]> Shamusworld >> Repos - apple2/blob - src/gui/gui.cpp
Fixed extra parenthesis in gui.cpp. :-P
[apple2] / src / gui / gui.cpp
1 //
2 // gui.cpp
3 //
4 // Graphical User Interface support
5 // by James Hammons
6 // © 2014 Underground Software
7 //
8 // JLH = James Hammons <jlhamm@acm.org>
9 //
10 // WHO  WHEN        WHAT
11 // ---  ----------  ------------------------------------------------------------
12 // JLH  02/03/2006  Created this file
13 // JLH  03/13/2006  Added functions to allow shutting down GUI externally
14 // JLH  03/22/2006  Finalized basic multiple window support
15 // JLH  03/03/2014  Refactored GUI to use SDL 2, more modern approach as well
16 //
17 // STILL TO DO:
18 //
19 // - Memory leak on quitting with a window active [DONE]
20 // - Multiple window handling [DONE]
21 //
22
23 #include "gui.h"
24 #include "apple2.h"
25 #include "applevideo.h"
26 #include "diskselector.h"
27 #include "log.h"
28 #include "video.h"
29
30 // Icons, in GIMP "C" format
31 #include "gfx/icon-selection.c"
32 #include "gfx/disk-icon.c"
33 #include "gfx/power-off-icon.c"
34 #include "gfx/power-on-icon.c"
35 #include "gfx/disk-swap-icon.c"
36 #include "gfx/disk-door-open.c"
37 #include "gfx/disk-door-closed.c"
38 #include "gfx/save-state-icon.c"
39 #include "gfx/load-state-icon.c"
40 #include "gfx/config-icon.c"
41
42
43 // Okay, this is ugly but works and I can't think of any better way to handle
44 // this. So what we do when we pass the GIMP bitmaps into a function is pass
45 // them as a (void *) and then cast them as type (Bitmap *) in order to use
46 // them. Yes, it's ugly. Come up with something better!
47
48 struct Bitmap {
49         unsigned int width;
50         unsigned int height;
51         unsigned int bytesPerPixel;                                     // 3:RGB, 4:RGBA
52         unsigned char pixelData[];
53 };
54
55
56 const char numeralOne[(7 * 7) + 1] =
57         "  @@   "
58         " @@@   "
59         "@@@@   "
60         "  @@   "
61         "  @@   "
62         "  @@   "
63         "@@@@@@ ";
64
65 const char numeralTwo[(7 * 7) + 1] =
66         " @@@@@ "
67         "@@   @@"
68         "    @@@"
69         "  @@@@ "
70         " @@@   "
71         "@@     "
72         "@@@@@@@";
73
74 const char ejectIcon[(8 * 7) + 1] =
75         "   @@   "
76         "  @@@@  "
77         " @@@@@@ "
78         "@@@@@@@@"
79         "        "
80         "@@@@@@@@"
81         "@@@@@@@@";
82
83 const char driveLight[(5 * 5) + 1] =
84         " @@@ "
85         "@@@@@"
86         "@@@@@"
87         "@@@@@"
88         " @@@ ";
89
90
91 enum { SBS_SHOWING, SBS_HIDING, SBS_SHOWN, SBS_HIDDEN };
92
93
94 SDL_Texture * GUI::overlay = NULL;
95 SDL_Rect GUI::olDst;
96 int GUI::sidebarState = SBS_HIDDEN;
97 int32_t GUI::dx = 0;
98 int32_t GUI::iconSelected = -1;
99 bool GUI::hasKeyboardFocus = false;
100 int32_t lastIconSelected = -1;
101 SDL_Texture * iconSelection = NULL;
102 SDL_Texture * diskIcon = NULL;
103 SDL_Texture * disk1Icon = NULL;
104 SDL_Texture * disk2Icon = NULL;
105 SDL_Texture * powerOnIcon = NULL;
106 SDL_Texture * powerOffIcon = NULL;
107 SDL_Texture * diskSwapIcon = NULL;
108 SDL_Texture * stateSaveIcon = NULL;
109 SDL_Texture * stateLoadIcon = NULL;
110 SDL_Texture * configIcon = NULL;
111 SDL_Texture * doorOpen = NULL;
112 SDL_Texture * doorClosed = NULL;
113 uint32_t texturePointer[128 * 380];
114 const char iconHelp[7][80] = { "Turn emulated Apple off/on",
115         "Insert floppy image into drive #1", "Insert floppy image into drive #2",
116         "Swap disks", "Save emulator state", "Load emulator state",
117         "Configure Apple2" };
118 bool disk1EjectHovered = false;
119 bool disk2EjectHovered = false;
120
121
122 #define SIDEBAR_X_POS  (VIRTUAL_SCREEN_WIDTH - 80)
123
124
125 GUI::GUI(void)
126 {
127 }
128
129
130 GUI::~GUI(void)
131 {
132 }
133
134
135 void GUI::Init(SDL_Renderer * renderer)
136 {
137         overlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
138                 SDL_TEXTUREACCESS_TARGET, 128, 380);
139
140         if (!overlay)
141         {
142                 WriteLog("GUI: Could not create overlay!\n");
143                 return;
144         }
145
146         if (SDL_SetTextureBlendMode(overlay, SDL_BLENDMODE_BLEND) == -1)
147                 WriteLog("GUI: Could not set blend mode for overlay.\n");
148
149         for(uint32_t i=0; i<128*380; i++)
150                 texturePointer[i] = 0xB0A000A0;
151
152         SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
153
154         olDst.x = VIRTUAL_SCREEN_WIDTH;
155         olDst.y = 2;
156         olDst.w = 128;
157         olDst.h = 380;
158
159         iconSelection  = CreateTexture(renderer, &icon_selection);
