2 // mainwin.cpp - Qt-based GUI for Virtual Jaguar: Main Application Window
4 // (C) 2009 Underground Software
6 // JLH = James L. Hammons <jlhamm@acm.org>
9 // --- ---------- -------------------------------------------------------------
10 // JLH 12/23/2009 Created this file
11 // JLH 12/20/2010 Added settings, menus & toolbars
21 // Uncomment this for debugging...
23 //#define DEBUGFOO // Various tool debugging...
24 //#define DEBUGTP // Toolpalette debugging...
34 #include "filepicker.h"
43 // Uncomment this to use built-in BIOS/CD-ROM BIOS
44 // You'll need a copy of jagboot.h & jagcd.h for this to work...!
45 //#define USE_BUILT_IN_BIOS
47 // Uncomment this for an official Virtual Jaguar release
48 //#define VJ_RELEASE_VERSION "2.0.0"
49 #warning !!! FIX !!! Figure out how to use this in GUI.CPP as well!
51 #ifdef USE_BUILT_IN_BIOS
56 // The way BSNES controls things is by setting a timer with a zero
57 // timeout, sleeping if not emulating anything. Seems there has to be a
60 // It has a novel approach to plugging-in/using different video/audio/input
61 // methods, can we do something similar or should we just use the built-in
64 // We're going to try to use the built-in OpenGL support and see how it goes.
65 // We'll make the VJ core modular so that it doesn't matter what GUI is in
66 // use, we can drop it in anywhere and use it as-is.
68 MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
69 cartridgeLoaded(false)
71 videoWidget = new GLWidget(this);
72 setCentralWidget(videoWidget);
73 setWindowIcon(QIcon(":/res/vj-icon.png"));
74 setWindowTitle("Virtual Jaguar v2.0.0");
77 setUnifiedTitleAndToolBarOnMac(true);
79 #warning "!!! Save/Restore window location for FilePickerWindow !!!"
80 aboutWin = new AboutWindow(this);
81 filePickWin = new FilePickerWindow(this);
83 videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
84 setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
88 quitAppAct = new QAction(tr("E&xit"), this);
89 quitAppAct->setShortcuts(QKeySequence::Quit);
90 quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
91 connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
93 powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
94 powerAct->setStatusTip(tr("Powers Jaguar on/off"));
95 powerAct->setCheckable(true);
96 powerAct->setChecked(false);
97 powerAct->setDisabled(true);
98 connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
100 pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
101 pauseAct->setStatusTip(tr("Toggles the running state"));
102 pauseAct->setCheckable(true);
103 pauseAct->setDisabled(true);
104 connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
106 zoomActs = new QActionGroup(this);
108 x1Act = new QAction(QIcon(":/res/zoom100.png"), tr("Zoom 100%"), zoomActs);
109 x1Act->setStatusTip(tr("Set window zoom to 100%"));
110 x1Act->setCheckable(true);
111 connect(x1Act, SIGNAL(triggered()), this, SLOT(SetZoom100()));
113 x2Act = new QAction(QIcon(":/res/zoom200.png"), tr("Zoom 200%"), zoomActs);
114 x2Act->setStatusTip(tr("Set window zoom to 200%"));
115 x2Act->setCheckable(true);
116 connect(x2Act, SIGNAL(triggered()), this, SLOT(SetZoom200()));
118 x3Act = new QAction(QIcon(":/res/zoom300.png"), tr("Zoom 300%"), zoomActs);
119 x3Act->setStatusTip(tr("Set window zoom to 300%"));
120 x3Act->setCheckable(true);
121 connect(x3Act, SIGNAL(triggered()), this, SLOT(SetZoom300()));
123 tvTypeActs = new QActionGroup(this);
125 ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs);
126 ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
127 ntscAct->setCheckable(true);
128 connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
130 palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs);
131 palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
132 palAct->setCheckable(true);
133 connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
135 blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
136 blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
137 blurAct->setCheckable(true);
138 connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
140 aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this);
141 aboutAct->setStatusTip(tr("Blatant self-promotion"));
142 connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
144 #warning "!!! Set up a decent keyboard shortcut for Insert Cartridge !!!"
145 filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
146 filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
147 connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
149 // Misc. connections...
150 connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
152 // Create menus & toolbars
154 fileMenu = menuBar()->addMenu(tr("&File"));
155 fileMenu->addAction(filePickAct);
156 fileMenu->addAction(powerAct);
157 fileMenu->addAction(pauseAct);
158 fileMenu->addAction(quitAppAct);
160 helpMenu = menuBar()->addMenu(tr("&Help"));
161 helpMenu->addAction(aboutAct);
163 toolbar = addToolBar(tr("Stuff"));
164 toolbar->addAction(powerAct);
165 toolbar->addAction(pauseAct);
166 toolbar->addAction(filePickAct);
167 toolbar->addSeparator();
168 toolbar->addAction(x1Act);
169 toolbar->addAction(x2Act);
170 toolbar->addAction(x3Act);
171 toolbar->addSeparator();
172 toolbar->addAction(ntscAct);
173 toolbar->addAction(palAct);
174 toolbar->addSeparator();
175 toolbar->addAction(blurAct);
178 statusBar()->showMessage(tr("Ready"));
180 // Set toolbar buttons/menus based on settings read in (sync the UI)...
