1 <h2 id="monitor-options">The Monitor Options</h2>
4 <img alt="The Monitor options" src="/images/input-mode-buttons.png">
11 These buttons allow switching the monitoring mode globally, for all the tracks at once.
12 The monitoring mode allows to decide what the user wants to be listening to, between:
15 <li><dfn>All In</dfn>: all the tracks play what's on their <em>In</em>puts.</li>
16 <li><dfn>All Disk</dfn>: all the tracks play the actual content of the playlist on <em>Disk</em>.</li>
19 The <kbd class="menu">Auto Input</kbd> switch allows Ardour to auto-select what is played, which is:
22 <li>When not playing: all tracks are on In (to listen to any connected source)</li>
23 <li>When playing, all tracks are on Disk (to play whatever was recorded on those tracks)</li>
24 <li>When recording, on rec-enabled tracks: In and on non rec-enabled ones: Disk</li>
27 <h2 id="latency-compensation-info">The Latency Compensation Info</h2>
30 <img alt="The Latency Compensation Info" src="/images/latency-compensation-info.png">
32 Latency Compensation Info
37 This section show information about the latency compensation Ardour sets
38 to align all signals in time whatever their route (and processing applied).
42 The only button <kbd class="menu">Disable PDC</kbd> allows to enable/disable
43 the <em>P</em>lugin <em>D</em>elay <em>C</em>ompensation. Enabling it will
44 make all signal perfectly aligned, while disabling it will reduce the delay,
45 at the expense of slightly misaligned signals for tracks that have plugins introducing
53 <li>the worst route latency</li>
54 <li>the I/O latency, i.e. the worst latency pre-roll</li>
58 <h2 id="playhead_options">The Playhead Options</h2>
61 <img alt="The playhead options" src="/images/playhead-options.png">
68 Those 2 buttons control the behaviour of the playhead:
71 <li><dfn>Follow Range</dfn> is a toggle that can be used to control whether or not making a range selection will move the playhead to the start of the range.</li>
72 <li><dfn>Auto Return</dfn> is a toggle switch too. When active, pressing the Stop button returns the playhead to its previous position, and when inactive, pressing Stop keeps the playhead at its current location. Activating Auto Return can be useful for hearing the same piece of audio before and after tweaking it, without having to set a loop range on it.</li>
75 <h2 id="status_indicators">The Status indicators</h2>
78 <img alt="The Status buttons" src="/images/status_buttons.png">
85 The <dfn>Status</dfn> buttons show the current session state:
89 <tr><th>Solo</th><td>Blinks when one or more tracks are being soloed, see <a href="@@muting-and-soloing">Muting and Soloing</a>. Clicking this button disables any active explicit and implicit solo on all tracks and busses. Clicking this button deactivates the solo on every track/bus.</td></tr>
90 <tr><th>Audition</th><td>Blinks when some audio is auditioned, e.g. by using the import dialog, or using the <kbd class="menu">Audition</kbd> context menu in the <a href="@@the-region-list">Regions List</a>. Clicking this button stops the auditioning.</td></tr>
91 <tr><th>Feedback</th><td>Blinks when Ardour detects a <dfn>feedback loop</dfn>, which happens when the output of an audio signal chain is plugged back to its input. This is probably not wanted and can be dangerous for the hardware and the listener.</td></tr>
94 <h2 id="monitor_section_info">The Monitor Section Info</h2>
97 <img alt="Monitor Section Info" src="/images/monitor-section-info.png">
104 This section is only useful and active if the session has a
105 <a href="@@monitor-section">Monitor section</a>. The three buttons are
106 exactly linked to their counterparts in the Monitor slice of the mixer,
107 but as they sit in the toolbar, remain visible even in Editor mode.
111 The three buttons are:
114 <li><dfn>Mono</dfn>: sums all of the paths to a single mono signal and applies it to all Monitor Section outputs.</li>
115 <li><dfn>Dim All</dfn>: Reduces overall monitor level by the amount set with the Dim level control.</li>
116 <li><dfn>Mute All</dfn>: Mutes all monitoring.</li>
120 <h2 id="mode_selector">The Master Level Meter</h2>
123 <img alt="The Master Level Meter" src="/images/master-level-meter.png">
125 The Master Level Meter
129 The global meter shows the levels of the master's output. Its the same
130 meter that sits in the <a href="@@master-bus-strip">Master's Mixer strip</a>,
131 and also shows a peak indicator, that turns red when any level exceeds
132 0dB. It can be reset by a <kbd class="mouse">Left</kbd> click.
135 <h2 id="mode_selector">Script/Shortcut buttons</h2>
138 <img alt="The Script buttons" src="/images/script-buttons.png">
140 The Script/shortcuts buttons
145 The buttons in between the Mode Selector and the Master Level Meter are
146 script or shortcuts buttons, which are user-definable buttons to attach
147 any session <a href="@@lua-scripting">lua-script</a> to, or any action
148 shortcut (e.g. for tasks that are used often and buried deep inside
152 The number of buttons (precisely, the number of columns of two buttons)
153 can be set in the <a href="@@preferences#preferences-appearance-toolbar">Preferences</a>.
156 <kbd class="mouse">Left</kbd>-clicking an affected button launches the
157 script or shortcut, while <kbd class="mouse">right</kbd>-clicking or
158 clicking an unaffected button allows change the script/shortcut
159 the button should execute.
163 <h2 id="mode_selector">The Mode Selector</h2>
166 <img alt="The Mode Selector" src="/images/mode_selector.png">
173 The Mode Selector allows switching between the Editor, Mixer or Recording
174 windows. If a window is detached, the corresponding button is lit.
175 Clicking the button switches the detached window visibility.