3 // Part of the Architektonas Project
4 // (C) 2011 Underground Software
5 // See the README and GPLv3 files for licensing and warranty information
7 // JLH = James Hammons <jlhamm@acm.org>
10 // --- ---------- -------------------------------------------------------------
11 // JLH 03/22/2011 Created this file
12 // JLH 09/29/2011 Added middle mouse button panning
17 // - Redo rendering code to *not* use Qt's transform functions, as they are tied
18 // to a left-handed system and we need a right-handed one. [DONE]
24 // Uncomment this for debugging...
26 //#define DEBUGFOO // Various tool debugging...
27 //#define DEBUGTP // Toolpalette debugging...
29 #include "drawingview.h"
32 #include "mathconstants.h"
36 #include "dimension.h"
37 #include "drawcircleaction.h"
38 #include "drawlineaction.h"
43 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
44 // The value in the settings file will override this.
45 useAntialiasing(true),
46 gridBackground(256, 256),
47 scale(1.0), offsetX(-10), offsetY(-10),
48 document(Vector(0, 0)),
49 gridSpacing(32.0), collided(false), rotateTool(false), rx(150.0), ry(150.0),
50 scrollDrag(false), addLineTool(false), toolAction(NULL)
52 setBackgroundRole(QPalette::Base);
53 setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
55 // toolPalette = new ToolWindow();
57 // setCursor(cur[TOOLSelect]);
58 // setMouseTracking(true);
60 Line * line = new Line(Vector(5, 5), Vector(50, 40), &document);
62 document.Add(new Line(Vector(50, 40), Vector(10, 83), &document));
63 document.Add(new Line(Vector(10, 83), Vector(17, 2), &document));
64 document.Add(new Circle(Vector(100, 100), 36, &document));
65 document.Add(new Circle(Vector(50, 150), 49, &document));
66 document.Add(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3, &document)),
67 document.Add(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5, &document));
69 Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), &document);
70 line->SetDimensionOnLine(dimension);
71 document.Add(dimension);
73 // Alternate way to do the above...
74 line->SetDimensionOnLine();
76 // connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
77 // SLOT(AddNewObjectToDocument(Object *)));
78 //This works, now how to scroll it???
79 // QPixmap pm(256, 256);
80 QPainter pmp(&gridBackground);
82 pmp.fillRect(0, 0, 256, 256, Qt::lightGray);
84 pmp.fillRect(0, 64, 64, 64, Qt::darkGray);
85 pmp.fillRect(0, 192, 64, 64, Qt::darkGray);
86 pmp.fillRect(64, 0, 64, 64, Qt::darkGray);
87 pmp.fillRect(64, 128, 64, 64, Qt::darkGray);
88 pmp.fillRect(128, 64, 64, 64, Qt::darkGray);
89 pmp.fillRect(128, 192, 64, 64, Qt::darkGray);
90 pmp.fillRect(192, 0, 64, 64, Qt::darkGray);
91 pmp.fillRect(192, 128, 64, 64, Qt::darkGray);
93 pmp.fillRect(0, 0, 256, 256, QColor(240, 240, 240));
94 pmp.setPen(QPen(QColor(190, 190, 255), 2.0, Qt::SolidLine));
95 for(int i=0; i<255; i+=12)
96 pmp.drawLine(i, 0, i, 255);
97 for(int i=0; i<255; i+=12)
98 pmp.drawLine(0, i, 255, i);
101 UpdateGridBackground();
104 void DrawingView::SetRotateToolActive(bool state/*= true*/)
110 void DrawingView::SetAddLineToolActive(bool state/*= true*/)
112 if (state)// && toolAction == NULL)
117 addCircleTool = false;
118 toolAction = new DrawLineAction();
119 connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
120 SLOT(AddNewObjectToDocument(Object *)));
122 else if (!state && addLineTool && toolAction)
130 //printf("DrawingView::SetAddLineToolActive(). toolAction=%08X\n", toolAction);
133 void DrawingView::SetAddCircleToolActive(bool state/*= true*/)
135 if (state)// && toolAction == NULL)
141 toolAction = new DrawCircleAction();
142 connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
143 SLOT(AddNewObjectToDocument(Object *)));
145 else if (!state && addCircleTool && toolAction)
151 addCircleTool = state;
153 //printf("DrawingView::SetAddCircleToolActive(). toolAction=%08X\n", toolAction);
156 void DrawingView::UpdateGridBackground(void)
159 // Shift the background to match our scrolling...
160 QBrush newBrush = *backgroundBrush;
161 //QMatrix brushMatrix = backgroundBrush->matrix();
162 QTransform brushMatrix = backgroundBrush->transform();
163 brushMatrix.translate(Painter::origin.x, Painter::origin.y);
164 //brushMatrix.translate(15.0, 15.0);
165 //backgroundBrush->setMatrix(brushMatrix);
166 //backgroundBrush->setTransform(brushMatrix);
167 newBrush.setTransform(brushMatrix);
168 QPalette pal = palette();
169 //pal.setBrush(backgroundRole(), *backgroundBrush);
170 pal.setBrush(backgroundRole(), newBrush);
172 //Background painting does not honor the transformation matrix (either one)...
