]> Shamusworld >> Repos - architektonas/blob - src/base/rs_graphicview.h
Final round of dialogs/forms needing to be converted from Qt3 to 4
[architektonas] / src / base / rs_graphicview.h
1 #ifndef RS_GRAPHICVIEW_H
2 #define RS_GRAPHICVIEW_H
3
4 #include <stdarg.h>
5 #include <QtCore>
6 #include "rs.h"
7 #include "rs_blocklist.h"
8 #include "rs_color.h"
9 #include "rs_linetypepattern.h"
10 #include "rs_commandevent.h"
11 #include "rs_entitycontainer.h"
12
13 class RS_ActionInterface;
14 class RS_Grid;
15 class RS_EventHandler;
16 class RS_Preview;
17 class PaintInterface;
18
19 /**
20  * This class is a common GUI interface for the graphic viewer
21  * widget which has to be implementet by real GUI classes such
22  * as the Qt graphical view.
23  *
24  * Note that this is just an interface used as a slot to
25  * communicate with the qcadlib from a GUI level.
26  */
27 class RS_GraphicView
28 {
29         public:
30                 RS_GraphicView();
31                 virtual ~RS_GraphicView();
32
33                 void cleanUp();
34
35                 Drawing * getGraphic();
36                 void setDrawingMode(RS2::DrawingMode m);
37                 RS2::DrawingMode getDrawingMode();
38                 void setDeleteMode(bool m);
39                 bool getDeleteMode();
40
41                 /** This virtual method must be overwritten to return
42                 the width of the widget the graphic is shown in */
43                 virtual int getWidth() = 0;
44                 /** This virtual method must be overwritten to return
45                 the height of the widget the graphic is shown in */
46                 virtual int getHeight() = 0;
47                 /** This virtual method must be overwritten to redraw
48                 the widget. */
49                 virtual void redraw() = 0;
50                 /** This virtual method must be overwritten and is then
51                 called whenever the view changed */
52                 virtual void adjustOffsetControls();
53                 /** This virtual method must be overwritten and is then
54                 called whenever the view changed */
55                 virtual void adjustZoomControls();
56                 /**
57                  * Sets an external painter device.
58                  */
59                 virtual void setPainter(PaintInterface * p);
60         //    virtual void setPainter(RS_Painter * p);
61                 /** This virtual method must be overwritten and must return
62                 the painter device for the buffer of this widget */
63                 virtual PaintInterface * createPainter() = 0;
64         //    virtual RS_Painter * createPainter() = 0;
65                 /**
66                  * This virtual method must be overwritten and must return
67                  *  the direct painter device for this widget
68                  */
69                 virtual PaintInterface * createDirectPainter() = 0;
70         //    virtual RS_Painter * createDirectPainter() = 0;
71                 /**
72                  * This virtual method must be overwritten and must destroy
73                  * the painter device and point 'painter' to NULL. If the painter
74                  * is static during the whole life of the application, it might
75                  * just do nothing.
76                  */
77                 virtual void destroyPainter() = 0;
78
79                 virtual void setBackground(const RS_Color & bg);
80                 RS_Color getBackground();
81                 RS_Color getForeground();
82                 void setGridColor(const RS_Color & c);
83                 void setMetaGridColor(const RS_Color & c);
84                 void setSelectedColor(const RS_Color & c);
85                 void setHighlightedColor(const RS_Color & c);
86                 virtual void setMouseCursor(RS2::CursorType /*c*/);
87                 void setContainer(RS_EntityContainer * container);
88                 RS_EntityContainer * getContainer();
89                 void setFactor(double f);
90                 void setFactorX(double f);
91                 void setFactorY(double f);
92                 Vector getFactor();
93                 void setOffset(int ox, int oy);
94                 void setOffsetX(int ox);
95                 void setOffsetY(int oy);
96                 int getOffsetX();
97                 int getOffsetY();
98                 void centerOffsetX();
99                 void centerOffsetY();
100                 void centerX(double x);
101                 void centerY(double y);
102                 virtual void updateView();
103                 void setBorders(int left, int top, int right, int bottom);
104                 int getBorderLeft();
105                 int getBorderTop();
106                 int getBorderRight();
107                 int getBorderBottom();
108                 void disableUpdate();
109                 void enableUpdate();
110                 bool isUpdateEnabled();
111                 void freezeZoom(bool freeze);
112                 bool isZoomFrozen();
113
114                 void setDefaultAction(RS_ActionInterface * action);
115                 RS_ActionInterface *  getDefaultAction();
116                 void setCurrentAction(RS_ActionInterface * action);
117                 RS_ActionInterface * getCurrentAction();
118
119                 void killSelectActions();
120                 void killAllActions();
121
122                 /**
123                  * Must be overwritten to emulate a mouse move event with
124                  * the last known mouse position.
