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[apple2] / src / gui / gui.cpp
1 //
2 // gui.cpp
3 //
4 // Graphical User Interface support
5 // by James Hammons
6 // © 2014 Underground Software
7 //
8 // JLH = James Hammons <jlhamm@acm.org>
9 //
10 // WHO  WHEN        WHAT
11 // ---  ----------  -----------------------------------------------------------
12 // JLH  02/03/2006  Created this file
13 // JLH  03/13/2006  Added functions to allow shutting down GUI externally
14 // JLH  03/22/2006  Finalized basic multiple window support
15 // JLH  03/03/2014  Refactored GUI to use SDL 2, more modern approach as well
16 //
17 // STILL TO DO:
18 //
19 // - Memory leak on quitting with a window active [DONE]
20 // - Multiple window handling [DONE]
21 //
22
23 #include "gui.h"
24 #include "apple2.h"
25 #include "diskselector.h"
26 #include "log.h"
27 #include "video.h"
28
29 // Icons, in GIMP "C" format
30 #include "gfx/icon-selection.c"
31 #include "gfx/disk-icon.c"
32 #include "gfx/power-off-icon.c"
33 #include "gfx/power-on-icon.c"
34 #include "gfx/disk-swap-icon.c"
35 #include "gfx/disk-door-open.c"
36 #include "gfx/disk-door-closed.c"
37 #include "gfx/save-state-icon.c"
38 #include "gfx/load-state-icon.c"
39 #include "gfx/config-icon.c"
40
41
42 // Okay, this is ugly but works and I can't think of any better way to handle
43 // this. So what we do when we pass the GIMP bitmaps into a function is pass
44 // them as a (void *) and then cast them as type (Bitmap *) in order to use
45 // them. Yes, it's ugly. Come up with something better!
46
47 struct Bitmap {
48         unsigned int width;
49         unsigned int height;
50         unsigned int bytesPerPixel;                                     // 3:RGB, 4:RGBA
51         unsigned char pixelData[];
52 };
53
54
55 const char numeralOne[(7 * 7) + 1] =
56         "  @@   "
57         " @@@   "
58         "@@@@   "
59         "  @@   "
60         "  @@   "
61         "  @@   "
62         "@@@@@@ ";
63
64 const char numeralTwo[(7 * 7) + 1] =
65         " @@@@@ "
66         "@@   @@"
67         "    @@@"
68         "  @@@@ "
69         " @@@   "
70         "@@     "
71         "@@@@@@@";
72
73 const char ejectIcon[(8 * 7) + 1] =
74         "   @@   "
75         "  @@@@  "
76         " @@@@@@ "
77         "@@@@@@@@"
78         "        "
79         "@@@@@@@@"
80         "@@@@@@@@";
81
82 const char driveLight[(5 * 5) + 1] =
83         " @@@ "
84         "@@@@@"
85         "@@@@@"
86         "@@@@@"
87         " @@@ ";
88
89
90
91 SDL_Texture * GUI::overlay = NULL;
92 SDL_Rect GUI::olDst;
93 int GUI::sidebarState = SBS_HIDDEN;
94 int32_t GUI::dx = 0;
95 int32_t GUI::iconSelected = -1;
96 bool GUI::hasKeyboardFocus = false;
97 bool GUI::powerOnState = true;
98
99 int32_t lastIconSelected = -1;
100 SDL_Texture * iconSelection = NULL;
101 SDL_Texture * diskIcon = NULL;
102 SDL_Texture * disk1Icon = NULL;
103 SDL_Texture * disk2Icon = NULL;
104 SDL_Texture * powerOnIcon = NULL;
105 SDL_Texture * powerOffIcon = NULL;
106 SDL_Texture * diskSwapIcon = NULL;
107 SDL_Texture * stateSaveIcon = NULL;
108 SDL_Texture * stateLoadIcon = NULL;
109 SDL_Texture * configIcon = NULL;
110 SDL_Texture * doorOpen = NULL;
111 SDL_Texture * doorClosed = NULL;
112 uint32_t texturePointer[128 * 380];
113 const char iconHelp[7][80] = { "Turn emulated Apple off/on",
114         "Insert floppy image into drive #1", "Insert floppy image into drive #2",
115         "Swap disks", "Save emulator state", "Load emulator state",
116         "Configure Apple2" };
117 bool disk1EjectHovered = false;
118 bool disk2EjectHovered = false;
119
120
121 #define SIDEBAR_X_POS  (VIRTUAL_SCREEN_WIDTH - 80)
122
123
124 GUI::GUI(void)
125 {
126 }
127
128
129 GUI::~GUI(void)
130 {
131 }
132
133
134 void GUI::Init(SDL_Renderer * renderer)
135 {
136         overlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
137                 SDL_TEXTUREACCESS_TARGET, 128, 380);
138
139         if (!overlay)
140         {
141                 WriteLog("GUI: Could not create overlay!\n");
142                 return;
143         }
144
145         if (SDL_SetTextureBlendMode(overlay, SDL_BLENDMODE_BLEND) == -1)
146                 WriteLog("GUI: Could not set blend mode for overlay.\n");
147
148         for(uint32_t i=0; i<128*380; i++)
149                 texturePointer[i] = 0xB0A000A0;
150
151         SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
152
153         olDst.x = VIRTUAL_SCREEN_WIDTH;
154         olDst.y = 2;
155         olDst.w = 128;
156         olDst.h = 380;
157
158         iconSelection  = CreateTexture(renderer, &icon_selection);
159         diskIcon       = CreateTexture(renderer, &disk_icon);
160         doorOpen       = CreateTexture(renderer, &door_open);
161         doorClosed     = CreateTexture(renderer, &door_closed);
162         disk1Icon      = CreateTexture(renderer, &disk_icon);
163         disk2Icon      = CreateTexture(renderer, &disk_icon);
164         powerOffIcon   = CreateTexture(renderer, &power_off);
165         powerOnIcon    = CreateTexture(renderer, &power_on);
