]> Shamusworld >> Repos - jk1/blob - shaders/Concussion.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Concussion.shader
1 models/weapons2/concussion/plate\r
2 {\r
3         q3map_nolightmap\r
4     {\r
5         map models/weapons2/concussion/plate\r
6         rgbGen lightingDiffuse\r
7     }\r
8     {\r
9         map models/weapons2/concussion/plate_sp\r
10         blendFunc GL_SRC_ALPHA GL_ONE\r
11         detail\r
12         alphaGen lightingSpecular\r
13     }\r
14 }\r
15 \r
16 models/weapons2/concussion/tube\r
17 {\r
18         q3map_nolightmap\r
19     {\r
20         map models/weapons2/concussion/tube\r
21         blendFunc GL_ONE GL_ZERO\r
22         rgbGen lightingDiffuse\r
23     }\r
24     {\r
25         map models/weapons2/concussion/tube_sp\r
26         blendFunc GL_SRC_ALPHA GL_ONE\r
27         detail\r
28         alphaGen lightingSpecular\r
29     }\r
30     {\r
31         map gfx/effects/chr_inv\r
32         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
33         tcGen environment\r
34     }\r
35 \r
36 }\r
37 \r
38 models/weapons2/concussion/thing1\r
39 {\r
40         q3map_nolightmap\r
41     {\r
42         map models/weapons2/concussion/thing1\r
43         blendFunc GL_ONE GL_ZERO\r
44         rgbGen lightingDiffuse\r
45     }\r
46     {\r
47         map models/weapons2/concussion/thing1_sp\r
48         blendFunc GL_SRC_ALPHA GL_ONE\r
49         detail\r
50         alphaGen lightingSpecular\r
51     }\r
52     {\r
53         map gfx/effects/chr_inv\r
54         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
55         tcGen environment\r
56     }\r
57 \r
58 }\r
59 \r
60 \r
61 models/weapons2/concussion/red\r
62 {\r
63  {\r
64         map models/weapons2/concussion/red_gl\r
65         blendFunc GL_ONE GL_ZERO\r
66         glow\r
67         detail\r
68         rgbGen identity\r
69     }\r
70 }\r
71 \r
72 models/weapons2/concussion/green\r
73 {\r
74  {\r
75         map models/weapons2/concussion/green\r
76         blendFunc GL_ONE GL_ZERO\r
77         glow\r
78         detail\r
79         rgbGen identity\r
80     }\r
81 }\r
82 \r