]> Shamusworld >> Repos - virtualjaguar/blob - src/dac.cpp
Changed to allow no sound system init
[virtualjaguar] / src / dac.cpp
1 //
2 // DAC (really, Synchronous Serial Interface) Handler
3 //
4 // Originally by David Raingeard
5 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
6 // Rewritten by James L. Hammons
7 //
8
9 #include "SDL.h"
10 #include "m68k.h"
11 #include "jaguar.h"
12 #include "settings.h"
13 #include "dac.h"
14
15 //#define DEBUG_DAC
16
17 #define BUFFER_SIZE             0x10000                                         // Make the DAC buffers 64K x 16 bits
18
19 // Jaguar memory locations
20
21 #define LTXD                    0xF1A148
22 #define RTXD                    0xF1A14C
23 #define LRXD                    0xF1A148
24 #define RRXD                    0xF1A14C
25 #define SCLK                    0xF1A150
26 #define SMODE                   0xF1A154
27
28 // Global variables
29
30 uint16 lrxd, rrxd;                                                                      // I2S ports (into Jaguar)
31
32 // Local variables
33
34 static uint32 LeftFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOHeadPtr, RightFIFOTailPtr;
35 static SDL_AudioSpec desired;
36 static bool SDLSoundInitialized = false;
37
38 // We can get away with using native endian here because we can tell SDL to use the native
39 // endian when looking at the sample buffer, i.e., no need to worry about it.
40
41 static uint16 * DACBuffer;
42 static uint8 SCLKFrequencyDivider = 19;                         // Default is roughly 22 KHz (20774 Hz in NTSC mode)
43 /*static*/ uint16 serialMode = 0;
44
45 // Private function prototypes
46
47 void SDLSoundCallback(void * userdata, Uint8 * buffer, int length);
48 int GetCalculatedFrequency(void);
49
50 //
51 // Initialize the SDL sound system
52 //
53 void DACInit(void)
54 {
55         memory_malloc_secure((void **)&DACBuffer, BUFFER_SIZE * sizeof(uint16), "DAC buffer");
56
57         desired.freq = GetCalculatedFrequency();                // SDL will do conversion on the fly, if it can't get the exact rate. Nice!
58         desired.format = AUDIO_S16SYS;                                  // This uses the native endian (for portability)...
59         desired.channels = 2;
60 //      desired.samples = 4096;                                                 // Let's try a 4K buffer (can always go lower)
61         desired.samples = 2048;                                                 // Let's try a 2K buffer (can always go lower)
62         desired.callback = SDLSoundCallback;
63
64         if (SDL_OpenAudio(&desired, NULL) < 0)                  // NULL means SDL guarantees what we want
65         {
66 //              WriteLog("DAC: Failed to initialize SDL sound. Shutting down!\n");
67 //              log_done();
68 //              exit(1);
69                 WriteLog("DAC: Failed to initialize SDL sound...\n");
70         }
71         else
72         {
73                 SDLSoundInitialized = true;
74                 DACReset();
75                 SDL_PauseAudio(false);                                                  // Start playback!
76                 WriteLog("DAC: Successfully initialized.\n");
77         }
78 }
79
80 //
81 // Reset the sound buffer FIFOs
82 //
83 void DACReset(void)
84 {
85         LeftFIFOHeadPtr = LeftFIFOTailPtr = 0, RightFIFOHeadPtr = RightFIFOTailPtr = 1;
86 }
87
88 //
89 // Close down the SDL sound subsystem
90 //
91 void DACDone(void)
92 {
93         if (SDLSoundInitialized)
94         {
95                 SDL_PauseAudio(true);
96                 SDL_CloseAudio();
97         }
98
99         memory_free(DACBuffer);
100         WriteLog("DAC: Done.\n");
101 }
102
103 //
104 // SDL callback routine to fill audio buffer
105 //
106 // Note: The samples are packed in the buffer in 16 bit left/16 bit right pairs.
107 //
108 void SDLSoundCallback(void * userdata, Uint8 * buffer, int length)
109 {
110         // Clear the buffer to silence, in case the DAC buffer is empty (or short)
111         memset(buffer, desired.silence, length);
112 //WriteLog("DAC: Inside callback...\n");
113         if (LeftFIFOHeadPtr != LeftFIFOTailPtr)
114         {
115 //WriteLog("DAC: About to write some data!\n");
116                 int numLeftSamplesReady
117                         = (LeftFIFOTailPtr + (LeftFIFOTailPtr < LeftFIFOHeadPtr ? BUFFER_SIZE : 0))
118                                 - LeftFIFOHeadPtr;
119                 int numRightSamplesReady
120                         = (RightFIFOTailPtr + (RightFIFOTailPtr < RightFIFOHeadPtr ? BUFFER_SIZE : 0))
121                                 - RightFIFOHeadPtr;
122                 int numSamplesReady
123                         = (numLeftSamplesReady < numRightSamplesReady
124                                 ? numLeftSamplesReady : numRightSamplesReady);//Hmm. * 2;
125
126 //The numbers look good--it's just that the DSP can't get enough samples in the DAC buffer!
