x20000);
190         memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
191         BIOSLoaded = CDBIOSLoaded = true;
192 #else
193 // What would be nice here would be a way to check if the BIOS was loaded so that we
194 // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
195 WriteLog("About to attempt to load BIOSes...\n");
196 #if 1
197 //This is short-circuiting the file finding thread... ??? WHY ???
198         BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
199 #else
200         BIOSLoaded = false;
201 #endif
202         WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
203         CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
204         WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
205 #endif
206
207         SET32(jaguarMainRAM, 0, 0x00200000);                    // Set top of stack...
208
209 //Let's try this...
210 /*if*/ JaguarLoadFile("./software/Rayman (World).j64");
211
212 //This is crappy!!! !!! FIX !!!
213 //Is this even needed any more? Hmm. Maybe. Dunno.
214 //Seems like it is... But then again, maybe not. Have to test it to see.
215 WriteLog("GUI: Resetting Jaguar...\n");
216         JaguarReset();
217 }
218
219 void MainWin::closeEvent(QCloseEvent * event)
220 {
221         WriteSettings();
222         event->accept(); // ignore() if can't close for some reason
223 }
224
225 void MainWin::Open(void)
226 {
227 }
228
229 //
230 // Here's the main emulator loop
231 //
232 void MainWin::Timer(void)
233 {
234         if (!running)
235                 return;
236
237 #if 0
238         // Random hash & trash
239         // We try to simulate an untuned tank circuit here... :-)
240         for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
241         {
242                 for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
243                 {
244                         videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
245 //                      buffer[(y * textureWidth) + x] = x*y;
246                 }
247         }
248 #else
249         JaguarExecuteNew();
250 //      memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
251         memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
252 //      memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
253 #endif
254
255         videoWidget->updateGL();
256 }
257
258 #if 0
259 Window * RunEmu(void)
260 {
261 //      extern uint32 * backbuffer;
262         uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
263         memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
264
265 //This is crappy... !!! FIX !!!
266 //      extern bool finished, showGUI;
267
268         sdlemuDisableOverlay();
269
270 //      uint32 nFrame = 0, nFrameskip = 0;
271         uint32 totalFrames = 0;
272         finished = false;
273         bool showMessage = true;
274         uint32 showMsgFrames = 120;
275         uint8 transparency = 0xFF;
276         // Pass a message to the "joystick" code to debounce the ESC key...
277         debounceRunKey = true;
278
279         uint32 cartType = 4;
280         if (jaguarRomSize == 0x200000)
281                 cartType = 0;
282         else if (jaguarRomSize == 0x400000)
283                 cartType = 1;
284         else if (jaguarMainRomCRC32 == 0x687068D5)
285                 cartType = 2;
286         else if (jaguarMainRomCRC32 == 0x55A0669C)
287                 cartType = 3;
288
289         const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
290         uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
291
292         while (!finished)
293         {
294                 // Set up new backbuffer with new pixels and data
295                 JaguarExecuteNew();
296                 totalFrames++;
297 //WriteLog("Frame #%u...\n", totalFrames);
298 //extern bool doDSPDis;
299 //if (totalFrames == 373)
300 //      doDSPDis = true;
301
302 //Problem: Need to do this *only* when the state changes from visible to not...
303 //Also, need to clear out the GUI when not on (when showMessage is active...)
304 if (showGUI || showMessage)
305         sdlemuEnableOverlay();
306 else
307         sdlemuDisableOverlay();
308
309 //Add in a new function for clearing patches of screen (ClearOverlayRect)
310
311 // Also: Take frame rate into account when calculating fade time...
312
313                 // Some QnD GUI stuff here...
314                 if (showGUI)
315                 {
316                         FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
317                         extern uint32 gpu_pc, dsp_pc;
318                         DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
319                         DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
320                         DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
321                 }
322
323                 if (showMessage)
324                 {
325                         DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
326                         DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
327                         DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
328
329                         if (showMsgFrames == 0)
330                         {
331                                 transparency--;
332
333                                 if (transparency == 0)
334 {
335                                         showMessage = false;
336 /*extern bool doGPUDis;
337 doGPUDis = true;//*/
338 }
339
340                         }
341                         else
342                                 showMsgFrames--;
343                 }
344
345                 frameCount++;
346
347                 if (SDL_GetTicks() - elapsedTicks > 250)
348                         elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
349         }
350
351         // Save the background for the GUI...
352         // In this case, we squash the color to monochrome, then force it to blue + green...