181 blurAct->setChecked(vjs.glFilter);
182 x1Act->setChecked(zoomLevel == 1);
183 x2Act->setChecked(zoomLevel == 2);
184 x3Act->setChecked(zoomLevel == 3);
185 running = powerAct->isChecked();
186 ntscAct->setChecked(vjs.hardwareTypeNTSC);
187 palAct->setChecked(!vjs.hardwareTypeNTSC);
189 // Do this in case original size isn't correct (mostly for the first-run case)
192 // Set up timer based loop for animation...
193 timer = new QTimer(this);
194 connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
197 // NOTE: Keyboards/joysticks will *not* work until SDL is brought back in, or
198 // the key handling is improved in Qt...
199 // Wait a minute... it seems they already are... So why no keyboard love?
201 #ifdef VJ_RELEASE_VERSION
202 WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
204 WriteLog("Virtual Jaguar SVN %s (Last full build was on %s %s)\n", __DATE__, __DATE__, __TIME__);
206 WriteLog("Initializing jaguar subsystem...\n");
210 #ifdef USE_BUILT_IN_BIOS
211 WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
212 memcpy(jaguarBootROM, jagBootROM, 0x20000);
213 memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
214 BIOSLoaded = CDBIOSLoaded = true;
216 // What would be nice here would be a way to check if the BIOS was loaded so that we
217 // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
218 WriteLog("About to attempt to load BIOSes...\n");
220 //This is short-circuiting the file finding thread... ??? WHY ???
221 BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
225 WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
226 CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
227 WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
230 SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack...
233 // JaguarLoadFile("./software/Rayman (World).j64");
234 // JaguarLoadFile("./software/I-War (World).j64");
235 // JaguarLoadFile("./software/Alien vs Predator (World).j64");
236 //no JaguarLoadFile("./software/battlesphere.bin");
237 // JaguarLoadFile("./software/Battle Sphere Gold (World).j64");
238 // JaguarLoadFile("./software/Rayman (USA, Europe).zip");
239 //This is crappy!!! !!! FIX !!!
240 //Is this even needed any more? Hmm. Maybe. Dunno.
241 //Seems like it is... But then again, maybe not. Have to test it to see.
242 //WriteLog("GUI: Resetting Jaguar...\n");
246 void MainWin::closeEvent(QCloseEvent * event)
249 event->accept(); // ignore() if can't close for some reason
252 void MainWin::keyPressEvent(QKeyEvent * e)
257 void MainWin::keyReleaseEvent(QKeyEvent * e)
259 HandleKeys(e, false);
262 void MainWin::HandleKeys(QKeyEvent * e, bool state)
264 // We kill bad key combos here, before they can get to the emulator...
265 // This also kills the illegal instruction problem that cropped up in Rayman!
266 // May want to do this by killing the old one instead of ignoring the new one...
267 // Seems to work better that way...
269 if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
270 || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
271 || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
272 || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
275 if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
276 joypad_0_buttons[BUTTON_R] = 0;
277 if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
278 joypad_0_buttons[BUTTON_L] = 0;
279 if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
280 joypad_0_buttons[BUTTON_D] = 0;
281 if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
282 joypad_0_buttons[BUTTON_U] = 0;
285 // No bad combos exist, let's stuff the emulator key buffers...!
286 for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
288 if (e->key() == vjs.p1KeyBindings[i])
289 joypad_0_buttons[i] = (uint8)state;
293 void MainWin::Open(void)
298 // Here's the main emulator loop
300 void MainWin::Timer(void)
305 if (showUntunedTankCircuit)
307 // Random hash & trash
308 // We try to simulate an untuned tank circuit here... :-)
309 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
311 for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
313 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
314 // buffer[(y * textureWidth) + x] = x*y;
320 // Otherwise, run the Jaguar simulation
322 // memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
323 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
324 // memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
327 videoWidget->updateGL();
331 Window * RunEmu(void)
333 // extern uint32 * backbuffer;
334 uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
335 memset(overlayPixels, 0x00, 640 * 480 * 4); // Clear out overlay...
337 //This is crappy... !!! FIX !!!
338 // extern bool finished, showGUI;
340 sdlemuDisableOverlay();
342 // uint32 nFrame = 0, nFrameskip = 0;
343 uint32 totalFrames = 0;
345 bool showMessage = true;
346 uint32 showMsgFrames = 120;
347 uint8 transparency = 0xFF;
348 // Pass a message to the "joystick" code to debounce the ESC key...
