1 // drawlineaction.cpp: Action class for drawing lines
3 // Part of the Architektonas Project
4 // (C) 2011 Underground Software
5 // See the README and GPLv3 files for licensing and warranty information
7 // JLH = James Hammons <jlhamm@acm.org>
10 // --- ---------- ------------------------------------------------------------
11 // JLH 10/04/2011 Created this file
12 // JLH 11/07/2011 Made it so this class actually does something ;-)
15 #include "drawlineaction.h"
25 DrawLineAction::DrawLineAction(): state(0), line(NULL)
30 DrawLineAction::~DrawLineAction()
35 /*virtual*/ void DrawLineAction::Draw(Painter * painter)
37 painter->SetPen(QPen(Qt::red, 2.0, Qt::DotLine));
39 // I think stuff like crosshairs should be done in the DrawingView, tho
40 if (state == FIRST_POINT)
42 painter->DrawHandle(p1);
46 painter->DrawLine(p1, p2);
47 painter->DrawHandle(p2);
49 QString text = tr("Length: %1 in.");
50 text = text.arg(Vector::Magnitude(p1, p2));
51 painter->DrawInformativeText(text);
56 /*virtual*/ void DrawLineAction::MouseDown(Vector point)
58 if (state == FIRST_POINT)
65 /*virtual*/ void DrawLineAction::MouseMoved(Vector point)
67 if (state == FIRST_POINT)
74 /*virtual*/ void DrawLineAction::MouseReleased(void)
76 if (state == FIRST_POINT)
81 else if (state == NEXT_POINT)
83 // We create the new object here, and then pass it off to the
84 // DrawingView which stuffs it into the document.
85 line = new Line(p1, p2);
86 // We don't need no stinkin' sentinels, when we have signals & slots!
87 emit ObjectReady(line);