127 //WriteLog("DAC: Left/RightFIFOHeadPtr: %u/%u, Left/RightFIFOTailPtr: %u/%u\n", LeftFIFOHeadPtr, RightFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOTailPtr);
128 //WriteLog("     numLeft/RightSamplesReady: %i/%i, numSamplesReady: %i, length of buffer: %i\n", numLeftSamplesReady, numRightSamplesReady, numSamplesReady, length);
129
130 /*              if (numSamplesReady > length)
131                         numSamplesReady = length;//*/
132                 if (numSamplesReady > length / 2)       // length / 2 because we're comparing 16-bit lengths
133                         numSamplesReady = length / 2;
134 //else
135 //      WriteLog("     Not enough samples to fill the buffer (short by %u L/R samples)...\n", (length / 2) - numSamplesReady);
136 //WriteLog("DAC: %u samples ready.\n", numSamplesReady);
137
138                 // Actually, it's a bit more involved than this, but this is the general idea:
139 //              memcpy(buffer, DACBuffer, length);
140                 for(int i=0; i<numSamplesReady; i++)
141                         ((uint16 *)buffer)[i] = DACBuffer[(LeftFIFOHeadPtr + i) % BUFFER_SIZE];
142                         // Could also use (as long as BUFFER_SIZE is a multiple of 2):
143 //                      buffer[i] = DACBuffer[(LeftFIFOHeadPtr + i) & (BUFFER_SIZE - 1)];
144
145                 LeftFIFOHeadPtr = (LeftFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE;
146                 RightFIFOHeadPtr = (RightFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE;
147                 // Could also use (as long as BUFFER_SIZE is a multiple of 2):
148 //              LeftFIFOHeadPtr = (LeftFIFOHeadPtr + numSamplesReady) & (BUFFER_SIZE - 1);
149 //              RightFIFOHeadPtr = (RightFIFOHeadPtr + numSamplesReady) & (BUFFER_SIZE - 1);
150 //WriteLog("  -> Left/RightFIFOHeadPtr: %u/%u, Left/RightFIFOTailPtr: %u/%u\n", LeftFIFOHeadPtr, RightFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOTailPtr);
151         }
152 //Hmm. Seems that the SDL buffer isn't being starved by the DAC buffer...
153 //      else
154 //              WriteLog("DAC: Silence...!\n");
155 }
156
157 //
158 // Calculate the frequency of SCLK * 32 using the divider
159 //
160 int GetCalculatedFrequency(void)
161 {
162         int systemClockFrequency = (vjs.hardwareTypeNTSC ? RISC_CLOCK_RATE_NTSC : RISC_CLOCK_RATE_PAL);
163
164         // We divide by 32 here in order to find the frequency of 32 SCLKs in a row (transferring
165         // 16 bits of left data + 16 bits of right data = 32 bits, 1 SCLK = 1 bit transferred).
166         return systemClockFrequency / (32 * (2 * (SCLKFrequencyDivider + 1)));
167 }
168
169 //
170 // LTXD/RTXD/SCLK/SMODE ($F1A148/4C/50/54)
171 //
172 void DACWriteByte(uint32 offset, uint8 data, uint32 who/*= UNKNOWN*/)
173 {
174         WriteLog("DAC: %s writing BYTE %02X at %08X\n", whoName[who], data, offset);
175         if (offset == SCLK + 3)
176                 DACWriteWord(offset - 3, (uint16)data);
177 }
178
179 void DACWriteWord(uint32 offset, uint16 data, uint32 who/*= UNKNOWN*/)
180 {
181         if (offset == LTXD + 2)
182         {
183                 // Spin until buffer has been drained (for too fast processors!)...
184 //Small problem--if Head == 0 and Tail == buffer end, then this will fail... !!! FIX !!!
185 //[DONE]
186                 // Also, we're taking advantage of the fact that the buffer is a multiple of two
187                 // in this check...
188                 while ((LeftFIFOTailPtr + 2) & (BUFFER_SIZE - 1) == LeftFIFOHeadPtr);
189
190                 SDL_LockAudio();                                                        // Is it necessary to do this? Mebbe.
191                 // We use a circular buffer 'cause it's easy. Note that the callback function
192                 // takes care of dumping audio to the soundcard...! Also note that we're writing
193                 // the samples in the buffer in an interleaved L/R format.