160         diskIcon       = CreateTexture(renderer, &disk_icon);
161         doorOpen       = CreateTexture(renderer, &door_open);
162         doorClosed     = CreateTexture(renderer, &door_closed);
163         disk1Icon      = CreateTexture(renderer, &disk_icon);
164         disk2Icon      = CreateTexture(renderer, &disk_icon);
165         powerOffIcon   = CreateTexture(renderer, &power_off);
166         powerOnIcon    = CreateTexture(renderer, &power_on);
167         diskSwapIcon   = CreateTexture(renderer, &disk_swap);
168         stateSaveIcon  = CreateTexture(renderer, &save_state);
169         stateLoadIcon  = CreateTexture(renderer, &load_state);
170         configIcon     = CreateTexture(renderer, &config);
171
172         // Set up drive icons in their current states
173 //      AssembleDriveIcon(renderer, 0);
174 //      AssembleDriveIcon(renderer, 1);
175
176         if (SDL_SetRenderTarget(renderer, overlay) < 0)
177         {
178                 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
179         }
180         else
181         {
182                 DrawSidebarIcons(renderer);
183                 // Set render target back to default
184                 SDL_SetRenderTarget(renderer, NULL);
185         }
186
187         DiskSelector::Init(renderer);
188         DiskSelector::showWindow = true;
189
190         WriteLog("GUI: Successfully initialized.\n");
191 }
192
193
194 SDL_Texture * GUI::CreateTexture(SDL_Renderer * renderer, const void * source)
195 {
196         Bitmap * bitmap = (Bitmap *)source;
197         SDL_Texture * texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
198 //              SDL_TEXTUREACCESS_STATIC, bitmap->width, bitmap->height);
199                 SDL_TEXTUREACCESS_TARGET, bitmap->width, bitmap->height);
200         SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
201         SDL_UpdateTexture(texture, NULL, (Uint32 *)bitmap->pixelData,
202                 bitmap->width * sizeof(Uint32));
203
204         return texture;
205 }
206
207
208 void GUI::MouseDown(int32_t x, int32_t y, uint32_t buttons)
209 {
210         if (sidebarState != SBS_SHOWN)
211                 return;
212
213         switch (iconSelected)
214         {
215         // Power
216         case 0:
217                 SpawnMessage("*** POWER ***");
218                 break;
219         // Disk #1
220         case 1:
221                 SpawnMessage("*** DISK #1 ***");
222
223                 if (disk1EjectHovered && !floppyDrive.IsEmpty(0))
224                         SpawnMessage("*** EJECT DISK #1 ***");
225
226                 break;
227         // Disk #2
228         case 2:
229                 SpawnMessage("*** DISK #2 ***");
230
231                 if (disk2EjectHovered && !floppyDrive.IsEmpty(1))
232                         SpawnMessage("*** EJECT DISK #2 ***");
233
234                 break;
235         // Swap disks
236         case 3:
237                 SpawnMessage("*** SWAP DISKS ***");
238                 break;
239         // Save state
240         case 4:
241                 SpawnMessage("*** SAVE STATE ***");
242                 break;
243         // Load state
244         case 5:
245                 SpawnMessage("*** LOAD STATE ***");
246                 break;
247         // Configuration
248         case 6:
249                 SpawnMessage("*** CONFIGURATION ***");
250                 break;
251         }
252 }
253
254
255 void GUI::MouseUp(int32_t x, int32_t y, uint32_t buttons)
256 {
257 }
258
259
260 void GUI::MouseMove(int32_t x, int32_t y, uint32_t buttons)
261 {
262         if (sidebarState != SBS_SHOWN)
263         {
264                 iconSelected = -1;
265
266                 if (x > SIDEBAR_X_POS)
267                 {
268 //printf("GUI: sidebar showing (x = %i)...\n", x);
269                         sidebarState = SBS_SHOWING;
270                         dx = -8;
271                 }
272                 else
273                 {
274 //printf("GUI: sidebar hiding[1] (x = %i)...\n", x);
275                         sidebarState = SBS_HIDING;
276                         dx = 8;
277                 }
278         }
279         else
280         {
281                 if (x < SIDEBAR_X_POS)
282                 {
283                         iconSelected = lastIconSelected = -1;
284                         HandleIconSelection(sdlRenderer);
285 //printf("GUI: sidebar hiding[2] (x = %i)...\n", x);
286                         sidebarState = SBS_HIDING;
287                         dx = 8;
288                 }
289                 // We're in the right zone, and the sidebar is shown, so let's select
290                 // something!