166         diskSwapIcon   = CreateTexture(renderer, &disk_swap);
167         stateSaveIcon  = CreateTexture(renderer, &save_state);
168         stateLoadIcon  = CreateTexture(renderer, &load_state);
169         configIcon     = CreateTexture(renderer, &config);
170
171         // Set up drive icons in their current states
172 //      AssembleDriveIcon(renderer, 0);
173 //      AssembleDriveIcon(renderer, 1);
174
175         if (SDL_SetRenderTarget(renderer, overlay) < 0)
176         {
177                 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
178         }
179         else
180         {
181                 DrawSidebarIcons(renderer);
182                 // Set render target back to default
183                 SDL_SetRenderTarget(renderer, NULL);
184         }
185
186         DiskSelector::Init(renderer);
187         WriteLog("GUI: Successfully initialized.\n");
188 }
189
190
191 SDL_Texture * GUI::CreateTexture(SDL_Renderer * renderer, const void * source)
192 {
193         Bitmap * bitmap = (Bitmap *)source;
194         SDL_Texture * texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
195 //              SDL_TEXTUREACCESS_STATIC, bitmap->width, bitmap->height);
196                 SDL_TEXTUREACCESS_TARGET, bitmap->width, bitmap->height);
197         SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
198         SDL_UpdateTexture(texture, NULL, (Uint32 *)bitmap->pixelData,
199                 bitmap->width * sizeof(Uint32));
200
201         return texture;
202 }
203
204
205 void GUI::MouseDown(int32_t x, int32_t y, uint32_t buttons)
206 {
207         DiskSelector::MouseDown(x, y, buttons);
208
209         if (sidebarState != SBS_SHOWN)
210                 return;
211
212         switch (iconSelected)
213         {
214         // Power
215         case 0:
216                 powerOnState = !powerOnState;
217                 SetPowerState();
218
219                 if (!powerOnState)
220                         SpawnMessage("*** POWER OFF ***");
221
222                 break;
223         // Disk #1
224         case 1:
225                 SpawnMessage("*** DISK #1 ***");
226
227                 if (disk1EjectHovered && !floppyDrive.IsEmpty(0))
228                 {
229                         floppyDrive.EjectImage(0);
230                         SpawnMessage("*** DISK #1 EJECTED ***");
231                 }
232
233                 if (!disk1EjectHovered)
234                 {
235                         // Load the disk selector
236                         DiskSelector::ShowWindow(0);
237                 }
238
239                 break;
240         // Disk #2
241         case 2:
242                 SpawnMessage("*** DISK #2 ***");
243
244                 if (disk2EjectHovered && !floppyDrive.IsEmpty(1))
245                 {
246                         floppyDrive.EjectImage(1);
247                         SpawnMessage("*** DISK #2 EJECTED ***");
248                 }
249
250                 if (!disk2EjectHovered)
251                 {
252                         // Load the disk selector
253                         DiskSelector::ShowWindow(1);
254                 }
255
256                 break;
257         // Swap disks
258         case 3:
259                 floppyDrive.SwapImages();
260                 SpawnMessage("*** DISKS SWAPPED ***");
261                 break;
262         // Save state
263         case 4:
264                 SpawnMessage("*** SAVE STATE ***");
265                 break;
266         // Load state
267         case 5:
268                 SpawnMessage("*** LOAD STATE ***");
269                 break;
270         // Configuration
271         case 6:
272                 SpawnMessage("*** CONFIGURATION ***");
273                 break;
274         }
275 }
276
277
278 void GUI::MouseUp(int32_t x, int32_t y, uint32_t buttons)
279 {
280         DiskSelector::MouseUp(x, y, buttons);
281 }
282
283
284 void GUI::MouseMove(int32_t x, int32_t y, uint32_t buttons)
285 {
286         DiskSelector::MouseMove(x, y, buttons);
287
288         if (sidebarState != SBS_SHOWN)
289         {
290                 iconSelected = -1;
291
292                 if (x > SIDEBAR_X_POS)
293                 {
294 //printf("GUI: sidebar showing (x = %i)...\n", x);
295                         sidebarState = SBS_SHOWING;
296                         dx = -8;
297                 }
298                 else
299                 {
300 //printf("GUI: sidebar hiding[1] (x = %i)...\n", x);
301                         sidebarState = SBS_HIDING;
302                         dx = 8;
303                 }
304         }
305         else
306         {
307                 if (x < SIDEBAR_X_POS)
308                 {
309                         iconSelected = lastIconSelected = -1;
310                         HandleIconSelection(sdlRenderer);
311 //printf("GUI: sidebar hiding[2] (x = %i)...\n", x);
312                         sidebarState = SBS_HIDING;
313                         dx = 8;
314                 }
315                 // We're in the right zone, and the sidebar is shown, so let's select
316                 // something!
