4 // Graphical User Interface support
6 // © 2014 Underground Software
8 // JLH = James Hammons <jlhamm@acm.org>
11 // --- ---------- -----------------------------------------------------------
12 // JLH 02/03/2006 Created this file
13 // JLH 03/13/2006 Added functions to allow shutting down GUI externally
14 // JLH 03/22/2006 Finalized basic multiple window support
15 // JLH 03/03/2014 Refactored GUI to use SDL 2, more modern approach as well
19 // - Memory leak on quitting with a window active [DONE]
20 // - Multiple window handling [DONE]
25 #include "diskselector.h"
26 #include "floppydrive.h"
30 // Icons, in GIMP "C" format
31 #include "gfx/icon-selection.c"
32 #include "gfx/disk-icon.c"
33 #include "gfx/power-off-icon.c"
34 #include "gfx/power-on-icon.c"
35 #include "gfx/disk-swap-icon.c"
36 #include "gfx/disk-door-open.c"
37 #include "gfx/disk-door-closed.c"
38 #include "gfx/save-state-icon.c"
39 #include "gfx/load-state-icon.c"
40 #include "gfx/config-icon.c"
43 // Okay, this is ugly but works and I can't think of any better way to handle
44 // this. So what we do when we pass the GIMP bitmaps into a function is pass
45 // them as a (void *) and then cast them as type (Bitmap *) in order to use
46 // them. Yes, it's ugly. Come up with something better!
51 unsigned int bytesPerPixel; // 3:RGB, 4:RGBA
52 unsigned char pixelData[];
56 const char numeralOne[(7 * 7) + 1] =
65 const char numeralTwo[(7 * 7) + 1] =
74 const char ejectIcon[(8 * 7) + 1] =
83 const char driveLight[(5 * 5) + 1] =
92 SDL_Texture * GUI::overlay = NULL;
94 int GUI::sidebarState = SBS_HIDDEN;
96 int32_t GUI::iconSelected = -1;
97 bool GUI::hasKeyboardFocus = false;
98 bool GUI::powerOnState = true;
100 int32_t lastIconSelected = -1;
101 SDL_Texture * iconSelection = NULL;
102 SDL_Texture * diskIcon = NULL;
103 SDL_Texture * disk1Icon = NULL;
104 SDL_Texture * disk2Icon = NULL;
105 SDL_Texture * powerOnIcon = NULL;
106 SDL_Texture * powerOffIcon = NULL;
107 SDL_Texture * diskSwapIcon = NULL;
108 SDL_Texture * stateSaveIcon = NULL;
109 SDL_Texture * stateLoadIcon = NULL;
110 SDL_Texture * configIcon = NULL;
111 SDL_Texture * doorOpen = NULL;
112 SDL_Texture * doorClosed = NULL;
113 uint32_t texturePointer[128 * 380];
114 const char iconHelp[7][80] = { "Turn emulated Apple off/on",
115 "Insert floppy image into drive #1", "Insert floppy image into drive #2",
116 "Swap disks", "Save emulator state", "Load emulator state",
117 "Configure Apple2" };
118 bool disk1EjectHovered = false;
119 bool disk2EjectHovered = false;
122 #define SIDEBAR_X_POS (VIRTUAL_SCREEN_WIDTH - 80)
135 void GUI::Init(SDL_Renderer * renderer)
137 overlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
138 SDL_TEXTUREACCESS_TARGET, 128, 380);
142 WriteLog("GUI: Could not create overlay!\n");
146 if (SDL_SetTextureBlendMode(overlay, SDL_BLENDMODE_BLEND) == -1)
147 WriteLog("GUI: Could not set blend mode for overlay.\n");
149 for(uint32_t i=0; i<128*380; i++)
150 texturePointer[i] = 0xB0A000A0;
152 SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
154 olDst.x = VIRTUAL_SCREEN_WIDTH;
159 iconSelection = CreateTexture(renderer, &icon_selection);
160 diskIcon = CreateTexture(renderer, &disk_icon);
161 doorOpen = CreateTexture(renderer, &door_open);
162 doorClosed = CreateTexture(renderer, &door_closed);
163 disk1Icon = CreateTexture(renderer, &disk_icon);
164 disk2Icon = CreateTexture(renderer, &disk_icon);
165 powerOffIcon = CreateTexture(renderer, &power_off);
166 powerOnIcon = CreateTexture(renderer, &power_on);
167 diskSwapIcon = CreateTexture(renderer, &disk_swap);
168 stateSaveIcon = CreateTexture(renderer, &save_state);
169 stateLoadIcon = CreateTexture(renderer, &load_state);
170 configIcon = CreateTexture(renderer, &config);