291                 else
292                 {
293                         if (y < 4 || y > 383)
294                         {
295                                 iconSelected = -1;
296                         }
297                         else
298                                 iconSelected = (y - 4) / 54;
299
300                         // It's y+2 because the sidebar sits at (SIDEBAR_X_POS, 2)
301                         disk1EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
302                                 && (x < (SIDEBAR_X_POS + 24 + 29 + 8))
303                                 && (y >= (63 + 31 + 2))
304                                 && (y < (63 + 31 + 2 + 7)) ? true : false);
305
306                         disk2EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
307                                 && (x < (SIDEBAR_X_POS + 24 + 29 + 8))
308                                 && (y >= (117 + 31 + 2))
309                                 && (y < (117 + 31 + 2 + 7)) ? true : false);
310
311                         if (iconSelected != lastIconSelected)
312                         {
313                                 HandleIconSelection(sdlRenderer);
314                                 lastIconSelected = iconSelected;
315                                 SpawnMessage("%s", iconHelp[iconSelected]);
316
317                                 // Show what's in the selected drive
318                                 if (iconSelected >= 1 && iconSelected <= 2)
319                                 {
320                                         if (!floppyDrive.IsEmpty(iconSelected - 1))
321                                                 SpawnMessage("\"%s\"", floppyDrive.ImageName(iconSelected - 1));
322                                 }
323                         }
324                 }
325         }
326 }
327
328
329 void GUI::HandleIconSelection(SDL_Renderer * renderer)
330 {
331         // Set up drive icons in their current states
332         AssembleDriveIcon(renderer, 0);
333         AssembleDriveIcon(renderer, 1);
334
335         // Reload the background...
336         SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
337
338         if (SDL_SetRenderTarget(renderer, overlay) < 0)
339         {
340                 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
341                 return;
342         }
343
344         // Draw the icon selector, if an icon is selected
345         if (iconSelected >= 0)
346         {
347                 SDL_Rect dst;// = { 54, 54, 24 - 7, 2 };
348                 dst.w = dst.h = 54, dst.x = 24 - 7, dst.y = 2 + (iconSelected * 54);
349                 SDL_RenderCopy(renderer, iconSelection, NULL, &dst);
350         }
351
352         DrawSidebarIcons(renderer);
353
354         // Set render target back to default
355         SDL_SetRenderTarget(renderer, NULL);
356 }
357
358
359 void GUI::AssembleDriveIcon(SDL_Renderer * renderer, int driveNumber)
360 {
361         SDL_Texture * drive[2] = { disk1Icon, disk2Icon };
362         const char * number[2] = { numeralOne, numeralTwo };
363
364         if (SDL_SetRenderTarget(renderer, drive[driveNumber]) < 0)
365         {
366                 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
367                 return;
368         }
369
370         SDL_RenderClear(renderer);
371         SDL_RenderCopy(renderer, diskIcon, NULL, NULL);
372
373         // Drive door @ (16, 7)
374         SDL_Rect dst;
375         dst.w = 8, dst.h = 10, dst.x = 16, dst.y = 7;