349 debounceRunKey = true;
352 if (jaguarRomSize == 0x200000)
354 else if (jaguarRomSize == 0x400000)
356 else if (jaguarMainRomCRC32 == 0x687068D5)
358 else if (jaguarMainRomCRC32 == 0x55A0669C)
361 const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
362 uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
366 // Set up new backbuffer with new pixels and data
369 //WriteLog("Frame #%u...\n", totalFrames);
370 //extern bool doDSPDis;
371 //if (totalFrames == 373)
374 //Problem: Need to do this *only* when the state changes from visible to not...
375 //Also, need to clear out the GUI when not on (when showMessage is active...)
376 if (showGUI || showMessage)
377 sdlemuEnableOverlay();
379 sdlemuDisableOverlay();
381 //Add in a new function for clearing patches of screen (ClearOverlayRect)
383 // Also: Take frame rate into account when calculating fade time...
385 // Some QnD GUI stuff here...
388 FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
389 extern uint32 gpu_pc, dsp_pc;
390 DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
391 DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
392 DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
397 DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
398 DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
399 DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
401 if (showMsgFrames == 0)
405 if (transparency == 0)
408 /*extern bool doGPUDis;
419 if (SDL_GetTicks() - elapsedTicks > 250)
420 elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
423 // Save the background for the GUI...
424 // In this case, we squash the color to monochrome, then force it to blue + green...
425 for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
427 uint32 pixel = backbuffer[i];
428 uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
429 pixel = ((r + g + b) / 3) & 0x00FF;
430 backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
433 sdlemuEnableOverlay();
439 void MainWin::TogglePowerState(void)
441 powerButtonOn = !powerButtonOn;
445 pauseAct->setChecked(false);
446 pauseAct->setDisabled(true);
447 showUntunedTankCircuit = true;
452 showUntunedTankCircuit = (cartridgeLoaded ? false : true);
453 pauseAct->setDisabled(!cartridgeLoaded);
454 //This is crappy!!! !!! FIX !!!
455 //Is this even needed any more? Hmm. Maybe. Dunno.
456 //Seems like it is... But then again, maybe not. Have to test it to see.
457 WriteLog("GUI: Resetting Jaguar...\n");
463 void MainWin::ToggleRunState(void)
470 for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
471 for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
472 videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
474 // for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
475 for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
477 uint32_t pixel = backbuffer[i];
478 // uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
479 uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
480 pixel = ((r + g + b) / 3) & 0x00FF;
481 // backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
482 backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
485 // memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
486 memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
489 videoWidget->updateGL();
493 void MainWin::SetZoom100(void)
499 void MainWin::SetZoom200(void)
505 void MainWin::SetZoom300(void)
511 void MainWin::SetNTSC(void)
513 vjs.hardwareTypeNTSC = true;
517 void MainWin::SetPAL(void)
519 vjs.hardwareTypeNTSC = false;
523 void MainWin::ToggleBlur(void)
525 vjs.glFilter = !vjs.glFilter;
528 void MainWin::ShowAboutWin(void)
533 void MainWin::InsertCart(void)
538 void MainWin::LoadSoftware(QString file)
540 running = false; // Prevent bad things(TM) from happening...
541 SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack...
542 cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
545 showUntunedTankCircuit = !cartridgeLoaded;
546 //This is crappy!!! !!! FIX !!!
547 //Is this even needed any more? Hmm. Maybe. Dunno.
548 //Seems like it is... But then again, maybe not. Have to test it to see.