172 // Set up drive icons in their current states
173 // AssembleDriveIcon(renderer, 0);
174 // AssembleDriveIcon(renderer, 1);
176 if (SDL_SetRenderTarget(renderer, overlay) < 0)
178 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
182 DrawSidebarIcons(renderer);
183 // Set render target back to default
184 SDL_SetRenderTarget(renderer, NULL);
187 DiskSelector::Init(renderer);
188 WriteLog("GUI: Successfully initialized.\n");
192 SDL_Texture * GUI::CreateTexture(SDL_Renderer * renderer, const void * source)
194 Bitmap * bitmap = (Bitmap *)source;
195 SDL_Texture * texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
196 // SDL_TEXTUREACCESS_STATIC, bitmap->width, bitmap->height);
197 SDL_TEXTUREACCESS_TARGET, bitmap->width, bitmap->height);
198 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
199 SDL_UpdateTexture(texture, NULL, (Uint32 *)bitmap->pixelData,
200 bitmap->width * sizeof(Uint32));
206 void GUI::MouseDown(int32_t x, int32_t y, uint32_t buttons)
208 DiskSelector::MouseDown(x, y, buttons);
210 if (sidebarState != SBS_SHOWN)
213 switch (iconSelected)
217 powerOnState = !powerOnState;
221 SpawnMessage("*** POWER OFF ***");
226 SpawnMessage("*** DISK #1 ***");
228 if (disk1EjectHovered && !floppyDrive[0].IsEmpty(0))
230 floppyDrive[0].EjectImage(0);
231 SpawnMessage("*** DISK #1 EJECTED ***");
234 if (!disk1EjectHovered)
236 // Load the disk selector
237 DiskSelector::ShowWindow(0);
243 SpawnMessage("*** DISK #2 ***");
245 if (disk2EjectHovered && !floppyDrive[0].IsEmpty(1))
247 floppyDrive[0].EjectImage(1);
248 SpawnMessage("*** DISK #2 EJECTED ***");
251 if (!disk2EjectHovered)
253 // Load the disk selector
254 DiskSelector::ShowWindow(1);
260 floppyDrive[0].SwapImages();
261 SpawnMessage("*** DISKS SWAPPED ***");
265 SpawnMessage("*** SAVE STATE ***");
269 SpawnMessage("*** LOAD STATE ***");
273 SpawnMessage("*** CONFIGURATION ***");
279 void GUI::MouseUp(int32_t x, int32_t y, uint32_t buttons)
281 DiskSelector::MouseUp(x, y, buttons);
285 void GUI::MouseMove(int32_t x, int32_t y, uint32_t buttons)
287 DiskSelector::MouseMove(x, y, buttons);
289 if (sidebarState != SBS_SHOWN)
293 if (x > SIDEBAR_X_POS)
295 //printf("GUI: sidebar showing (x = %i)...\n", x);
296 sidebarState = SBS_SHOWING;
301 //printf("GUI: sidebar hiding[1] (x = %i)...\n", x);
302 sidebarState = SBS_HIDING;
308 if (x < SIDEBAR_X_POS)
310 iconSelected = lastIconSelected = -1;
311 HandleIconSelection(sdlRenderer);
312 //printf("GUI: sidebar hiding[2] (x = %i)...\n", x);
313 sidebarState = SBS_HIDING;
316 // We're in the right zone, and the sidebar is shown, so let's select
320 if (y < 4 || y > 383)
325 iconSelected = (y - 4) / 54;
327 // It's y+2 because the sidebar sits at (SIDEBAR_X_POS, 2)
328 disk1EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
329 && (x < (SIDEBAR_X_POS + 24 + 29 + 8))
330 && (y >= (63 + 31 + 2))
331 && (y < (63 + 31 + 2 + 7)) ? true : false);
333 disk2EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
334 && (x < (SIDEBAR_X_POS + 24 + 29 + 8))
335 && (y >= (117 + 31 + 2))
336 && (y < (117 + 31 + 2 + 7)) ? true : false);
338 if (iconSelected != lastIconSelected)
340 HandleIconSelection(sdlRenderer);
341 lastIconSelected = iconSelected;
343 if ((iconSelected >= 0) && (iconSelected <= 6))
344 SpawnMessage("%s", iconHelp[iconSelected]);
346 // Show what's in the selected drive
347 if (iconSelected >= 1 && iconSelected <= 2)
349 if (!floppyDrive[0].IsEmpty(iconSelected - 1))
350 SpawnMessage("\"%s\"", floppyDrive[0].ImageName(iconSelected - 1));
358 void GUI::HandleIconSelection(SDL_Renderer * renderer)
360 // Set up drive icons in their current states
361 AssembleDriveIcon(renderer, 0);
362 AssembleDriveIcon(renderer, 1);
364 // Reload the background...
