1 // Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds
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2 // To deviate from this will court disaster the likes of which have never before been
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5 // RECORD STRUCTURE :
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6 // Animation enum/name
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7 // Frame into sequence where sound should start
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9 // starting number (if there are variations of the name: laser1laser2laser3)
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11 // probability sound will play
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18 BOTH_MELEE1 2 sound/weapons/melee/swing%d.wav 1 4 0
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19 BOTH_MELEE2 2 sound/weapons/melee/swing%d.wav 1 4 0
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20 BOTH_RIGHTHANDCHOPPEDOFF 25 sound/chars/gran1/misc/death%d.wav 1 3 30
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21 BOTH_RIGHTHANDCHOPPEDOFF 64 sound/chars/gran1/misc/death%d.wav 1 3 0
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22 BOTH_RIGHTHANDCHOPPEDOFF 88 sound/chars/gran1/misc/death%d.wav 1 3 30
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23 BOTH_RIGHTHANDCHOPPEDOFF 100 sound/chars/gran1/misc/death%d.wav 1 3 30
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24 BOTH_RIGHTHANDCHOPPEDOFF 110 sound/player/roll1.wav 0 0 0
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30 BOTH_WALK1 6 sound/player/footsteps/boot%d.wav 1 4 0
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31 BOTH_WALK1 20 sound/player/footsteps/boot%d.wav 1 4 0
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33 BOTH_WALK2 5 sound/player/footsteps/boot%d.wav 1 4 0
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34 BOTH_WALK2 18 sound/player/footsteps/boot%d.wav 1 4 0
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36 BOTH_RUN1 8 sound/player/footsteps/boot%d.wav 1 4 0
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37 BOTH_RUN1 20 sound/player/footsteps/boot%d.wav 1 4 0
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39 BOTH_RUN2 8 sound/player/footsteps/boot%d.wav 1 4 0
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40 BOTH_RUN2 20 sound/player/footsteps/boot%d.wav 1 4 0
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42 BOTH_RUNBACK1 3 sound/player/footsteps/boot%d.wav 1 4 0
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43 BOTH_RUNBACK1 8 sound/player/footsteps/boot%d.wav 1 4 0
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45 BOTH_WALKBACK1 3 sound/player/footsteps/boot%d.wav 1 4 0
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46 BOTH_WALKBACK1 10 sound/player/footsteps/boot%d.wav 1 4 0
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48 BOTH_RUNBACK2 3 sound/player/footsteps/boot%d.wav 1 4 0
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49 BOTH_RUNBACK2 8 sound/player/footsteps/boot%d.wav 1 4 0
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51 BOTH_WALKBACK2 3 sound/player/footsteps/boot%d.wav 1 4 0
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52 BOTH_WALKBACK2 10 sound/player/footsteps/boot%d.wav 1 4 0
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54 BOTH_DEATH1 13 sound/player/bodyfall_human%d.wav 1 3 0
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55 BOTH_DEATH2 13 sound/player/bodyfall_human%d.wav 1 3 0
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56 BOTH_DEATH3 15 sound/player/bodyfall_human%d.wav 1 3 0
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57 BOTH_DEATH4 19 sound/player/bodyfall_human%d.wav 1 3 0
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58 BOTH_DEATH5 19 sound/player/bodyfall_human%d.wav 1 3 0
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59 BOTH_DEATH6 14 sound/player/bodyfall_human%d.wav 1 3 0
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60 BOTH_DEATH7 13 sound/player/bodyfall_human%d.wav 1 3 0
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61 BOTH_DEATH8 17 sound/player/bodyfall_human%d.wav 1 3 0
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62 BOTH_DEATH9 21 sound/player/bodyfall_human%d.wav 1 3 0
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63 BOTH_DEATH9 40 sound/player/bodyfall_human%d.wav 1 3 0
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64 BOTH_DEATH10 26 sound/player/bodyfall_human%d.wav 1 3 0
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65 BOTH_DEATH10 52 sound/player/bodyfall_human%d.wav 1 3 0
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66 BOTH_DEATH11 19 sound/player/bodyfall_human%d.wav 1 3 0
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67 BOTH_DEATH11 40 sound/player/bodyfall_human%d.wav 1 3 0
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68 BOTH_DEATH12 14 sound/player/bodyfall_human%d.wav 1 3 0
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69 BOTH_DEATH13 33 sound/player/bodyfall_human%d.wav 1 3 0
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70 BOTH_DEATH14 24 sound/player/bodyfall_human%d.wav 1 3 0
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71 BOTH_DEATH15 15 sound/player/bodyfall_human%d.wav 1 3 0
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72 BOTH_DEATH15 43 sound/player/bodyfall_human%d.wav 1 3 0
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73 BOTH_DEATH16 25 sound/player/bodyfall_human%d.wav 1 3 0
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74 BOTH_DEATH17 56 sound/player/bodyfall_human%d.wav 1 3 0
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75 BOTH_DEATH18 68 sound/player/bodyfall_human%d.wav 1 3 0
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76 BOTH_DEATH19 68 sound/player/bodyfall_human%d.wav 1 3 0
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77 BOTH_DEATH20 33 sound/player/bodyfall_human%d.wav 1 3 0
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78 BOTH_DEATH21 34 sound/player/bodyfall_human%d.wav 1 3 0
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79 BOTH_DEATH22 6 sound/player/bodyfall_human%d.wav 1 3 0
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80 BOTH_DEATH23 6 sound/player/bodyfall_human%d.wav 1 3 0
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81 BOTH_DEATH24 15 sound/player/bodyfall_human%d.wav 1 3 0
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82 BOTH_DEATH25 15 sound/player/bodyfall_human%d.wav 1 3 0
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