3 Ardour's VBAP panner is currently in development, and its semantics may
4 change in the near future, possibly affecting your mixes. Please do not
5 rely on it for important production work while the dust settles.
8 <dfn><abbr title="Vector-base Amplitude Panning">VBAP</abbr></dfn>
9 is a versatile and straightforward method to pan a source around over an
10 arbitrary number of speakers on a horizontal polygon or a 3D surface,
11 even if the speaker layout is highly irregular.
14 <h2>Basic concepts</h2>
16 VBAP was developed by Ville Pulkki at Aalto University, Helsinki, in 2001.
17 It works by distributing the signal to the speakers nearest to the desired
18 direction with appropriate weightings, aiming to create a maximally sharp
19 phantom source by using as few speakers as possible:
22 <li>one speaker, if the desired direction coincides with a speaker
24 <li>two speakers, if the desired direction is on the line between two
26 <li>and three speakers in the general 3D case.</li>
29 Thus, if you move the panner onto a speaker, you can be sure that only
30 this speaker will get any signal. This is handy when you need precise
32 The drawback of VBAP is that a moving source will constantly change its
33 apparent sharpness, as it transitions between the three states mentioned
37 A <dfn>horizontal</dfn> VBAP panner has one parameter, the <dfn>azimuth
38 angle</dfn>. A <dfn>full-sphere</dfn> panner offers an additional
39 <dfn>elevation angle</dfn> control.
42 More elaborate implementations of VBAP also include a
43 <dfn>spread</dfn> parameter, which will distribute the signal over a
44 greater number of speakers in order to maintain constant (but no longer
45 maximal) sharpness, regardless of position. Ardour's VBAP panner does not
46 currently include this feature.
49 <h2>Speaker layout</h2>
51 Each VBAP panner is specific to its <dfn>speaker layout</dfn>—the
53 to "know" about the precise location of all the speakers. A complete VBAP
54 implementation must therefore include the possibility to define this
57 <a href="/images/VBAP-panner-5.png"><img src="/images/VBAP-panner-5.png" class="right" style="width:150px;" alt="The VBAP panner with 5 outputs"></a>
59 Ardour currently uses a simplified approach: if a track or bus has more
60 than two output channels (which implies stereo), it assumes that you
61 have N speakers distributed in a regular N-gon. That means that for
62 irregular layouts such as 5.1 or 7.1, the direction you dial in will
63 differ a bit from the actual auditory result, but you can still achieve
64 any desired spatialisation.
66 <h3>Experimental 3D VBAP</h3>
67 <a href="/images/VBAP-panner-10.png"><img src="/images/VBAP-panner-10.png" class="right" style="width:150px;" alt="The VBAP panner with 10 outputs, in experimental 3D mode"></a>
69 For tracks with 10 outputs, Ardour will currently assume a 3-dimensional
70 speaker layout corresponding to Auro-3D 10.1, which is a horizontal 5.1
71 system, four elevated speakers above L, R, Ls, and Rs, and an additional
72 "voice-of-god" speaker at the zenith.
76 <a href="/images/VBAP-panner-4in5.png"><img src="/images/VBAP-panner-4in5.png" class="right" style="width:150px;" alt="The VBAP panner in 4 in, 5 out mode"></a>
78 For tracks and busses with more than one input, Ardour will (for now) assume that
79 you wish to distribute the inputs symmetrically along the latitude around
80 the panner direction. The width parameter controls the opening angle of
81 the distribution sector.