194                 LeftFIFOTailPtr = (LeftFIFOTailPtr + 2) % BUFFER_SIZE;
195                 DACBuffer[LeftFIFOTailPtr] = data;
196                 SDL_UnlockAudio();
197         }
198         else if (offset == RTXD + 2)
199         {
200                 // Spin until buffer has been drained (for too fast processors!)...
201 //uint32 spin = 0;
202                 while ((RightFIFOTailPtr + 2) & (BUFFER_SIZE - 1) == RightFIFOHeadPtr);
203 /*              {
204 spin++;
205 if (spin == 0x10000000)
206 {
207         WriteLog("\nStuck in right DAC spinlock! Tail=%u, Head=%u\nAborting!\n", RightFIFOTailPtr, RightFIFOHeadPtr);
208         log_done();
209         exit(0);
210 }
211                 }*/
212
213 //This is wrong         if (RightFIFOTailPtr + 2 != RightFIFOHeadPtr)
214 //              {
215                 SDL_LockAudio();
216                 RightFIFOTailPtr = (RightFIFOTailPtr + 2) % BUFFER_SIZE;
217                 DACBuffer[RightFIFOTailPtr] = data;
218                 SDL_UnlockAudio();
219 //              }
220 /*#ifdef DEBUG_DAC
221                 else
222                         WriteLog("DAC: Ran into FIFO's right tail pointer!\n");
223 #endif*/
224         }
225         else if (offset == SCLK + 2)                                    // Sample rate
226         {
227                 WriteLog("DAC: Writing %u to SCLK...\n", data);
228                 if ((uint8)data != SCLKFrequencyDivider)
229                 {
230                         SCLKFrequencyDivider = (uint8)data;
231 //Of course a better way would be to query the hardware to find the upper limit...
232                         if (data > 7)   // Anything less than 8 is too high!
233                         {
234                                 if (SDLSoundInitialized)
235                                         SDL_CloseAudio();
236
237                                 desired.freq = GetCalculatedFrequency();// SDL will do conversion on the fly, if it can't get the exact rate. Nice!
238                                 WriteLog("DAC: Changing sample rate to %u Hz!\n", desired.freq);
239
240                                 if (SDLSoundInitialized)
241                                 {
242                                         if (SDL_OpenAudio(&desired, NULL) < 0)  // NULL means SDL guarantees what we want
243                                         {
244                                                 WriteLog("DAC: Failed to initialize SDL sound: %s.\nDesired freq: %u\nShutting down!\n", SDL_GetError(), desired.freq);
245                                                 log_done();
246                                                 exit(1);
247                                         }
248                                 }
249
250                                 DACReset();
251
252                                 if (SDLSoundInitialized)
253                                         SDL_PauseAudio(false);                  // Start playback!
254                         }
255                 }
256         }
257         else if (offset == SMODE + 2)
258         {
259                 serialMode = data;
260                 WriteLog("DAC: %s writing to SMODE. Bits: %s%s%s%s%s%s [68K PC=%08X]\n", whoName[who],
261                         (data & 0x01 ? "INTERNAL " : ""), (data & 0x02 ? "MODE " : ""),
262                         (data & 0x04 ? "WSEN " : ""), (data & 0x08 ? "RISING " : ""),
263                         (data & 0x10 ? "FALLING " : ""), (data & 0x20 ? "EVERYWORD" : ""),
264                         m68k_get_reg(NULL, M68K_REG_PC));
265         }
266 }
267
268 //
269 // LRXD/RRXD/SSTAT ($F1A148/4C/50)
270 //
271 uint8 DACReadByte(uint32 offset, uint32 who/*= UNKNOWN*/)
272 {
273 //      WriteLog("DAC: %s reading byte from %08X\n", whoName[who], offset);
274         return 0xFF;
275 }
276
277 //static uint16 fakeWord = 0;
278 uint16 DACReadWord(uint32 offset, uint32 who/*= UNKNOWN*/)
279 {
280 //      WriteLog("DAC: %s reading word from %08X\n", whoName[who], offset);
281 //      return 0xFFFF;
282 //      WriteLog("DAC: %s reading WORD %04X from %08X\n", whoName[who], fakeWord, offset);
283 //      return fakeWord++;
284 //NOTE: This only works if a bunch of things are set in BUTCH which we currently don't
285 //      check for. !!! FIX !!!
286 // Partially fixed: We check for I2SCNTRL in the JERRY I2S routine...
287 //      return GetWordFromButchSSI(offset, who);
288         if (offset == LRXD || offset == RRXD)
289                 return 0x0000;
290         else if (offset == LRXD + 2)
291                 return lrxd;
292         else if (offset == RRXD + 2)
293                 return rrxd;
294
295         return 0xFFFF;  // May need SSTAT as well... (but may be a Jaguar II only feature)              
296 }