4 // Graphical User Interface support
6 // © 2014 Underground Software
8 // JLH = James Hammons <jlhamm@acm.org>
11 // --- ---------- ------------------------------------------------------------
12 // JLH 02/03/2006 Created this file
13 // JLH 03/13/2006 Added functions to allow shutting down GUI externally
14 // JLH 03/22/2006 Finalized basic multiple window support
15 // JLH 03/03/2014 Refactored GUI to use SDL 2, more modern approach as well
19 // - Memory leak on quitting with a window active [DONE]
20 // - Multiple window handling [DONE]
25 #include "applevideo.h"
26 #include "diskselector.h"
30 // Icons, in GIMP "C" format
31 #include "gfx/icon-selection.c"
32 #include "gfx/disk-icon.c"
33 #include "gfx/power-off-icon.c"
34 #include "gfx/power-on-icon.c"
35 #include "gfx/disk-swap-icon.c"
36 #include "gfx/disk-door-open.c"
37 #include "gfx/disk-door-closed.c"
38 #include "gfx/save-state-icon.c"
39 #include "gfx/load-state-icon.c"
40 #include "gfx/config-icon.c"
43 // Okay, this is ugly but works and I can't think of any better way to handle
44 // this. So what we do when we pass the GIMP bitmaps into a function is pass
45 // them as a (void *) and then cast them as type (Bitmap *) in order to use
46 // them. Yes, it's ugly. Come up with something better!
51 unsigned int bytesPerPixel; // 3:RGB, 4:RGBA
52 unsigned char pixelData[];
56 const char numeralOne[(7 * 7) + 1] =
65 const char numeralTwo[(7 * 7) + 1] =
74 const char ejectIcon[(8 * 7) + 1] =
83 const char driveLight[(5 * 5) + 1] =
91 enum { SBS_SHOWING, SBS_HIDING, SBS_SHOWN, SBS_HIDDEN };
94 SDL_Texture * GUI::overlay = NULL;
96 int GUI::sidebarState = SBS_HIDDEN;
98 int32_t GUI::iconSelected = -1;
99 bool GUI::hasKeyboardFocus = false;
100 int32_t lastIconSelected = -1;
101 SDL_Texture * iconSelection = NULL;
102 SDL_Texture * diskIcon = NULL;
103 SDL_Texture * disk1Icon = NULL;
104 SDL_Texture * disk2Icon = NULL;
105 SDL_Texture * powerOnIcon = NULL;
106 SDL_Texture * powerOffIcon = NULL;
107 SDL_Texture * diskSwapIcon = NULL;
108 SDL_Texture * stateSaveIcon = NULL;
109 SDL_Texture * stateLoadIcon = NULL;
110 SDL_Texture * configIcon = NULL;
111 SDL_Texture * doorOpen = NULL;
112 SDL_Texture * doorClosed = NULL;
113 uint32_t texturePointer[128 * 380];
114 const char iconHelp[7][80] = { "Turn emulated Apple off/on",
115 "Insert floppy image into drive #1", "Insert floppy image into drive #2",
116 "Swap disks", "Save emulator state", "Load emulator state",
117 "Configure Apple2" };
118 bool disk1EjectHovered = false;
119 bool disk2EjectHovered = false;
122 #define SIDEBAR_X_POS (VIRTUAL_SCREEN_WIDTH - 80)
135 void GUI::Init(SDL_Renderer * renderer)
137 overlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
138 SDL_TEXTUREACCESS_TARGET, 128, 380);
142 WriteLog("GUI: Could not create overlay!\n");
146 if (SDL_SetTextureBlendMode(overlay, SDL_BLENDMODE_BLEND) == -1)
147 WriteLog("GUI: Could not set blend mode for overlay.\n");
149 for(uint32_t i=0; i<128*380; i++)
150 texturePointer[i] = 0xB0A000A0;
152 SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
154 olDst.x = VIRTUAL_SCREEN_WIDTH;
159 iconSelection = CreateTexture(renderer, &icon_selection);
160 diskIcon = CreateTexture(renderer, &disk_icon);
161 doorOpen = CreateTexture(renderer, &door_open);
162 doorClosed = CreateTexture(renderer, &door_closed);
163 disk1Icon = CreateTexture(renderer, &disk_icon);
164 disk2Icon = CreateTexture(renderer, &disk_icon);
165 powerOffIcon = CreateTexture(renderer, &power_off);
