3 Almost every available function in Ardour can be bound to a keyboard
4 shortcut (and those few that cannot will usually respond to an <a
5 href="@@controlling-ardour-with-osc"><abbr
6 title="Open Sound Control">OSC</abbr> command</a>). Ardour comes with a
7 rich set of default <dfn>key bindings</dfn> for the most commonly used
12 These bindings strive to be <dfn>mnemonic</dfn>, that is, easy and intuitive
13 to remember, and follow widely accepted conventions. As a general rule, the
14 first letter of an operation will be used for as a shortcut, if available.
15 This does not necessarily lead to the best ergonomics for rapid
16 editing—there are alternative binding sets for that—but it does
17 make it simpler for newcomers to remember some of the most useful ones, for
22 <kbd>S</kbd> for <kbd class="menu">Region > Edit > Split</kbd>
24 <kbd>P</kbd> for <kbd class="menu">Transport > Playhead > Playhead to
29 Existing key bindings in menus are listed on the right side of the menu
34 Almost every key binding in Ardour can be looked for and/or changed in
35 <kbd class="menu">Window > Key Bindings</kbd> (which is bound to <kbd
36 class="mod2">K</kbd>).
40 Ardour will silently reassign the binding of a key combination that is
41 already in use, possibly removing a standard keyboard shortcut without any
42 warning. This might lead to confusion when asking for help—when the
43 explanation is given in terms of a standard key binding—which will have
44 a completely different effect on the system with the modified key bindings.
48 The conventions for using modifier keys (<kbd class="mod1n"></kbd>, <kbd
49 class="mod2n"></kbd>, <kbd class="mod3n"></kbd>, etc.) differ among
50 platforms, so different default bindings for each are provided.