317                 else
318                 {
319                         if (y < 4 || y > 383)
320                         {
321                                 iconSelected = -1;
322                         }
323                         else
324                                 iconSelected = (y - 4) / 54;
325
326                         // It's y+2 because the sidebar sits at (SIDEBAR_X_POS, 2)
327                         disk1EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
328                                 && (x < (SIDEBAR_X_POS + 24 + 29 + 8))
329                                 && (y >= (63 + 31 + 2))
330                                 && (y < (63 + 31 + 2 + 7)) ? true : false);
331
332                         disk2EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
333                                 && (x < (SIDEBAR_X_POS + 24 + 29 + 8))
334                                 && (y >= (117 + 31 + 2))
335                                 && (y < (117 + 31 + 2 + 7)) ? true : false);
336
337                         if (iconSelected != lastIconSelected)
338                         {
339                                 HandleIconSelection(sdlRenderer);
340                                 lastIconSelected = iconSelected;
341
342                                 if ((iconSelected >= 0) && (iconSelected <= 6))
343                                         SpawnMessage("%s", iconHelp[iconSelected]);
344
345                                 // Show what's in the selected drive
346                                 if (iconSelected >= 1 && iconSelected <= 2)
347                                 {
348                                         if (!floppyDrive.IsEmpty(iconSelected - 1))
349                                                 SpawnMessage("\"%s\"", floppyDrive.ImageName(iconSelected - 1));
350                                 }
351                         }
352                 }
353         }
354 }
355
356
357 void GUI::HandleIconSelection(SDL_Renderer * renderer)
358 {
359         // Set up drive icons in their current states
360         AssembleDriveIcon(renderer, 0);
361         AssembleDriveIcon(renderer, 1);
362
363         // Reload the background...
364         SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
365
366         if (SDL_SetRenderTarget(renderer, overlay) < 0)
367         {
368                 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
369                 return;
370         }
371
372         // Draw the icon selector, if an icon is selected
373         if (iconSelected >= 0)
374         {
375                 SDL_Rect dst;// = { 54, 54, 24 - 7, 2 };
376                 dst.w = dst.h = 54, dst.x = 24 - 7, dst.y = 2 + (iconSelected * 54);
377                 SDL_RenderCopy(renderer, iconSelection, NULL, &dst);
378         }
379
380         DrawSidebarIcons(renderer);
381
382         // Set render target back to default
383         SDL_SetRenderTarget(renderer, NULL);
384 }
385
386
387 void GUI::AssembleDriveIcon(SDL_Renderer * renderer, int driveNumber)
388 {
389         SDL_Texture * drive[2] = { disk1Icon, disk2Icon };
390         const char * number[2] = { numeralOne, numeralTwo };
391
392         if (SDL_SetRenderTarget(renderer, drive[driveNumber]) < 0)
393         {
394                 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
395                 return;
396         }
397
398         SDL_RenderClear(renderer);
399         SDL_RenderCopy(renderer, diskIcon, NULL, NULL);
400
401         // Drive door @ (16, 7)
402         SDL_Rect dst;
403         dst.w = 8, dst.h = 10, dst.x = 16, dst.y = 7;
