4 // Graphical User Interface support
13 class Menu; // Now *this* should work, since we've got pointers...
22 void AddMenuTitle(const char *);
23 void AddMenuItem(const char *, Element * (* a)(void) = NULL, SDLKey k = SDLK_UNKNOWN);
24 void CommitItemsToMenu(void);
31 std::list<Element *> windowList;
34 SDL_Rect mouse, oldMouse;