2 # Apple 2 configuration file
7 BIOSROM = ./ROMs/apple2.rom
8 diskROM = ./ROMs/disk.rom
11 # Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
14 #This is the default--we don't advertise it just yet... ;-)
15 #autoStateFilename = ./apple2auto.state
17 # TEMPORARY disk image load paths
19 #floppyImage1 = ./disks/dos33.dsk
20 #floppyImage1 = ./disks/prodos.dsk
21 #floppyImage1 = ./disks/temp.nib
22 #floppyImage1 = ./disks/temp.dsk
24 #floppyImage1 = ./disks/bt1_boot.dsk
26 #floppyImage1 = ./disks/bt2_boot.dsk
27 # No (PRODOS 8 V1.4 - UNABLE TO LOAD ATINIT FILE)
28 floppyImage1 = ./disks/bt3_boot_fixed.dsk
29 #floppyImage1 = ./disks/Bard's Tale III - The Thief of Fate (Boot) (Disk 1 of 4).dsk
31 #floppyImage1 = ./disks/Sabotage.dsk
32 # ??? (//c or //e w/128K required)
33 #floppyImage1 = ./disks/airheart.dsk
35 #floppyImage1 = ./disks/drol.dsk
37 #floppyImage1 = ./disks/karateka.dsk
39 #floppyImage1 = ./disks/wolfenstein_dos32.nib
41 #floppyImage1 = ./disks/MidnightMagic_etc.dsk
42 # ??? (PRODOS 8 V1.4 - UNABLE TO LOAD ATINIT FILE)
43 #floppyImage1 = ./disks/battle_chess_1.dsk
45 #floppyImage1 = ./disks/MoebiusI-1.dsk
46 # Yes, but crashes on the attract mode
47 #floppyImage1 = ./disks/MoebiusIIA.dsk
49 #floppyImage1 = ./disks/wind_walker_1.dsk
51 #floppyImage1 = ./disks/dino_eggs.dsk
53 #floppyImage1 = ./disks/mockingboard1.dsk
54 #floppyImage2 = ./disks/mockingboard2.dsk
55 # Yes, but have to load manually
56 #floppyImage1 = ./disks/ultima_ii-1.dsk
57 #floppyImage2 = ./disks/ultima_ii-2.dsk
59 #floppyImage1 = ./disks/u2prog-patched.dsk
60 #floppyImage2 = ./disks/u2player-jlh.dsk
63 # OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
67 # OpenGL filtering type: 1 - blurry, 0 - sharp
71 # Display options: 1 - fullscreen, 0 - windowed
75 # Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
79 # NTSC/PAL options: 1 - NTSC, 0 - PAL
83 # Framskip options: 0 - no skip, 1-N - draw every Nth frame
84 # Note: Skipping frames may cause strange visual side effects--don't bother
85 # reporting these unless they occur with a frameskip value of 0!
89 # Joystick options: 1 - use joystick, 0 - don't use
93 # Joyport option: If joystick is enabled above, set the port (0 - 3) here
97 # Jaguar joypad key assignments
98 # Note: It would be nicer to be able to have a single left side to store all this in...
99 # E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
101 p1k_up = 273 # SDLK_UP
102 p1k_down = 274 # SDLK_DOWN
103 p1k_left = 276 # SDLK_LEFT
104 p1k_right = 275 # SDLK_RIGHT
108 p1k_option = 39 # SDLK_QUOTE
109 p1k_pause = 13 # SDLK_RETURN
110 p1k_0 = 256 # SDLK_KP0
111 p1k_1 = 257 # SDLK_KP1
112 p1k_2 = 258 # SDLK_KP2
113 p1k_3 = 259 # SDLK_KP3
114 p1k_4 = 260 # SDLK_KP4
115 p1k_5 = 261 # SDLK_KP5
116 p1k_6 = 262 # SDLK_KP6
117 p1k_7 = 263 # SDLK_KP7
118 p1k_8 = 264 # SDLK_KP8
119 p1k_9 = 265 # SDLK_KP9
120 p1k_pound = 267 # SDLK_KP_DIVIDE
121 p1k_star = 268 # SDLK_KP_MULTIPLY
123 p2k_up = 273 # SDLK_UP
124 p2k_down = 274 # SDLK_DOWN
125 p2k_left = 276 # SDLK_LEFT
126 p2k_right = 275 # SDLK_RIGHT
130 p2k_option = 39 # SDLK_QUOTE
131 p2k_pause = 13 # SDLK_RETURN
132 p2k_0 = 256 # SDLK_KP0
133 p2k_1 = 257 # SDLK_KP1
134 p2k_2 = 258 # SDLK_KP2
135 p2k_3 = 259 # SDLK_KP3
136 p2k_4 = 260 # SDLK_KP4
137 p2k_5 = 261 # SDLK_KP5
138 p2k_6 = 262 # SDLK_KP6
139 p2k_7 = 263 # SDLK_KP7
140 p2k_8 = 264 # SDLK_KP8
141 p2k_9 = 265 # SDLK_KP9
142 p2k_pound = 267 # SDLK_KP_DIVIDE
143 p2k_star = 268 # SDLK_KP_MULTIPLY