166 powerOnIcon = CreateTexture(renderer, &power_on);
167 diskSwapIcon = CreateTexture(renderer, &disk_swap);
168 stateSaveIcon = CreateTexture(renderer, &save_state);
169 stateLoadIcon = CreateTexture(renderer, &load_state);
170 configIcon = CreateTexture(renderer, &config);
172 // Set up drive icons in their current states
173 // AssembleDriveIcon(renderer, 0);
174 // AssembleDriveIcon(renderer, 1);
176 if (SDL_SetRenderTarget(renderer, overlay) < 0)
178 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
182 DrawSidebarIcons(renderer);
183 // Set render target back to default
184 SDL_SetRenderTarget(renderer, NULL);
187 DiskSelector::Init(renderer);
188 DiskSelector::showWindow = true;
190 WriteLog("GUI: Successfully initialized.\n");
194 SDL_Texture * GUI::CreateTexture(SDL_Renderer * renderer, const void * source)
196 Bitmap * bitmap = (Bitmap *)source;
197 SDL_Texture * texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
198 // SDL_TEXTUREACCESS_STATIC, bitmap->width, bitmap->height);
199 SDL_TEXTUREACCESS_TARGET, bitmap->width, bitmap->height);
200 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
201 SDL_UpdateTexture(texture, NULL, (Uint32 *)bitmap->pixelData,
202 bitmap->width * sizeof(Uint32));
208 void GUI::MouseDown(int32_t x, int32_t y, uint32_t buttons)
210 if (sidebarState != SBS_SHOWN)
213 switch (iconSelected)
217 SpawnMessage("*** POWER ***");
221 SpawnMessage("*** DISK #1 ***");
223 if (disk1EjectHovered && !floppyDrive.IsEmpty(0))
224 SpawnMessage("*** EJECT DISK #1 ***");
229 SpawnMessage("*** DISK #2 ***");
231 if (disk2EjectHovered && !floppyDrive.IsEmpty(1))
232 SpawnMessage("*** EJECT DISK #2 ***");
237 SpawnMessage("*** SWAP DISKS ***");
241 SpawnMessage("*** SAVE STATE ***");
245 SpawnMessage("*** LOAD STATE ***");
249 SpawnMessage("*** CONFIGURATION ***");
255 void GUI::MouseUp(int32_t x, int32_t y, uint32_t buttons)
260 void GUI::MouseMove(int32_t x, int32_t y, uint32_t buttons)
262 if (sidebarState != SBS_SHOWN)
266 if (x > SIDEBAR_X_POS)
268 //printf("GUI: sidebar showing (x = %i)...\n", x);
269 sidebarState = SBS_SHOWING;
274 //printf("GUI: sidebar hiding[1] (x = %i)...\n", x);
275 sidebarState = SBS_HIDING;
281 if (x < SIDEBAR_X_POS)
283 iconSelected = lastIconSelected = -1;
284 HandleIconSelection(sdlRenderer);
285 //printf("GUI: sidebar hiding[2] (x = %i)...\n", x);
286 sidebarState = SBS_HIDING;
289 // We're in the right zone, and the sidebar is shown, so let's select
293 if (y < 4 || y > 383)
298 iconSelected = (y - 4) / 54;
300 // It's y+2 because the sidebar sits at (SIDEBAR_X_POS, 2)
301 disk1EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
302 && (x < (SIDEBAR_X_POS + 24 + 29 + 8))
303 && (y >= (63 + 31 + 2))
304 && (y < (63 + 31 + 2 + 7)) ? true : false);
306 disk2EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
307 && (x < (SIDEBAR_X_POS + 24 + 29 + 8))
308 && (y >= (117 + 31 + 2))
309 && (y < (117 + 31 + 2 + 7)) ? true : false);
311 if (iconSelected != lastIconSelected)
313 HandleIconSelection(sdlRenderer);
314 lastIconSelected = iconSelected;
315 SpawnMessage("%s", iconHelp[iconSelected]);
317 // Show what's in the selected drive
318 if (iconSelected >= 1 && iconSelected <= 2)
320 if (!floppyDrive.IsEmpty(iconSelected - 1))
321 SpawnMessage("\"%s\"", floppyDrive.ImageName(iconSelected - 1));
329 void GUI::HandleIconSelection(SDL_Renderer * renderer)
331 // Set up drive icons in their current states
332 AssembleDriveIcon(renderer, 0);
333 AssembleDriveIcon(renderer, 1);
335 // Reload the background...