125                  *
126                  * @see mx, my
127                  */
128                 virtual void emulateMouseMoveEvent() = 0;
129
130                 void back();
131                 void enter();
132
133                 void mousePressEvent(QMouseEvent * e);
134                 void mouseReleaseEvent(QMouseEvent * e);
135                 void mouseMoveEvent(QMouseEvent * e);
136                 void mouseLeaveEvent();
137                 void mouseEnterEvent();
138                 void keyPressEvent(QKeyEvent * e);
139                 void keyReleaseEvent(QKeyEvent * e);
140                 void commandEvent(RS_CommandEvent * e);
141                 void enableCoordinateInput();
142                 void disableCoordinateInput();
143
144                 virtual void zoomIn(double f = 1.5, const Vector & center = Vector(false));
145                 virtual void zoomInX(double f = 1.5);
146                 virtual void zoomInY(double f = 1.5);
147                 virtual void zoomOut(double f = 1.5, const Vector & center = Vector(false));
148                 virtual void zoomOutX(double f = 1.5);
149                 virtual void zoomOutY(double f = 1.5);
150                 virtual void zoomAuto(bool axis = true, bool keepAspectRatio = true);
151                 virtual void zoomAutoY(bool axis = true);
152                 virtual void zoomPrevious();
153                 virtual void saveView();
154                 virtual void restoreView();
155                 virtual void zoomWindow(Vector v1, Vector v2, bool keepAspectRatio = true);
156                 //virtual void zoomPan(Vector v1);
157                 virtual void zoomPan(int dx, int dy);
158                 virtual void zoomScroll(RS2::Direction direction);
159                 virtual void zoomPage();
160
161                 virtual void drawWindow(Vector v1, Vector v2);
162                 virtual void drawIt();
163                 virtual void deleteEntity(RS_Entity * e);
164                 virtual void drawEntity(RS_Entity * e, double patternOffset = 0.0, bool db = false);
165                 virtual void drawEntityPlain(RS_Entity * e, double patternOffset = 0.0);
166                 virtual void setPenForEntity(RS_Entity * e);
167
168                 void simulateIt();
169                 void simulateEntity(RS_Entity * e, const RS_Pen & pen);
170                 void drawLineSmooth(const Vector & p1, const Vector & p2, const RS_Pen & pen);
171                 void drawArcSmooth(const Vector & center, double radius,
172                         double a1, double a2, bool rev, const RS_Pen & pen);
173                 void simulationDelay(bool step = false);
174
175                 virtual RS_LineTypePattern * getPattern(RS2::LineType t);
176
177                 virtual void drawAbsoluteZero();
178                 virtual void drawRelativeZero();
179                 virtual void drawPaper();
180                 virtual void drawGrid();
181                 virtual void drawMetaGrid();
182                 virtual void updateGrid();
183                 RS_Grid * getGrid();
184                 virtual void updateGridStatusWidget(const QString & /*text*/);
185
186                 void setDefaultSnapMode(RS2::SnapMode sm);
187                 RS2::SnapMode getDefaultSnapMode();
188                 void setSnapRestriction(RS2::SnapRestriction sr);
189                 RS2::SnapRestriction getSnapRestriction();
190                 bool isGridOn();
191
192                 Vector toGui(Vector v);
193                 double toGuiX(double x, bool * visible = NULL);
194                 double toGuiY(double y);
195                 double toGuiDX(double d);
196                 double toGuiDY(double d);
197
198                 Vector toGraph(Vector v);
199                 Vector toGraph(int x, int y);
200                 double toGraphX(int x);
201                 double toGraphY(int y);
202                 double toGraphDX(int d);
203                 double toGraphDY(int d);
204
205                 void lockRelativeZero(bool lock);
206                 bool isRelativeZeroLocked();
207                 Vector getRelativeZero();
208                 void setRelativeZero(const Vector & pos);
209                 void moveRelativeZero(const Vector & pos);
210
211                 RS_EventHandler * getEventHandler();