353         for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
354         {
355                 uint32 pixel = backbuffer[i];
356                 uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
357                 pixel = ((r + g + b) / 3) & 0x00FF;
358                 backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
359         }
360
361         sdlemuEnableOverlay();
362
363         return NULL;
364 }
365 #endif
366
367 void MainWin::ToggleRunState(void)
368 {
369         running = !running;
370
371         if (!running)
372         {
373 #if 0
374                 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
375                         for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
376                                 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
377 #else
378 //              for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
379                 for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
380                 {
381                         uint32_t pixel = backbuffer[i];
382 //                      uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
383                         uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
384                         pixel = ((r + g + b) / 3) & 0x00FF;
385 //                      backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
386                         backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
387                 }
388
389 //              memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
390                 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
391 #endif
392
393                 videoWidget->updateGL();
394         }
395 }
396
397 void MainWin::SetZoom100(void)
398 {
399         zoomLevel = 1;
400         ResizeMainWindow();
401 }
402
403 void MainWin::SetZoom200(void)
404 {
405         zoomLevel = 2;
406         ResizeMainWindow();
407 }
408
409 void MainWin::SetZoom300(void)
410 {
411         zoomLevel = 3;
412         ResizeMainWindow();
413 }
414
415 void MainWin::SetNTSC(void)
416 {
417         vjs.hardwareTypeNTSC = true;
418         ResizeMainWindow();
419 }
420
421 void MainWin::SetPAL(void)
422 {
423         vjs.hardwareTypeNTSC = false;
424         ResizeMainWindow();
425 }
426
427 void MainWin::ToggleBlur(void)
428 {
429         vjs.glFilter = !vjs.glFilter;
430 }
431
432 void MainWin::ShowAboutWin(void)
433 {
434         aboutWin->show();
435 }
436
437 void MainWin::InsertCart(void)
438 {
439         filePickWin->show();
440 }
441
442 void MainWin::ResizeMainWindow(void)
443 {
444         videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
445         show();
446
447         for(int i=0; i<2; i++)
448         {
449                 resize(0, 0);
450                 usleep(2000);
451                 QApplication::processEvents();
452         }
453 }
454
455 void MainWin::ReadSettings(void)
456 {
457         QSettings settings("Underground Software", "Virtual Jaguar");
458         QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint();
459         QSize size = settings.value("size", QSize(400, 400)).toSize();
460         resize(size);
461         move(pos);
462
463         zoomLevel = settings.value("zoom", 1).toInt();
464
465         vjs.useJoystick      = settings.value("useJoystick", false).toBool();
466         vjs.joyport          = settings.value("joyport", 0).toInt();
467         vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
468         vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
469         vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
470         vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
471         vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
472         vjs.fullscreen       = settings.value("fullscreen", false).toBool();
473         vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
474         vjs.glFilter         = settings.value("glFilterType", 0).toInt();
475         vjs.renderType       = settings.value("renderType", 0).toInt();
476         strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/jagboot.rom").toString().toAscii().data());
477         strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
478         strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
479         strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
480 }
481
482 void MainWin::WriteSettings(void)
483 {
484         QSettings settings("Underground Software", "Virtual Jaguar");
485         settings.setValue("pos", pos());
486         settings.setValue("size", size());
487
488         settings.setValue("zoom", zoomLevel);
489
490         settings.setValue("useJoystick", vjs.useJoystick);
491         settings.setValue("joyport", vjs.joyport);
492         settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
493         settings.setValue("frameSkip", vjs.frameSkip);
494         settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
495         settings.setValue("DSPEnabled", vjs.DSPEnabled);
496         settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
497         settings.setValue("fullscreen", vjs.fullscreen);
498         settings.setValue("useOpenGL", vjs.useOpenGL);
499         settings.setValue("glFilterType", vjs.glFilter);
500         settings.setValue("renderType", vjs.renderType);
501         settings.setValue("JagBootROM", vjs.jagBootPath);
502         settings.setValue("CDBootROM", vjs.CDBootPath);
503         settings.setValue("EEPROMs", vjs.EEPROMPath);
504         settings.setValue("ROMs", vjs.ROMPath);
505 }
506
507 // Here's how Byuu does it...
508 // I think I have it working now... :-)
509 #if 0
510 void Utility::resizeMainWindow()
511 {
512   unsigned region = config().video.context->region;
513   unsigned multiplier = config().video.context->multiplier;
514   unsigned width = 256 * multiplier;
515   unsigned height = (region == 0 ? 224 : 239) * multiplier;
516
517   if(config().video.context->correctAspectRatio)
518   {
519     if(region == 0)
520         {
521       width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
522     }
523         else
524         {
525       width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
526     }
527   }
528
529   if(config().video.isFullscreen == false)
530   {
531     //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
532     QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
533
534     //ensure window size will not be larger than viewable desktop area
535     constrainSize(height, width, deskRect.height()); //- frameHeight);
536     constrainSize(width, height, deskRect.width());  //- frameWidth );
537
538     mainWindow->canvas->setFixedSize(width, height);
539     mainWindow->show();
540   }
541   else
542   {
543     for(unsigned i = 0; i < 2; i++)
544         {
545       unsigned iWidth = width, iHeight = height;
546
547       constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
548       constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
549
550       //center canvas onscreen; ensure it is not larger than viewable area
551       mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
552       mainWindow->canvas->setFixedSize(iWidth, iHeight);
553       mainWindow->canvas->setMinimumSize(0, 0);
554
555       usleep(2000);
556       QApplication::processEvents();
557     }
558   }
559
560   //workaround for Qt/Xlib bug:
561   //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
562   //so force it to show Qt::ArrowCursor, as expected
563   mainWindow->setCursor(Qt::ArrowCursor);
564   mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
565   mainWindow->canvas->setCursor(Qt::ArrowCursor);
566
567   //workaround for DirectSound(?) bug:
568   //window resizing sometimes breaks audio sync, this call re-initializes it
569   updateAvSync();
570 }
571
572 void Utility::setScale(unsigned scale)
573 {
574   config().video.context->multiplier = scale;
575   resizeMainWindow();
576   mainWindow->shrink();
577   mainWindow->syncUi();
578 }
579
580 void QbWindow::shrink()
581 {
582   if(config().video.isFullscreen == false)
583   {
584     for(unsigned i = 0; i < 2; i++)
585         {
586       resize(0, 0);
587       usleep(2000);
588       QApplication::processEvents();
589     }
590   }
591 }
592 #endif