365 SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
367 if (SDL_SetRenderTarget(renderer, overlay) < 0)
369 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
373 // Draw the icon selector, if an icon is selected
374 if (iconSelected >= 0)
376 SDL_Rect dst;// = { 54, 54, 24 - 7, 2 };
377 dst.w = dst.h = 54, dst.x = 24 - 7, dst.y = 2 + (iconSelected * 54);
378 SDL_RenderCopy(renderer, iconSelection, NULL, &dst);
381 DrawSidebarIcons(renderer);
383 // Set render target back to default
384 SDL_SetRenderTarget(renderer, NULL);
388 void GUI::AssembleDriveIcon(SDL_Renderer * renderer, int driveNumber)
390 SDL_Texture * drive[2] = { disk1Icon, disk2Icon };
391 const char * number[2] = { numeralOne, numeralTwo };
393 if (SDL_SetRenderTarget(renderer, drive[driveNumber]) < 0)
395 WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
399 SDL_RenderClear(renderer);
400 SDL_RenderCopy(renderer, diskIcon, NULL, NULL);
402 // Drive door @ (16, 7)
404 dst.w = 8, dst.h = 10, dst.x = 16, dst.y = 7;
405 SDL_RenderCopy(renderer, (floppyDrive[0].IsEmpty(driveNumber) ?
406 doorOpen : doorClosed), NULL, &dst);
408 // Numeral @ (30, 20)
409 DrawCharArray(renderer, number[driveNumber], 30, 20, 7, 7, 0xD0, 0xE0, 0xF0);
410 DrawDriveLight(renderer, driveNumber);
411 DrawEjectButton(renderer, driveNumber);
413 // Set render target back to default
414 SDL_SetRenderTarget(renderer, NULL);
418 void GUI::DrawEjectButton(SDL_Renderer * renderer, int driveNumber)
420 if (floppyDrive[0].IsEmpty(driveNumber))
423 uint8_t r = 0x00, g = 0xAA, b = 0x00;
425 if ((driveNumber == 0 && disk1EjectHovered)
426 || (driveNumber == 1 && disk2EjectHovered))
427 r = 0x20, g = 0xFF, b = 0x20;
429 DrawCharArray(renderer, ejectIcon, 29, 31, 8, 7, r, g, b);
433 void GUI::DrawDriveLight(SDL_Renderer * renderer, int driveNumber)
435 int lightState = floppyDrive[0].DriveLightStatus(driveNumber);
436 int r = 0x77, g = 0x00, b = 0x00;
438 if (lightState == DLS_READ)
439 r = 0x20, g = 0xFF, b = 0x20;
440 else if (lightState == DLS_WRITE)
441 r = 0xFF, g = 0x30, b = 0x30;
443 // Drive light @ (8, 21)
444 DrawCharArray(renderer, driveLight, 8, 21, 5, 5, r, g, b);
448 void GUI::DrawCharArray(SDL_Renderer * renderer, const char * array, int x,
449 int y, int w, int h, int r, int g, int b)
451 SDL_SetRenderDrawColor(renderer, r, g, b, 0xFF);
453 for(int j=0; j<h; j++)
455 for(int i=0; i<w; i++)
457 if (array[(j * w) + i] != ' ')
458 SDL_RenderDrawPoint(renderer, x + i, y + j);
462 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
466 void GUI::HandleGUIState(void)
470 if (olDst.x < SIDEBAR_X_POS && sidebarState == SBS_SHOWING)
472 olDst.x = SIDEBAR_X_POS;
473 sidebarState = SBS_SHOWN;
476 else if (olDst.x > VIRTUAL_SCREEN_WIDTH && sidebarState == SBS_HIDING)
478 olDst.x = VIRTUAL_SCREEN_WIDTH;
479 sidebarState = SBS_HIDDEN;
485 void GUI::DrawSidebarIcons(SDL_Renderer * renderer)
487 SDL_Texture * icons[7] = { powerOnIcon, disk1Icon, disk2Icon, diskSwapIcon,
488 stateSaveIcon, stateLoadIcon, configIcon };
490 icons[0] = (powerOnState ? powerOnIcon : powerOffIcon);
491 SDL_Rect dst = { 24, 2 + 7, 40, 40 };
493 for(int i=0; i<7; i++)
495 SDL_RenderCopy(renderer, icons[i], NULL, &dst);
501 void GUI::Render(SDL_Renderer * renderer)
508 if (sidebarState != SBS_HIDDEN)
509 HandleIconSelection(renderer);
511 SDL_RenderCopy(renderer, overlay, NULL, &olDst);
514 DiskSelector::Render(renderer);
523 cut into 7 pieces give ~54 pix per piece
524 So, let's try 40x40 icons, and see if that's good enough...
527 drive proportions: 1.62 : 1
540 | ^| <-- eject button
561 maybe state save/load