3 <img src="/images/the-playhead.png" alt="The playhead">
10 The <dfn>playhead</dfn> is a red vertical line that indicates the current
14 <h2>Positioning the Playhead</h2>
16 <h3>Positioning the playhead at the current pointer position</h3>
18 Pressing <kbd>P</kbd> will set the playhead to the current position of
19 the mouse pointer, if it is within the editor track area.
22 <h3>Positioning the playhead on the timeline</h3>
24 A <kbd class="mouse">Left</kbd> click anywhere on the <a href="@@ruler">Ruler</a>
25 will move the playhead to that position.
28 <h3>Positioning the playhead with the transport clocks</h3>
30 Clicking on either the primary or secondary transport clock and
31 <a href="@@editing-clocks">editing their value</a> moves the playhead to a
35 <h3>Positioning the playhead at a marker</h3>
37 <kbd class="mouse">Right</kbd> clicking on the marker and selecting either
38 <kbd class="menu">Locate to Here</kbd> or <kbd class="menu">Play from
39 Here</kbd> will place the playhead at the marker's position.
42 Alternatively, placing the mouse pointer on the marker and pressing
43 <kbd>P</kbd> sets the playhead precisely on the marker location.
47 <h2>Looping the Transport</h2>
50 When the <a href="@@the-loop-range">loop transport</a> button is pressed, the
51 playhead will jump the start of the loop range, and continue to the end of that
52 range before returning to the start and repeating.
55 While looping, a light green area is displayed in the Ruler over the tracks to
59 By default, looping is bound to the <kbd>l</kbd> key.