]> Shamusworld >> Repos - architektonas/blob - src/actions/actionlayersedit.cpp
Removed unnecessary RS_ prefix from classes and whatnot.
[architektonas] / src / actions / actionlayersedit.cpp
1 // actionlayersedit.cpp
2 //
3 // Part of the Architektonas Project
4 // Originally part of QCad Community Edition by Andrew Mustun
5 // Extensively rewritten and refactored by James L. Hammons
6 // Portions copyright (C) 2001-2003 RibbonSoft
7 // Copyright (C) 2010 Underground Software
8 // See the README and GPLv2 files for licensing and warranty information
9 //
10 // JLH = James L. Hammons <jlhamm@acm.org>
11 //
12 // Who  When        What
13 // ---  ----------  -----------------------------------------------------------
14 // JLH  06/04/2010  Added this text. :-)
15 //
16
17 #include "actionlayersedit.h"
18
19 #include "dialogfactory.h"
20 #include "graphicview.h"
21 #include "drawing.h"
22
23 ActionLayersEdit::ActionLayersEdit(EntityContainer & container, GraphicView & graphicView):
24         ActionInterface("Edit Layer", container, graphicView)
25 {
26 }
27
28 ActionLayersEdit::~ActionLayersEdit()
29 {
30 }
31
32 void ActionLayersEdit::trigger()
33 {
34         DEBUG->print("ActionLayersEdit::trigger");
35         Layer * layer = NULL;
36
37         if (graphic)
38         {
39                 layer = DIALOGFACTORY->requestEditLayerDialog(graphic->getLayerList());
40
41                 if (layer)
42                 {
43                         graphic->editLayer(graphic->getActiveLayer(), *layer);
44
45                         // Update updatable entities on the layer that has changed
46                         for(Entity * e=graphic->firstEntity(RS2::ResolveNone);
47                                 e!=NULL; e=graphic->nextEntity(RS2::ResolveNone))
48                         {
49                                 Layer * l = e->getLayer();
50
51                                 if (l && l->getName() == layer->getName())
52                                         e->update();
53                         }
54                 }
55         }
56
57         finish();
58         graphicView->redraw();
59 }
60
61 void ActionLayersEdit::init(int status)
62 {
63         ActionInterface::init(status);
64         trigger();
65 }