549 WriteLog("GUI: Resetting Jaguar...\n");
553 powerAct->setDisabled(false);
554 powerAct->setChecked(true);
555 powerButtonOn = false;
559 QString newTitle = QString("Virtual Jaguar 2.0.0 - Now playing: %1")
560 .arg(filePickWin->GetSelectedPrettyName());
561 setWindowTitle(newTitle);
564 void MainWin::ResizeMainWindow(void)
566 videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
569 for(int i=0; i<2; i++)
573 QApplication::processEvents();
577 void MainWin::ReadSettings(void)
579 QSettings settings("Underground Software", "Virtual Jaguar");
580 QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint();
581 QSize size = settings.value("size", QSize(400, 400)).toSize();
585 zoomLevel = settings.value("zoom", 1).toInt();
587 vjs.useJoystick = settings.value("useJoystick", false).toBool();
588 vjs.joyport = settings.value("joyport", 0).toInt();
589 vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
590 vjs.frameSkip = settings.value("frameSkip", 0).toInt();
591 vjs.useJaguarBIOS = settings.value("useJaguarBIOS", false).toBool();
592 vjs.DSPEnabled = settings.value("DSPEnabled", false).toBool();
593 vjs.usePipelinedDSP = settings.value("usePipelinedDSP", false).toBool();
594 vjs.fullscreen = settings.value("fullscreen", false).toBool();
595 vjs.useOpenGL = settings.value("useOpenGL", true).toBool();
596 vjs.glFilter = settings.value("glFilterType", 0).toInt();
597 vjs.renderType = settings.value("renderType", 0).toInt();
598 strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
599 strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
600 strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
601 strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
602 WriteLog("MainWin: Paths\n");
603 WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath);
604 WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath);
605 WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
606 WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
608 // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
609 vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
610 vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
611 vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
612 vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
613 vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
614 vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
615 vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
616 vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
617 vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
618 vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
619 vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
620 vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
621 vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
622 vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
623 vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
624 vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
625 vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
626 vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
627 vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
628 vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
629 vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
631 vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
632 vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
633 vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
634 vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
635 vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
636 vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
637 vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
638 vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
639 vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
640 vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
641 vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
642 vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
643 vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
644 vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
645 vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
646 vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
647 vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
648 vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
649 vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
650 vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
651 vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
654 void MainWin::WriteSettings(void)
656 QSettings settings("Underground Software", "Virtual Jaguar");
657 settings.setValue("pos", pos());
658 settings.setValue("size", size());
660 settings.setValue("zoom", zoomLevel);
662 settings.setValue("useJoystick", vjs.useJoystick);
663 settings.setValue("joyport", vjs.joyport);
664 settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
665 settings.setValue("frameSkip", vjs.frameSkip);
666 settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
667 settings.setValue("DSPEnabled", vjs.DSPEnabled);
668 settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
669 settings.setValue("fullscreen", vjs.fullscreen);
670 settings.setValue("useOpenGL", vjs.useOpenGL);
671 settings.setValue("glFilterType", vjs.glFilter);
672 settings.setValue("renderType", vjs.renderType);
673 settings.setValue("JagBootROM", vjs.jagBootPath);
674 settings.setValue("CDBootROM", vjs.CDBootPath);
675 settings.setValue("EEPROMs", vjs.EEPROMPath);
676 settings.setValue("ROMs", vjs.ROMPath);
678 settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
679 settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
680 settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
681 settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
682 settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
683 settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
684 settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
685 settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
686 settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
687 settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
688 settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
689 settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
690 settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
691 settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
692 settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
693 settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
694 settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
695 settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
696 settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
697 settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
698 settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
700 settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
701 settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
702 settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
703 settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
704 settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
705 settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
706 settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
707 settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
708 settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
709 settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
710 settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
711 settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
712 settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
713 settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
714 settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
715 settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
716 settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
717 settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
718 settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
719 settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
720 settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
723 // Here's how Byuu does it...
724 // I think I have it working now... :-)
726 void Utility::resizeMainWindow()
728 unsigned region = config().video.context->region;
729 unsigned multiplier = config().video.context->multiplier;
730 unsigned width = 256 * multiplier;
731 unsigned height = (region == 0 ? 224 : 239) * multiplier;
733 if(config().video.context->correctAspectRatio)
737 width = (double)width * config().video.ntscAspectRatio + 0.5; //NTSC adjust
741 width = (double)width * config().video.palAspectRatio + 0.5; //PAL adjust
745 if(config().video.isFullscreen == false)
747 //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
748 QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
750 //ensure window size will not be larger than viewable desktop area
751 constrainSize(height, width, deskRect.height()); //- frameHeight);
752 constrainSize(width, height, deskRect.width()); //- frameWidth );
754 mainWindow->canvas->setFixedSize(width, height);
759 for(unsigned i = 0; i < 2; i++)
761 unsigned iWidth = width, iHeight = height;
763 constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
764 constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
766 //center canvas onscreen; ensure it is not larger than viewable area
767 mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
768 mainWindow->canvas->setFixedSize(iWidth, iHeight);
769 mainWindow->canvas->setMinimumSize(0, 0);
772 QApplication::processEvents();
776 //workaround for Qt/Xlib bug:
777 //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
778 //so force it to show Qt::ArrowCursor, as expected
779 mainWindow->setCursor(Qt::ArrowCursor);
780 mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
781 mainWindow->canvas->setCursor(Qt::ArrowCursor);
783 //workaround for DirectSound(?) bug:
784 //window resizing sometimes breaks audio sync, this call re-initializes it
788 void Utility::setScale(unsigned scale)
790 config().video.context->multiplier = scale;
792 mainWindow->shrink();
793 mainWindow->syncUi();
796 void QbWindow::shrink()
798 if(config().video.isFullscreen == false)
800 for(unsigned i = 0; i < 2; i++)
804 QApplication::processEvents();