3 Ardour has a global <dfn>edit mode</dfn> selector at the left of the
4 Editing toolbar, which affect how regions are moved or copied:</p>
6 <tr><th><kbd class="menu">Slide</kbd></th>
7 <td>Regions move freely. Ardour creates overlaps when necessary.</td></tr>
8 <tr><th><kbd class="menu">Lock</kbd></th>
9 <td>No region motion is permitted (except for "nudge").</td></tr>
10 <tr><th><kbd class="menu">Ripple</kbd></th>
11 <td>The effect of an edit is reflected in the regions to the "right" of the edit</td></tr>
13 <h2>More details about Ripple</h2>
15 Ripple Edit mode provides the following conveniences:
17 <li> Deleting a range will move later regions to compensate for the deleted time </li>
18 <li> Deleting a region will move later regions to compensate for the deleted region's length </li>
19 <li> Moving a region will move later regions to compensate for the length of the move</li>
20 <li> Inserting a new region (via dragging or via Paste) will move later regions to the right to compensate</li>
24 If <kbd class="menu">Snap To Grid</kbd> is enabled, then regions can
25 only move so that they align with locations determined by the current
26 snap settings (beats, or seconds, or other region boundaries, etc).
27 See <a href="@@grid-controls">Snap To the Grid</a>