2 For cues, Ardour generally follows the design pattern of other applications
3 that support a grid-based non-linear workflow.
7 <img style="width:75%;" src="/images/cue-window-elements.png" alt="The Cue window elements">
9 The Cue window elements
13 <p>The main elements of the <dfn>Cue</dfn> window are:</p>
16 <li>Grid of tracks and cues, playback indicators</li>
17 <li>Mixer channel section</li>
18 <li>Clip and trigger slot options</li>
19 <li>Sidebar: Clips, Tracks, Sources, and Regions</li>
25 The trigger slots <dfn>grid</dfn> is comprised of tracks (stacked
26 horizontally) and cues (stacked vertically). Tracks group clips played
27 by roughly the same instrument (or set of instruments, in case of drums
28 and percussion). Cues group clips that will be played simultaneously.
32 Every <dfn>trigger slot</dfn> with a clip inside contains three elements:
33 launch button/indicator, clip title, and follow action selector/indicator.
37 <dfn>Cue buttons</dfn> (A to H) to the left of the grid initiate the
38 playback of an entire cue. Right-clicking on them opens a menu where it's
39 possible to set the same options for all clips and trigger slots in that
44 <li>Follow action</li>
51 The <dfn>playback indication area</dfn> displays four pieces of data for
56 <li>Clip playback progress</li>
57 <li>Which cue the playing clip belongs to</li>
58 <li>MIDI clip indication</li>
64 Similarly to cue playback buttons, the playback indication area has
65 a right-click menu where it's possible to set the same options for all clips
66 and trigger slots in a track of choice.
70 <a href="@@playing-back-the-cues">This chapter</a> provides more information
71 on playback in the <dfn>Cue</dfn> window.
74 <h2>Mixer channel section</h2>
77 The mixer channel section is very similar to what's available in the
78 <dfn>Mixer</dfn> window: there's the <a href="@@processor-box">processor
79 box</a>, the same <a href="@@panning">panner</a>, as well as the
80 <a href="@@muting-and-soloing">mute and the solo</a> buttons. Both the fader
81 and the meter are horizontal, there is no choice for a type of meter.
84 <h2>Clip and trigger slot options</h2>
87 The bottom section contains several groups of controls:
91 <li><a href="@@clip-properties">Clip Properties</a>: full name of a clip
92 in the selected trigger slot, loading a different clip, gain control</li>
93 <li><a href="@@clip-launch-options">Launch Options</a>: how the clips' playback is triggered and within what musical time unit it is quantized</li>
94 <li><a href="@@clip-follow-actions">Follow Actions</a>: how many times one
95 clip is played and what other clip's playback is triggered next</li>
96 <li><a href="@@clip-stretch-options">Stretch Options</a> (audio-only):
97 stretching the original audio data to match current session tempo, adjusting
98 assumed original tempo for creative purposes</li>
104 Ardour defaults to displaying the <a href="@@clips-overview">Clips</a> tab
105 as the clips browser is commonly used for pulling reusable clips into
110 In the Cue context, the <dfn>Tracks</dfn> tab is mostly useful for marking
111 a track as visible or not visible in the Cue window.
115 Both the <dfn>Sources</dfn> and the <dfn>Regions</dfn> tabs can work as
116 drag-and-drop sources for:
120 <li>Placing audio and MIDI data to trigger slots</li>
121 <li>Creating new tracks</li>
122 <li>Creating new reusable clips available from the Clips browser</li>