404         SDL_RenderCopy(renderer, (floppyDrive.IsEmpty(driveNumber) ?
405                 doorOpen : doorClosed), NULL, &dst);
406
407         // Numeral @ (30, 20)
408         DrawCharArray(renderer, number[driveNumber], 30, 20, 7, 7, 0xD0, 0xE0, 0xF0);
409         DrawDriveLight(renderer, driveNumber);
410         DrawEjectButton(renderer, driveNumber);
411
412         // Set render target back to default
413         SDL_SetRenderTarget(renderer, NULL);
414 }
415
416
417 void GUI::DrawEjectButton(SDL_Renderer * renderer, int driveNumber)
418 {
419         if (floppyDrive.IsEmpty(driveNumber))
420                 return;
421
422         uint8_t r = 0x00, g = 0xAA, b = 0x00;
423
424         if ((driveNumber == 0 && disk1EjectHovered)
425                 || (driveNumber == 1 && disk2EjectHovered))
426                 r = 0x20, g = 0xFF, b = 0x20;
427
428         DrawCharArray(renderer, ejectIcon, 29, 31, 8, 7, r, g, b);
429 }
430
431
432 void GUI::DrawDriveLight(SDL_Renderer * renderer, int driveNumber)
433 {
434         int lightState = floppyDrive.DriveLightStatus(driveNumber);
435         int r = 0x77, g = 0x00, b = 0x00;
436
437         if (lightState == DLS_READ)
438                 r = 0x20, g = 0xFF, b = 0x20;
439         else if (lightState == DLS_WRITE)
440                 r = 0xFF, g = 0x30, b = 0x30;
441
442         // Drive light @ (8, 21)
443         DrawCharArray(renderer, driveLight, 8, 21, 5, 5, r, g, b);
444 }
445
446
447 void GUI::DrawCharArray(SDL_Renderer * renderer, const char * array, int x,
448         int y, int w, int h, int r, int g, int b)
449 {
450         SDL_SetRenderDrawColor(renderer, r, g, b, 0xFF);
451
452         for(int j=0; j<h; j++)
453         {
454                 for(int i=0; i<w; i++)
455                 {
456                         if (array[(j * w) + i] != ' ')
457                                 SDL_RenderDrawPoint(renderer, x + i, y + j);
458                 }
459         }
460
461         SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
462 }
463
464
465 void GUI::HandleGUIState(void)
466 {
467         olDst.x += dx;
468
469         if (olDst.x < SIDEBAR_X_POS && sidebarState == SBS_SHOWING)
470         {
471                 olDst.x = SIDEBAR_X_POS;
472                 sidebarState = SBS_SHOWN;
473                 dx = 0;
474         }
475         else if (olDst.x > VIRTUAL_SCREEN_WIDTH && sidebarState == SBS_HIDING)
476         {
477                 olDst.x = VIRTUAL_SCREEN_WIDTH;
478                 sidebarState = SBS_HIDDEN;
479                 dx = 0;
480         }
481 }
482
483
484 void GUI::DrawSidebarIcons(SDL_Renderer * renderer)
485 {
486         SDL_Texture * icons[7] = { powerOnIcon, disk1Icon, disk2Icon, diskSwapIcon,
487                 stateSaveIcon, stateLoadIcon, configIcon };
488
489         icons[0] = (powerOnState ? powerOnIcon : powerOffIcon);
490         SDL_Rect dst = { 24, 2 + 7, 40, 40 };
491
492         for(int i=0; i<7; i++)
493         {
494                 SDL_RenderCopy(renderer, icons[i], NULL, &dst);
495                 dst.y += 54;
496         }
497 }
498
499
500 void GUI::Render(SDL_Renderer * renderer)
501 {
502         if (!overlay)
503                 return;
504
505         HandleGUIState();
506
507         if (sidebarState != SBS_HIDDEN)
508                 HandleIconSelection(renderer);
509
510         SDL_RenderCopy(renderer, overlay, NULL, &olDst);
511
512         // Hmm.
513         DiskSelector::Render(renderer);
514 }
515
516
517 /*
518 GUI Considerations:
519
520 screen is 560 x 384
521
522 cut into 7 pieces give ~54 pix per piece
523 So, let's try 40x40 icons, and see if that's good enough...
524 Selection is 54x54.
525
526 drive proportions: 1.62 : 1
527
528 Icon order:
529
530 +-----+
531 |     |
532 |Power|
533 |     |
534 +-----+
535
536 +-----+
537 |     |
538 |Disk1|
539 |    ^| <-- eject button
540 +-----+
541
542 +-----+
543 |     |
544 |Disk2|
545 |    ^|
546 +-----+
547
548 +-----+
549 |     |
550 |Swap |
551 |     |
552 +-----+
553
554 +-----+
555 |     |
556 |Confg|
557 |     |
558 +-----+
559
560 maybe state save/load
561
562 */
563