176 #define BG_BRUSH_SPAN 72
177 // Transform the origin to Qt coordinates
178 Vector pixmapOrigin = Painter::CartesianToQtCoords(Vector());
179 int x = (int)pixmapOrigin.x;
180 int y = (int)pixmapOrigin.y;
181 // Problem with mod 128: Negative numbers screw it up... [FIXED]
182 x = (x < 0 ? 0 : BG_BRUSH_SPAN - 1) - (x % BG_BRUSH_SPAN);
183 y = (y < 0 ? 0 : BG_BRUSH_SPAN - 1) - (y % BG_BRUSH_SPAN);
185 // Here we grab a section of the bigger pixmap, so that the background
186 // *looks* like it's scrolling...
187 QPixmap pm = gridBackground.copy(x, y, BG_BRUSH_SPAN, BG_BRUSH_SPAN);
188 QPalette pal = palette();
189 pal.setBrush(backgroundRole(), QBrush(pm));
190 setAutoFillBackground(true);
195 void DrawingView::AddNewObjectToDocument(Object * object)
199 object->Reparent(&document);
200 document.Add(object);
203 //printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
206 QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
208 // This is undoing the transform, e.g. going from client coords to local coords.
209 // In essence, the height - y is height + (y * -1), the (y * -1) term doing the
210 // conversion of the y-axis from increasing bottom to top.
211 return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y()));
214 QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
216 // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?)
217 // No voodoo here, it's just grouped wrong to see it. It should be:
218 // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive
219 return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
222 void DrawingView::paintEvent(QPaintEvent * /*event*/)
224 QPainter qtPainter(this);
225 Painter painter(&qtPainter);
227 // qtPainter.setBackground(QBrush(Qt::DiagCrossPattern));
228 // qtPainter.setBackgroundMode(Qt::OpaqueMode);
231 qtPainter.setRenderHint(QPainter::Antialiasing);
233 Painter::screenSize = Vector(size().width(), size().height());
234 Object::SetViewportHeight(size().height());
236 // Draw coordinate axes
238 painter.SetPen(QPen(Qt::blue, 1.0, Qt::DotLine));
239 painter.DrawLine(0, -16384, 0, 16384);
240 painter.DrawLine(-16384, 0, 16384, 0);
242 // Draw supplemental (tool related) points
246 painter.SetPen(QPen(QColor(0, 200, 0), 2.0, Qt::SolidLine));
247 painter.DrawLine(rx - 10, ry, rx + 10, ry);
248 painter.DrawLine(rx, ry - 10, rx, ry + 10);
251 // Maybe we can make the grid into a background brush instead, and let Qt deal
256 painter.setPen(QPen(QColor(90, 90, 90), 1.0, Qt::DotLine));
258 //these two loops kill performance!
259 // Also, these overwrite our coordinate axes
260 for(double x=0; x<size().width(); x+=gridSpacing*10.0)
261 painter.drawLine((int)x, -16384, (int)x, 16384);
263 for(double y=0; y<size().height(); y+=gridSpacing*10.0)
264 painter.drawLine(-16384, (int)y, 16384, (int)y);
267 painter.SetPen(QPen(Qt::black, 1.0, Qt::SolidLine));
269 for(double x=0; x<size().width(); x+=gridSpacing)
270 for(double y=0; y<size().height(); y+=gridSpacing)
271 painter.DrawPoint((int)x, (int)y);
273 // The top level document takes care of rendering for us...
274 document.Draw(&painter);
277 toolAction->Draw(&painter);
280 void DrawingView::mousePressEvent(QMouseEvent * event)
282 if (event->button() == Qt::LeftButton)
284 Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
285 collided = document.Collided(point);
288 update(); // Do an update if collided with at least *one* object in the document
291 toolAction->MouseDown(point);
293 else if (event->button() == Qt::MiddleButton)
296 oldPoint = Vector(event->x(), event->y());
297 // Should also change the mouse pointer as well...
298 setCursor(Qt::SizeAllCursor);
302 void DrawingView::mouseMoveEvent(QMouseEvent * event)
304 Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
306 if (event->buttons() & Qt::MiddleButton)
308 point = Vector(event->x(), event->y());
309 // Since we're using Qt coords for scrolling, we have to adjust them here to
310 // conform to Cartesian coords, since the origin is using Cartesian. :-)
311 Vector delta(point, oldPoint);
312 delta /= Painter::zoom;
314 Painter::origin -= delta;
316 UpdateGridBackground();
322 // Grid processing...
324 // This looks strange, but it's really quite simple: We want a point that's
325 // more than half-way to the next grid point to snap there while conversely
326 // we want a point that's less than half-way to to the next grid point then
327 // snap to the one before it. So we add half of the grid spacing to the
328 // point, then divide by it so that we can remove the fractional part, then
329 // multiply it back to get back to the correct answer.
330 if (event->buttons() & Qt::LeftButton)
332 point += gridSpacing / 2.0; // *This* adds to Z!!!
333 point /= gridSpacing;
334 point.x = floor(point.x);//need to fix this for negative numbers...
335 point.y = floor(point.y);
336 point.z = 0; // Make *sure* Z doesn't go anywhere!!!
337 point *= gridSpacing;
340 //we should keep track of the last point here and only pass this down *if* the point
342 document.PointerMoved(point);
344 if (document.NeedsUpdate())
349 toolAction->MouseMoved(point);
354 void DrawingView::mouseReleaseEvent(QMouseEvent * event)
356 if (event->button() == Qt::LeftButton)
358 document.PointerReleased();
360 //We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
361 //could set it up to use the document's update function (assumes that all object updates
362 //are being reported correctly:
363 // if (document.NeedsUpdate())
365 update(); // Do an update if collided with at least *one* object in the document
368 toolAction->MouseReleased();
370 else if (event->button() == Qt::MiddleButton)
373 setCursor(Qt::ArrowCursor);