]> Shamusworld >> Repos - architektonas/blob - src/drawlineaction.cpp
Small refinements to Add Line tool.
[architektonas] / src / drawlineaction.cpp
1 // drawlineaction.cpp: Action class for drawing lines
2 //
3 // Part of the Architektonas Project
4 // (C) 2011 Underground Software
5 // See the README and GPLv3 files for licensing and warranty information
6 //
7 // JLH = James L. Hammons <jlhamm@acm.org>
8 //
9 // WHO  WHEN        WHAT
10 // ---  ----------  ------------------------------------------------------------
11 // JLH  10/04/2011  Created this file
12 // JLH  11/07/2011  Made it so this class actually does something ;-)
13 //
14
15 #include "drawlineaction.h"
16 #include "line.h"
17 #include "painter.h"
18 //#include "vector.h"
19
20
21 #define FIRST_POINT 0
22 #define NEXT_POINT 1
23
24
25 DrawLineAction::DrawLineAction(): state(0), line(NULL)
26 {
27 }
28
29 DrawLineAction::~DrawLineAction()
30 {
31 }
32
33
34 /*virtual*/ void DrawLineAction::Draw(Painter * painter)
35 {
36         // Need to fix pen colors, etc...
37         // I think stuff like crosshairs should be done in the DrawingView, tho
38         if (state == FIRST_POINT)
39         {
40                 painter->DrawPoint(p1.x, p1.y);
41         }
42         else
43         {
44                 painter->DrawLine(p1, p2);
45         }
46 }
47
48 /*virtual*/ void DrawLineAction::MouseDown(Vector point)
49 {
50         if (state == FIRST_POINT)
51                 p1 = point;
52         else
53                 p2 = point;
54 }
55
56 /*virtual*/ void DrawLineAction::MouseMoved(Vector point)
57 {
58         if (state == FIRST_POINT)
59                 p1 = point;
60         else
61                 p2 = point;
62 }
63
64 /*virtual*/ void DrawLineAction::MouseReleased(void)
65 {
66         if (state == FIRST_POINT)
67         {
68                 p2 = p1;
69                 state = NEXT_POINT;
70         }
71         else if (state == NEXT_POINT)
72         {
73                 // We create the new object here, and then pass it off to the
74                 // DrawingView which stuffs it into the document.
75                 line = new Line(p1, p2);
76                 // We don't need no stinkin' sentinels, when we have signals & slots!
77                 emit ObjectReady(line);
78
79                 p1 = p2;
80         }
81 }