1 #ifndef __ACTIONBLOCKSEXPLODE_H__
2 #define __ACTIONBLOCKSEXPLODE_H__
4 #include "actioninterface.h"
8 * This action class can handle user events for exploding blocks and
9 * other entity containers into single entities.
11 * @author James Hammons
12 * @author Andrew Mustun
14 class ActionBlocksExplode: public ActionInterface
17 ActionBlocksExplode(EntityContainer & container, GraphicView & graphicView);
18 ~ActionBlocksExplode();
20 virtual RS2::ActionType rtti();
21 virtual void init(int status = 0);
22 virtual void trigger();
25 #endif // __ACTIONBLOCKSEXPLODE_H__