3 <img src="/images/automation-menu1.png">
4 <figcaption class=center>The automation menu.</figcaption>
8 To automate a parameter on a given track, click on the track's <kbd
9 class=menu>A</kbd> button and select a parameter to control from the menu
10 that appears. Once a parameter has been selected, an automation lane for that
11 parameter will appear beneath the track. The lane thus shown will be empty;
12 from here an automation curve must be defined.
16 If the height of the automation lane is too small to see all of its controls,
17 the height can be increased by <kbd class=mouse>Left</kbd> clicking on the
18 bottom border of the lane and dragging it.
22 There are three ways to define an automation curve:
26 <li>Record it using <kbd class=menu>Write</kbd> mode</li>
27 <li>Record it using <kbd class=menu>Touch</kbd> mode</li>
28 <li>Draw it using the mouse</li>
31 <h3>Recording an Automation Curve Using Write Mode</h3>
34 To create an automation curve using <kbd class=menu>Write</kbd> mode, first
35 set the lane's mode selector to <kbd class=menu>Write</kbd>, then set the
36 playhead to the position where the automation curve should start, then set
37 the transport to play. While the playhead is moving, Ardour will continuously
38 record any changes made with the lane's fader. Even if no changes are made to
39 the fader, they will overwrite anything that existed in the lane where the
40 playhead is moving. When the desired automation curve has been recorded, stop
45 After the transport is stopped, the lane's mode selector will automatically
46 switch to <kbd class=menu>Touch</kbd> mode—it is generally a bad idea
47 to leave an automation lane in <kbd class=menu>Write</kbd> mode, as it is a
48 destructive operation that makes it easy to inadvertently overwrite existing
52 <h3>Recording an Automation Curve Using Touch Mode</h3>
55 Creating an automation curve using <kbd class=menu>Touch</kbd> mode is
56 similar to the method employed in creating one using <kbd
57 class=menu>Write</kbd> mode; the only difference is that changes are written
58 to the automation curve <em>only</em> when the lane's fader is moved—at
59 all other times, whatever was in the automation curve will remain as it was.
63 <kbd class=menu>Touch</kbd> mode is useful when only small parts of the
64 automation curve need touching up versus <kbd class=menu>Write</kbd> mode,
65 which is usually used to create the automation curve in the first place.
68 <h3>Drawing an Automation Curve Using the Mouse</h3>
71 In <dfn>Draw</dfn> mode, <dfn>control points</dfn> can be entered in the
72 automation lane by <kbd class=mouse>Left</kbd>-clicking in the lane at a
73 point where there is no existing control point.
77 Once added, a control point can be <kbd class=mouse>Left</kbd>-clicked and
78 dragged to a desired location. Hovering over a control point will show its
79 current level in dB. To remove a control point, <kbd
80 class=mouse>Left</kbd>-click it and press <kbd>Delete</kbd>, or <kbd
81 class=mod3n></kbd><kbd class=mouse>Right</kbd>-click on it.
84 <h2>Controlling the Track</h2>
87 Once an automation curve has been defined through any of the methods outlined
88 above, the track won't do anything with it until the lane that the curve was
89 defined in is set to <kbd class=menu>Play</kbd> mode. Then, during playback,
90 as the playhead moves through the automation curve, the lane's control will
91 move in accord with the curve.
95 The lane's fader will <em>not</em> be responsive to manual input while it is
96 in <kbd class=menu>Play</kbd> mode.