13 centerOfGravity "-0.222 0 0"
\r
23 //test: speed stays at whatever you last set it to...
\r
36 speedDependantTurning 1
\r
40 //malfunctionArmorLevel 666
\r
47 malfunctionArmorLevel 750
\r
49 //malfunctionArmorLevel 1200
\r
55 //ms per point of recharge
\r
56 shieldRechargeMS 400
\r
59 riderAnim BOTH_VS_IDLE
\r
61 radarIcon "gfx/menus/radar/XW"
\r
62 dmgIndicFrame "gfx/menus/radar/circle_base_frame_reb"
\r
63 dmgIndicShield "gfx/menus/radar/circle_base_shield"
\r
64 dmgIndicBackground "gfx/menus/radar/circle_base"
\r
65 icon_front "gfx/menus/radar/XW_front"
\r
66 icon_back "gfx/menus/radar/XW_back"
\r
67 icon_right "gfx/menus/radar/XW_right"
\r
68 icon_left "gfx/menus/radar/XW_left"
\r
69 crosshairShader "gfx/menus/radar/XW_reticle"
\r
70 //shieldShader "gfx/misc/shields_green"
\r
71 shieldShader "gfx/misc/shields_blue"
\r
72 soundOn "sound/vehicles/x-wing/on.wav"
\r
73 soundLoop "sound/vehicles/x-wing/loop.wav"
\r
74 soundOff "sound/vehicles/x-wing/off.wav"
\r
75 soundFlyBy "sound/vehicles/x-wing/flyby.wav"
\r
76 soundFlyBy2 "sound/vehicles/x-wing/flyby2.wav"
\r
77 soundHyper "sound/vehicles/common/hyperstartreb.wav"
\r
78 soundTurbo "sound/vehicles/x-wing/xwingby.wav"
\r
79 exhaustFX "ships/shuttle_exhaust"
\r
80 turboFX "ships/shuttle_exhaust"
\r
81 impactFX "ships/scrape_sparks"
\r
82 explodeFX "ships/XW_explosion"
\r
83 //trailFX "ships/wingtrail"
\r
84 dmgFX "ships/heavydmg"
\r
85 injureFX "ships/lightdmg"
\r
86 noseFX "ships/XW_nose"
\r
87 lwingFX "ships/XW_lwing"
\r
88 rwingFX "ships/XW_rwing"
\r
93 explosionDamage 1000
\r
103 weap1AmmoRechargeMS 500
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106 weap2 concussion_missile
\r
112 weapMuzzle1 rebel_laser
\r
113 weapMuzzle2 rebel_laser
\r
114 weapMuzzle3 concussion_missile
\r
115 weapMuzzle4 concussion_missile
\r
116 //weapMuzzle5 concussion_missile
\r
117 //weapMuzzle6 concussion_missile
\r
121 cameraVertOffset 120
\r
122 cameraPitchOffset 0
\r