4 // Graphical User Interface support
13 class Menu; // Now *this* should work, since we've got pointers...
23 void AddMenuTitle(const char *);
24 void AddMenuItem(const char *, Element * (* a)(void) = NULL, SDL_Scancode k = SDL_SCANCODE_UNKNOWN);
25 void CommitItemsToMenu(void);
32 std::list<Element *> windowList;
35 SDL_Rect mouse, oldMouse;