1 #ifndef __ATOMICENTITY_H__
2 #define __ATOMICENTITY_H__
7 * Class representing a tree of entities.
8 * Typical entity containers are graphics, polylines, groups, texts, ...)
10 * @author Andrew Mustun
12 class AtomicEntity: public Entity
15 AtomicEntity(EntityContainer * parent = NULL);
16 virtual ~AtomicEntity();
17 virtual bool isContainer() const;
18 virtual bool isAtomic() const;
19 virtual unsigned long int count();
20 virtual unsigned long int countDeep();
21 virtual Vector getEndpoint() const;
22 virtual Vector getStartpoint() const;
23 virtual double getDirection1() const;
24 virtual double getDirection2() const;
25 virtual void setStartpointSelected(bool select);
26 virtual void setEndpointSelected(bool select);
27 bool isStartpointSelected() const;
28 bool isEndpointSelected() const;
29 virtual void moveStartpoint(const Vector & /*pos*/);
30 virtual void moveEndpoint(const Vector & /*pos*/);
31 virtual void trimStartpoint(const Vector & pos);
32 virtual void trimEndpoint(const Vector & pos);
33 virtual RS2::Ending getTrimPoint(const Vector & /*coord*/, const Vector & /*trimPoint*/);
34 virtual void reverse();
35 virtual void moveSelectedRef(const Vector & ref, const Vector & offset);
38 #endif // __ATOMICENTITY_H__