2 # Apple 2 configuration file
7 BIOSROM = ./ROMs/apple2e-enhanced.rom
8 diskROM = ./ROMs/disk.rom
11 # Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
14 #This is the default--we don't advertise it just yet... ;-)
15 #autoStateFilename = ./apple2auto.state
17 # TEMPORARY disk image load paths
19 #floppyImage1 = ./disks/dos33.dsk
20 #floppyImage1 = ./disks/prodos.dsk
21 #floppyImage1 = ./disks/temp.nib
22 #floppyImage1 = ./disks/temp.dsk
24 #floppyImage1 = ./disks/sneakers.do
26 #floppyImage1 = ./disks/Gumball (Mr. Krac-Man and The Disk Jockey crack).dsk
28 #floppyImage1 = ./disks/prince_of_persia_boot.dsk
29 #floppyImage2 = ./disks/prince_of_persia_a.dsk
30 #floppyImage1 = ./disks/prince_of_persia_b.dsk
32 #floppyImage1 = ./disks/Oregon Trail (Disk 1 of 2).dsk
33 #floppyImage2 = ./disks/Oregon Trail (Disk 2 of 2).dsk
35 #floppyImage1 = ./disks/bt1_boot.dsk
37 #floppyImage1 = ./disks/bt2_boot.dsk
39 #floppyImage1 = ./disks/bt3_boot_fixed.dsk
40 #floppyImage2 = ./disks/bt3_character_fixed.dsk
42 #floppyImage1 = ./disks/Sabotage.dsk
44 #floppyImage1 = ./disks/airheart.dsk
46 #floppyImage1 = ./disks/drol.dsk
48 #floppyImage1 = ./disks/skyfox.dsk
50 #floppyImage1 = ./disks/karateka.dsk
52 #floppyImage1 = ./disks/wolfenstein_dos32.nib
53 # Yes, keys??? (joystick only)
54 #floppyImage1 = ./disks/MidnightMagic_etc.dsk
56 #floppyImage1 = ./disks/battle_chess_1.dsk
57 #floppyImage2 = ./disks/battle_chess_2.dsk
59 #floppyImage1 = ./disks/MoebiusI-1.dsk
60 #floppyImage2 = ./disks/MoebiusI-2.dsk
61 # Yes, but crashes on the attract mode (does the same in AppleWin)
62 # Also, write problems
63 #floppyImage1 = ./disks/moebiusiia.dsk
64 #floppyImage1 = ./disks/MoebiusIIA.dsk
65 #floppyImage2 = ./disks/MoebiusIIB.dsk
67 #floppyImage1 = ./disks/wind_walker_1.dsk
68 #floppyImage2 = ./disks/wind_walker_2.dsk
70 #floppyImage1 = ./disks/dino_eggs.dsk
72 #floppyImage1 = ./disks/mockingboard1.dsk
73 #floppyImage2 = ./disks/mockingboard2.dsk
74 # Yes, but have to load manually
75 #floppyImage1 = ./disks/ultima_ii-1.dsk
76 #floppyImage2 = ./disks/ultima_ii-2.dsk
78 #floppyImage1 = ./disks/u2prog.dsk
79 #floppyImage2 = ./disks/u2master-jlh.dsk
80 #floppyImage2 = ./disks/u2player-jlh.dsk
82 floppyImage1 = ./disks/Ultima_II_-_Program_Disk.dsk
83 floppyImage2 = ./disks/Ultima_II_-_Player_Disk-jlh.dsk
85 #floppyImage1 = ./disks/TheHeist.dsk
87 #floppyImage1 = ./disks/ult31snd.dsk
88 #floppyImage2 = ./disks/ult32snd.dsk
89 # Yes (key repeat is too high)
90 #floppyImage1 = ./disks/bandits.dsk
92 #floppyImage1 = ./disks/SpareChange.dsk
94 #floppyImage1 = ./disks/lode_runner.dsk
96 #floppyImage1 = ./disks/championship_lode_runner.dsk
98 #floppyImage1 = ./disks/championship_lode_runner.bin
101 # OpenGL filtering type: 1 - blurry, 0 - sharp
105 # Display options: 1 - fullscreen, 0 - windowed
109 # Joystick options: 1 - use joystick, 0 - don't use
113 # Joyport option: If joystick is enabled above, set the port (0 - 3) here
117 # Jaguar joypad key assignments
118 # Note: It would be nicer to be able to have a single left side to store all this in...
119 # E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
121 p1k_up = 273 # SDLK_UP
122 p1k_down = 274 # SDLK_DOWN
123 p1k_left = 276 # SDLK_LEFT
124 p1k_right = 275 # SDLK_RIGHT
128 p1k_option = 39 # SDLK_QUOTE
129 p1k_pause = 13 # SDLK_RETURN
130 p1k_0 = 256 # SDLK_KP0
131 p1k_1 = 257 # SDLK_KP1
132 p1k_2 = 258 # SDLK_KP2
133 p1k_3 = 259 # SDLK_KP3
134 p1k_4 = 260 # SDLK_KP4
135 p1k_5 = 261 # SDLK_KP5
136 p1k_6 = 262 # SDLK_KP6
137 p1k_7 = 263 # SDLK_KP7
138 p1k_8 = 264 # SDLK_KP8
139 p1k_9 = 265 # SDLK_KP9
140 p1k_pound = 267 # SDLK_KP_DIVIDE
141 p1k_star = 268 # SDLK_KP_MULTIPLY
143 p2k_up = 273 # SDLK_UP
144 p2k_down = 274 # SDLK_DOWN
145 p2k_left = 276 # SDLK_LEFT
146 p2k_right = 275 # SDLK_RIGHT
150 p2k_option = 39 # SDLK_QUOTE
151 p2k_pause = 13 # SDLK_RETURN
152 p2k_0 = 256 # SDLK_KP0
153 p2k_1 = 257 # SDLK_KP1
154 p2k_2 = 258 # SDLK_KP2
155 p2k_3 = 259 # SDLK_KP3
156 p2k_4 = 260 # SDLK_KP4
157 p2k_5 = 261 # SDLK_KP5
158 p2k_6 = 262 # SDLK_KP6
159 p2k_7 = 263 # SDLK_KP7
160 p2k_8 = 264 # SDLK_KP8
161 p2k_9 = 265 # SDLK_KP9
162 p2k_pound = 267 # SDLK_KP_DIVIDE
163 p2k_star = 268 # SDLK_KP_MULTIPLY