336 SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
338 if (SDL_SetRenderTarget(renderer, overlay) < 0)
340 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
344 // Draw the icon selector, if an icon is selected
345 if (iconSelected >= 0)
347 SDL_Rect dst;// = { 54, 54, 24 - 7, 2 };
348 dst.w = dst.h = 54, dst.x = 24 - 7, dst.y = 2 + (iconSelected * 54);
349 SDL_RenderCopy(renderer, iconSelection, NULL, &dst);
352 DrawSidebarIcons(renderer);
354 // Set render target back to default
355 SDL_SetRenderTarget(renderer, NULL);
359 void GUI::AssembleDriveIcon(SDL_Renderer * renderer, int driveNumber)
361 SDL_Texture * drive[2] = { disk1Icon, disk2Icon };
362 const char * number[2] = { numeralOne, numeralTwo };
364 if (SDL_SetRenderTarget(renderer, drive[driveNumber]) < 0)
366 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
370 SDL_RenderClear(renderer);
371 SDL_RenderCopy(renderer, diskIcon, NULL, NULL);
373 // Drive door @ (16, 7)
375 dst.w = 8, dst.h = 10, dst.x = 16, dst.y = 7;
376 SDL_RenderCopy(renderer, (floppyDrive.IsEmpty(driveNumber) ?
377 doorOpen : doorClosed), NULL, &dst);
379 // Numeral @ (30, 20)
380 DrawCharArray(renderer, number[driveNumber], 30, 20, 7, 7, 0xD0, 0xE0, 0xF0);
381 DrawDriveLight(renderer, driveNumber);
382 DrawEjectButton(renderer, driveNumber);
384 // Set render target back to default
385 SDL_SetRenderTarget(renderer, NULL);
389 void GUI::DrawEjectButton(SDL_Renderer * renderer, int driveNumber)
391 if (floppyDrive.IsEmpty(driveNumber))
394 uint8_t r = 0x00, g = 0xAA, b = 0x00;
396 if ((driveNumber == 0 && disk1EjectHovered)
397 || (driveNumber == 1 && disk2EjectHovered))
398 r = 0x20, g = 0xFF, b = 0x20;
400 // DrawCharArray(renderer, ejectIcon, 29, 31, 8, 7, 0x00, 0xAA, 0x00);
401 DrawCharArray(renderer, ejectIcon, 29, 31, 8, 7, r, g, b);
405 void GUI::DrawDriveLight(SDL_Renderer * renderer, int driveNumber)
407 int lightState = floppyDrive.DriveLightStatus(driveNumber);
408 int r = 0x77, g = 0x00, b = 0x00;
410 if (lightState == DLS_READ)
411 r = 0x20, g = 0xFF, b = 0x20;
412 else if (lightState == DLS_WRITE)
413 r = 0xFF, g = 0x30, b = 0x30;
415 // Drive light @ (8, 21)
416 DrawCharArray(renderer, driveLight, 8, 21, 5, 5, r, g, b);
420 void GUI::DrawCharArray(SDL_Renderer * renderer, const char * array, int x,
421 int y, int w, int h, int r, int g, int b)
423 SDL_SetRenderDrawColor(renderer, r, g, b, 0xFF);
425 for(int j=0; j<h; j++)
427 for(int i=0; i<w; i++)
429 if (array[(j * w) + i] != ' ')
430 SDL_RenderDrawPoint(renderer, x + i, y + j);
434 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
438 void GUI::HandleGUIState(void)
442 if (olDst.x < SIDEBAR_X_POS && sidebarState == SBS_SHOWING)
444 olDst.x = SIDEBAR_X_POS;
445 sidebarState = SBS_SHOWN;
448 else if (olDst.x > VIRTUAL_SCREEN_WIDTH && sidebarState == SBS_HIDING)
450 olDst.x = VIRTUAL_SCREEN_WIDTH;
451 sidebarState = SBS_HIDDEN;
457 void GUI::DrawSidebarIcons(SDL_Renderer * renderer)
459 SDL_Texture * icons[7] = { powerOnIcon, disk1Icon, disk2Icon, diskSwapIcon,
460 stateSaveIcon, stateLoadIcon, configIcon };
463 dst.w = dst.h = 40, dst.x = 24, dst.y = 2 + 7;
465 for(int i=0; i<7; i++)
467 SDL_RenderCopy(renderer, icons[i], NULL, &dst);
473 void GUI::Render(SDL_Renderer * renderer)
480 if (sidebarState != SBS_HIDDEN)
481 HandleIconSelection(renderer);
483 SDL_RenderCopy(renderer, overlay, NULL, &olDst);
486 DiskSelector::Render(renderer);
495 cut into 7 pieces give ~54 pix per piece
496 So, let's try 40x40 icons, and see if that's good enough...
499 drive proportions: 1.62 : 1
512 | ^| <-- eject button
533 maybe state save/load