376         SDL_RenderCopy(renderer, (floppyDrive.IsEmpty(driveNumber) ?
377                 doorOpen : doorClosed), NULL, &dst);
378
379         // Numeral @ (30, 20)
380         DrawCharArray(renderer, number[driveNumber], 30, 20, 7, 7, 0xD0, 0xE0, 0xF0);
381         DrawDriveLight(renderer, driveNumber);
382         DrawEjectButton(renderer, driveNumber);
383
384         // Set render target back to default
385         SDL_SetRenderTarget(renderer, NULL);
386 }
387
388
389 void GUI::DrawEjectButton(SDL_Renderer * renderer, int driveNumber)
390 {
391         if (floppyDrive.IsEmpty(driveNumber))
392                 return;
393
394         uint8_t r = 0x00, g = 0xAA, b = 0x00;
395
396         if ((driveNumber == 0 && disk1EjectHovered)
397                 || (driveNumber == 1 && disk2EjectHovered))
398                 r = 0x20, g = 0xFF, b = 0x20;
399
400 //      DrawCharArray(renderer, ejectIcon, 29, 31, 8, 7, 0x00, 0xAA, 0x00);
401         DrawCharArray(renderer, ejectIcon, 29, 31, 8, 7, r, g, b);
402 }
403
404
405 void GUI::DrawDriveLight(SDL_Renderer * renderer, int driveNumber)
406 {
407         int lightState = floppyDrive.DriveLightStatus(driveNumber);
408         int r = 0x77, g = 0x00, b = 0x00;
409
410         if (lightState == DLS_READ)
411                 r = 0x20, g = 0xFF, b = 0x20;
412         else if (lightState == DLS_WRITE)
413                 r = 0xFF, g = 0x30, b = 0x30;
414
415         // Drive light @ (8, 21)
416         DrawCharArray(renderer, driveLight, 8, 21, 5, 5, r, g, b);
417 }
418
419
420 void GUI::DrawCharArray(SDL_Renderer * renderer, const char * array, int x,
421         int y, int w, int h, int r, int g, int b)
422 {
423         SDL_SetRenderDrawColor(renderer, r, g, b, 0xFF);
424
425         for(int j=0; j<h; j++)
426         {
427                 for(int i=0; i<w; i++)
428                 {
429                         if (array[(j * w) + i] != ' ')
430                                 SDL_RenderDrawPoint(renderer, x + i, y + j);
431                 }
432         }
433
434         SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
435 }
436
437
438 void GUI::HandleGUIState(void)
439 {
440         olDst.x += dx;
441
442         if (olDst.x < SIDEBAR_X_POS && sidebarState == SBS_SHOWING)
443         {
444                 olDst.x = SIDEBAR_X_POS;
445                 sidebarState = SBS_SHOWN;
446                 dx = 0;
447         }
448         else if (olDst.x > VIRTUAL_SCREEN_WIDTH && sidebarState == SBS_HIDING)
449         {
450                 olDst.x = VIRTUAL_SCREEN_WIDTH;
451                 sidebarState = SBS_HIDDEN;
452                 dx = 0;
453         }
454 }
455
456
457 void GUI::DrawSidebarIcons(SDL_Renderer * renderer)
458 {
459         SDL_Texture * icons[7] = { powerOnIcon, disk1Icon, disk2Icon, diskSwapIcon,
460                 stateSaveIcon, stateLoadIcon, configIcon };
461
462         SDL_Rect dst;
463         dst.w = dst.h = 40, dst.x = 24, dst.y = 2 + 7;
464
465         for(int i=0; i<7; i++)
466         {
467                 SDL_RenderCopy(renderer, icons[i], NULL, &dst);
468                 dst.y += 54;
469         }
470 }
471
472
473 void GUI::Render(SDL_Renderer * renderer)
474 {
475         if (!overlay)
476                 return;
477
478         HandleGUIState();
479
480         if (sidebarState != SBS_HIDDEN)
481                 HandleIconSelection(renderer);
482
483         SDL_RenderCopy(renderer, overlay, NULL, &olDst);
484
485         // Hmm.
486         DiskSelector::Render(renderer);
487 }
488
489
490 /*
491 GUI Considerations:
492
493 screen is 560 x 384
494
495 cut into 7 pieces give ~54 pix per piece
496 So, let's try 40x40 icons, and see if that's good enough...
497 Selection is 54x54.
498
499 drive proportions: 1.62 : 1
500
501 Icon order:
502
503 +-----+
504 |     |
505 |Power|
506 |     |
507 +-----+
508
509 +-----+
510 |     |
511 |Disk1|
512 |    ^| <-- eject button
513 +-----+
514
515 +-----+
516 |     |
517 |Disk2|
518 |    ^|
519 +-----+
520
521 +-----+
522 |     |
523 |Swap |
524 |     |
525 +-----+
526
527 +-----+
528 |     |
529 |Confg|
530 |     |
531 +-----+
532
533 maybe state save/load
534
535 */
536