1 #ifndef __ACTIONMODIFYEXPLODETEXT_H__
2 #define __ACTIONMODIFYEXPLODETEXT_H__
4 #include "actioninterface.h"
7 * This action class can handle user events for exploding blocks and
8 * other entity containers into single entities.
10 * @author James Hammons
11 * @author Andrew Mustun
13 class ActionModifyExplodeText: public ActionInterface
16 ActionModifyExplodeText(EntityContainer & container, GraphicView & graphicView);
17 ~ActionModifyExplodeText();
19 virtual RS2::ActionType rtti();
20 virtual void init(int status = 0);
21 virtual void trigger();
24 #endif // __ACTIONMODIFYEXPLODETEXT_H__