3 Almost every available function in Ardour can be bound to a keyboard
4 shortcut (and those few that cannot will usually respond to an <a
5 href="/using-control-surfaces/controlling-ardour-with-osc/"><abbr
6 title="Open Sound Control">OSC</abbr> command</a>). Ardour comes with a
7 rich set of default <dfn>key bindings</dfn> for the most commonly used
12 These bindings strive to be <dfn>mnemonic</dfn>, that is, easy and intuitive to remember, and follow widely accepted conventions. As a general rule, the first letter of an operation will be used for as a shortcut, if available. This does not necessarily lead to the best ergonomics for rapid editing—there are alternative binding sets for that—but it does make it simpler for newcomers to remember some of the most useful ones, for example<br>
13 <kbd>S</kbd> for <kbd class="menu">Region > Edit > Split"</kbd>
15 <kbd>P</kbd> for <kbd class="menu">Transport > Playhead > Playhead to Mouse</kbd>.
19 Existing key bindings in menus are listed on the right side of the
20 menu items. To create a custom key binding for a menu item quickly, navigate to
21 the relevant (sub-) menu, hover over the item with the mouse and press
22 the desired combination of modifiers and key.
26 Ardour will silently re-assign the binding if you use a key
27 combination that is already in use, possibly removing a standard
28 keyboard shortcut without warning you. That might lead to confusion
29 when you ask other users for help, and they explain something in terms
30 of a standard key binding, which will then have a completely
31 different effect on your system.
35 Almost every key binding in Ardour can be looked for and/or changed in
36 <kbd class="menu">Window > Key Bindings</kbd>.
40 The conventions for using modifier keys (<kbd class="mod1"> </kbd>, <kbd
41 class="mod2"> </kbd>, <kbd class="mod3"> </kbd> etc.) differ among platforms, so we
42 provide different default bindings for each.