2 <p class=fixme>ADD IMAGES PLEASE</p>
5 Ardour is capable of being used to both record and deliver MIDI "scene"
6 automation. These are MIDI messages typically used to switch presets or
7 "scenes" on a variety of external equipment (or software), including lighting
8 and other audio/video tools. A common use case is to automatically change
9 presets between songs or to change lighting conditions based on a specific
10 position on the timeline.
14 Each change from one scene to another is represented by a marker in
19 Typically, scene changes are delivered as a combination of bank and
20 program change MIDI messages. MIDI allows for 16384 banks, each with
24 <h2>Recording Scene Changes</h2>
27 Ardour has a dedicated MIDI port named "Scene In". Recording scene changes can
28 be done by connecting this port to whatever source(s) of MIDI scene (bank/program
29 change) messages should be recorded.
33 Whenever the global record enable button is engaged and Ardour's
34 transport is rolling, a new marker will be created for each scene
35 change message received via the "Scene In" port.
39 If two different scene changes are received within a certain time
40 period, only the later one will be recorded as a new marker. The
41 default threshold for this is 1 millisecond.
45 If a scene change message is received while the playhead is close to
46 an existing marker with an associated scene change, the recording
47 process will alter the scene change in the existing marker rather than
48 adding a new one. The default threshold for this "proximity" test is 1
52 <h2>Manually Creating Scene Changes</h2>
55 This feature is not currently implemented.
58 <h2>Playing back Scene Changes</h2>
61 Ardour has a dedicated MIDI port named "Scene Out". Playing back scene
62 changes can be done by connecting this port to whatever target(s) of MIDI
63 scene (bank/program change) messages should be sent to.
67 When the global record enable button is <em>not</em> enabled, the relevant
68 message(s) will be sent via the "Scene Out" port as the playhead rolls past
69 each marker with a scene change associated with it.
72 <h2>Editing Scene Changes</h2>
75 This feature is not currently implemented.
78 <h2>Disabling Scene Changes</h2>
81 This feature is not currently implemented.