5 saberType SABER_SITH_SWORD
\r
6 saberModel "models/weapons2/saber_gamaxe/saber_w.glm"
\r
16 singleBladeThrowable 0
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24 noManualDeactivate 1
\r
27 spinSound "sound/weapons/saber/saberspinoff.wav"
\r
28 swingSound1 "sound/weapons/sword/swing1.wav"
\r
29 swingSound2 "sound/weapons/sword/swing2.wav"
\r
30 swingSound3 "sound/weapons/sword/swing3.wav"
\r
31 hitSound1 "sound/weapons/sword/stab1.wav"
\r
32 hitSound2 "sound/weapons/sword/stab2.wav"
\r
33 hitSound3 "sound/weapons/sword/stab3.wav"
\r
34 blockSound1 "sound/weapons/sword/block1.wav"
\r
35 blockSound2 "sound/weapons/sword/block2.wav"
\r
36 blockSound3 "sound/weapons/sword/block3.wav"
\r
37 bounceSound1 "sound/weapons/sword/stab1.wav"
\r
38 bounceSound2 "sound/weapons/sword/stab2.wav"
\r
39 bounceSound3 "sound/weapons/sword/stab3.wav"
\r
40 blockEffect "sparks/spark.efx"
\r