212                 void setPrintPreview(bool pv);
213                 bool isPrintPreview();
214                 void setPrinting(bool p);
215                 bool isPrinting();
216                 bool isDraftMode();
217                 void setSimulationSpeed(int s);
218                 int getSimulationSpeed();
219                 void setSimulationSmooth(bool s);
220                 void setSimulationRapid(bool r);
221                 bool getSimulationRapid();
222
223                 //this is here because of crappy braindead infrastructure
224                 void SetPreviewMode(bool mode = true);
225                 void SetPreviewEntity(RS_Preview *);
226                 void SetPreviewOffset(Vector);
227                 void SetSnapperDraw(bool);
228                 void SetSnapperVars(Vector snapSpot, Vector snapCoord, bool showCrosshairs);
229
230         protected:
231                 RS_EntityContainer * container;
232                 RS_EventHandler * eventHandler;
233
234                 int mx;   //!< Last known mouse cursor position
235                 int my;   //!< Last known mouse cursor position
236
237         //    RS_Painter * painter;
238                 PaintInterface * painter;
239                 /** background color (any color) */
240                 RS_Color background;
241                 /** foreground color (black or white) */
242                 RS_Color foreground;
243                 /** grid color */
244                 RS_Color gridColor;
245                 /** meta grid color */
246                 RS_Color metaGridColor;
247                 /** selected color */
248                 RS_Color selectedColor;
249                 /** highlighted color */
250                 RS_Color highlightedColor;
251                 /** Grid */
252                 RS_Grid * grid;
253                 /**
254                 * Current default snap mode for this graphic view. Used for new
255                 * actions.
256                 */
257                 RS2::SnapMode defaultSnapMode;
258                 /**
259                 * Current default snap restriction for this graphic view. Used for new
260                 * actions.
261                 */
262                 RS2::SnapRestriction defaultSnapRes;
263
264                 RS2::DrawingMode drawingMode;
265
266                 /**
267                 * Delete mode. If true, all drawing actions will delete in background color
268                 * instead.
269                 */
270                 bool deleteMode;
271                 //! If true, the simulation is currectly running
272                 bool simulationRunning;
273
274         private:
275                 int updateEnabled;
276                 bool zoomFrozen;
277                 //bool gridVisible;
278                 bool draftMode;
279
280                 Vector factor;
281                 int offsetX;
282                 int offsetY;
283
284                 Vector previousFactor;
285                 int previousOffsetX;
286                 int previousOffsetY;
287
288                 int borderLeft;
289                 int borderTop;
290                 int borderRight;
291                 int borderBottom;
292
293                 Vector relativeZero;
294                 bool relativeZeroLocked;
295                 //! Print preview flag
296                 bool printPreview;
297                 //! Active when printing only:
298                 bool printing;
299                 //int drawRecursion;
300
301                 //! Simulation speed in percentage
302                 int simulationSpeed;
303                 //! If true, the entity is drawn slowly (pixel by pixel).
304                 bool simulationSmooth;
305                 //! If true, the way between entities is also shown.
306                 bool simulationRapid;
307                 //! Last position (for rapid move)
308                 Vector simulationLast;
309
310         protected:
311                 // crap to make painting with update() possible
312                 RS_Preview * previewEntity;
313                 bool previewMode;
314                 Vector previewOffset;
315                 bool snapperDraw;
316                 Vector snapSpot1;
317                 Vector snapCoord1;
318                 bool showCrosshairs1;
319 };
320
321 #endif