6 class Circle: public Object
9 Circle(Vector, double, Object * p = 0);
12 virtual void Draw(Painter *);
13 virtual Vector Center(void);
14 virtual bool Collided(Vector);
15 virtual void PointerMoved(Vector);
16 virtual void PointerReleased(void);
17 // virtual bool NeedsUpdate(void);
22 bool StateChanged(void);
25 double radius; // Center is Object::position
26 Vector oldPoint; // Used for dragging
33 bool objectWasDragged;
34 bool hitCenter, hitCircle;
35 bool oldHitCenter, oldHitCircle;
38 #endif // __CIRCLE_H__